Hurl at the Horizon is weird.


Exemplar Class Discussion


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Hurl at the Horizon does on of two things. If your Meapon Ikon is a thrown weapon, then the immanence increases its range by 10. Cool, cool. No problems here. If it's a melee weapon, though, it gives it Thrown 15. Well, okay. The issue is that it doesn't give it returning. Further, due to the fact that it's only a thrown weapon as the result of an immanence effect, there's no way for anything *else* to give it returning.

So, if you get this feat for a melee ikon, then the only way to make use of it is to throw your weapon ikon away and not get it back. As use cases go, that's... niche. We'll call it niche.


"Your ikon then returns to your hand."


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That is from whose cry is thunder. You need mated birds in pair flight to get retuning, which requires another feat to get 2 weapon ikons and the weapons have to to have the throw trait already and even then you'll probably put returning on your weapons anyway so you can attack with them without needing to be using weapon ikon. They are both rather odd feats.

Scarab Sages

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Sanityfaerie wrote:

Hurl at the Horizon does on of two things. If your Meapon Ikon is a thrown weapon, then the immanence increases its range by 10. Cool, cool. No problems here. If it's a melee weapon, though, it gives it Thrown 15. Well, okay. The issue is that it doesn't give it returning. Further, due to the fact that it's only a thrown weapon as the result of an immanence effect, there's no way for anything *else* to give it returning.

So, if you get this feat for a melee ikon, then the only way to make use of it is to throw your weapon ikon away and not get it back. As use cases go, that's... niche. We'll call it niche.

I wrote a hypothetical revision to this issue in the rules questions thread that I'll likely be submitting alongside my open feedback, included below.

Falgaia wrote:


Okay so I thought of a solution to this problem- give the feat a Transcendent Action:
Hypothetical Transcend for Hurl at the Horizon wrote:


Transcend: The Sky Answered [one action] Requirement: Your most recent action was a strike with a Thrown weapon. Effect: Providence united you with your weapon once, and continues to do so. Make a Thrown Weapon Strike against the same target as the preceding strike as your weapon swiftly flies back to your open hand. If the previous strike was a miss, the target is Flat-Footed to this attack. (Could potentially add in that it doesn't count MAP if the previous strike was a miss due to flavoring it as part of the same attack, but probably too strong) Your weapon returns to you, and you may Interact to Ready the weapon or choose to let it fall to the ground in your space.

This would help kill two birds with one stone: giving more low-level Weapon Transcend options, and adding a pseudo-returning effect. Plus, we already are going all in on Thor references so why not.


If the weapon ikon has the thrown trait while Immanence is in effect, can you not etch a Returning rune on it while it's in that state? The rune could then be dormant when your spark is elsewhere.


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ChiaPet wrote:
If the weapon ikon has the thrown trait while Immanence is in effect, can you not etch a Returning rune on it while it's in that state? The rune could then be dormant when your spark is elsewhere.

Well, okay. Sure. At that point, though, you're still doing the thing where you're paying full price for something with availability limited by immanence effects.

That's left me with a number of other bizarre ideas, though. Like, could you use this to fit a rapier into a thrower's bandolier? it also led me to realize that one of the obvious use cases for Cutting Without Blade is that it finally (finally) allows you to play an exemplar based around alchemical bombs.


ChiaPet wrote:
If the weapon ikon has the thrown trait while Immanence is in effect, can you not etch a Returning rune on it while it's in that state? The rune could then be dormant when your spark is elsewhere.

This sounds like cheese.


A throwers belt with the returning rune should work.


siegfriedliner wrote:
A throwers belt with the returning rune should work.

Thrower's Belt? What is this Thrower's Belt of which you speak?


Sanityfaerie wrote:
siegfriedliner wrote:
A throwers belt with the returning rune should work.
Thrower's Belt? What is this Thrower's Belt of which you speak?

The subject of a nine part forums miniseries after Treasure Vault came out.


Sanityfaerie wrote:
siegfriedliner wrote:
A throwers belt with the returning rune should work.
Thrower's Belt? What is this Thrower's Belt of which you speak?

https://2e.aonprd.com/Equipment.aspx?ID=2313


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siegfriedliner wrote:
Sanityfaerie wrote:
siegfriedliner wrote:
A throwers belt with the returning rune should work.
Thrower's Belt? What is this Thrower's Belt of which you speak?
https://2e.aonprd.com/Equipment.aspx?ID=2313

Ah. The Throwers Bandolier. Right. That thing.

So, yes. You can use the Thrower's Bandolier as a way of making this work. Technically, the thing only has to be a throwing weapon when it goes in, rather than when it comes out, and you can fit any one-handed weapon of up to two bulk in it, if it has the thrown tag.

It's still a notable kludge, and kind of weird as far as the fiction goes... especially when "I call my weapon to my hand" is very much a thing that shows up in the inspiring literature.


I have a feeling they'll add a returning rune effect to hurl at the horizon. Champions get it with blade ally. Would round out this option well.

The thrown weapons build has sequestered the returning rune away somewhat with the release of the throwers bandoliers. Because of the singular item nature of ikons, they can't really use the bandoliers so I think they aught to have that returning rune for free for the thrown weapon exemplar.


The balance of the effect on weapons with the thrown trait already is kinda funny. The exemplar uses their divine spark to let their weapons fly true due to your godly influence.

The strong arm rogue just throws it a little harder.

Horizon Hunters

Sanityfaerie wrote:
Hurl at the Horizon does on of two things. If your Meapon Ikon is a thrown weapon, then the immanence increases its range by 10. Cool, cool..

For a divine effect, addition 10 feet for a thrown weapon is not very much. If you have a spear you will increase 20 to 30 feet. A bonus of e.g. 20 or 30 ft. would be cool.


I think some of the balancing factor might be that you could end up throwing a greatsword, maul, or greataxe.


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GameDesignerDM wrote:
I think some of the balancing factor might be that you could end up throwing a greatsword, maul, or greataxe.

If they wanted to limit it to one-handed weapons, it would be easy enough to do that in the feat. This doesn't do that. Instead, it leads to a series of niggling questions (Does it work if you keep it as a thrown weapon while the rune is applied? Does it work if you put it in your Thrower's Bandolier?) and then either allows you to throw your greataxe and have it return with only a bit of additional hassle (assuming you figured out how to dodge this issue) or still lets you throw your axe but makes it a fundamentally bad idea to ever do so.

Like, it's your ikon... and it has your spark in it. Until you get that thing back into your hands, you can't use your weapon transcend, and your class features effectively turn off entirely until you can burn an action on Shift Immanence. "I can throw a greataxe" is cool and all... but it's not *that* cool.

Grand Archive

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I played an exemplar with gleaming blade and hurl at the horizon with a throwing dagger ikon. It was...effective. To be fair, I did put a returning rune on it. That said, being a switch hitter out to 30ft with the same action economy worked very well.

I played at level 5. My to-hit was +14 and my damage with the weapon was 2d6+10 (+2 from ss, +4 from str, +4 from gb). If I didn't have to put a returning rune on that I could easily add a damage boosting rune, which would mean that it would be even stronger, which feels a bit too strong. Too strong, not because of the raw damage output, but due to the range versatility.

Flavor-wise it was really fun. I had imagined a really cool dagger weilder that had control over the trajectory of the daggers. But, then, one of my buddies brought up the image of Yondu and his whistle weapon. That is what stuck for the rest of the game.


pauljathome wrote:
MEATSHED wrote:
That is from whose cry is thunder. You need mated birds in pair flight to get retuning, which requires another feat to get 2 weapon ikons and the weapons have to to have the throw trait already and even then you'll probably put returning on your weapons anyway so you can attack with them without needing to be using weapon ikon. They are both rather odd feats.

It's expensive and quite possibly not worth it but I think it does work to throw a great axe.

You have 2 weapon icons, say a greataxe and a Trident (so one has the thrown trait). You put your immanence into the greataxe so it now has the thrown 15 ft trait. You now meet the prereq for Mated Birds in Flight.

So, at level 4 you're throwing your javelin, at level 10 you're throwing your greataxe or throwing them both together.

Actually, I think that very may well BE worth it mechanically. And it's pretty darn cool to be hurling a greataxe around :-).

They both need the thrown trait for mated birds in flight.

Silver Crusade

MEATSHED wrote:
They both need the thrown trait for mated birds in flight.

You're right. They both need to have the trait in order to take the feat in the first place in PF2. I was thinking of the PF1 rule where you could take feats you only sometimes qualified for


...and how are you throwing them both together when one of them is two-handed? Making the thing thrown doesn't change that.


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Leomund "Leo" Velinznrarikovich wrote:

I played an exemplar with gleaming blade and hurl at the horizon with a throwing dagger ikon. It was...effective. To be fair, I did put a returning rune on it. That said, being a switch hitter out to 30ft with the same action economy worked very well.

I played at level 5. My to-hit was +14 and my damage with the weapon was 2d6+10 (+2 from ss, +4 from str, +4 from gb). If I didn't have to put a returning rune on that I could easily add a damage boosting rune, which would mean that it would be even stronger, which feels a bit too strong. Too strong, not because of the raw damage output, but due to the range versatility.

Flavor-wise it was really fun. I had imagined a really cool dagger weilder that had control over the trajectory of the daggers. But, then, one of my buddies brought up the image of Yondu and his whistle weapon. That is what stuck for the rest of the game.

Level 5 as exemplar will always feel strong just because you’re over powered. Spirit striking coming in early means at lv 5. & 6, you passively have the same bonus damage as a giant barbarian, but without any draw backs regarding agile and ranged weapons (this is passive damage so not even factoring in transcendence). So if there’s a problem with hurl being too good i think its just because of that.

What hurl at the horizon did for your build is just like a worse version of the strong arm rogue feat. I appreciate you sharing your live play experience, for practical data i just don’t think hurl at the horizon is that strong when using just the range boosting effect.

Grand Archive

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Oh, to be clear, I wasn't trying to make the argument that HatH is strong in and of itself. But, when looking for power creep, one needs to look at the most powerful build option.

Honestly, my throwing dagger build wasn't even the best build I could think of. HatH coupled with gb can allow for two attacks with a greatsword at 15ft.
(+14 to hit for 2d12+10) + (+12 to hit for 2d12+10)

Chakram
(+14 to hit for 2d8+10) + (+12 to hit for 2d8+10) at 30ft [though, no melee option]

I'm not claiming 'super op', I'm just pointing out the power.

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