
TRDG |
2 people marked this as a favorite. |

"Jenny Jarzabski Senior Developer Wed, Aug 23, 2023, 11:05 am | FLAG | LIST | REPLY
5 people marked this as a favorite.+
Acadamae Student Korvosa
IvoMG wrote:
Even though we don't know how Mechs and Starships will be in the new version I made this post so that Paizo could see things from a different side or a better even balance.
I'm not going to request some kind of crazy stuff but, when you guys are designing the gameplay for mechs and Starships, please take into consideration some types of campaigns that were not considered in the first Edition. That is 1 to 1, what I mean by this is one Pilot for one Mech or one Ship.
Why would I request this kind of design?
So that I could play campaigns like a dogfight in space where every player has their own unique starship (like star wars) for mechs I would Say, Evangelion, Gundam, or even Macross.
"DID SOMEBODY SAY MACROSS?!! *A sparkly pink mech bursts into the room like the koolaid man*
Don't worry, I agree with you and the team has had similar thoughts and discussions. Some of this may be implemented sooner than you think.
My advice is to play Mechageddon! when it releases next May. ;)
Edit for full clarity's sake: you can play Mechageddon! as a squad of mechs (that can transform into starships) with each PC controlling their own mech, or players can team up with groups of 2 or more depending on the mech frames they choose and work together. Hopefully, this will allow each group to play in the style that feels right for them, but we definitely assumed a squad approach when designing encounters."
OUTSTANDING Jenny!!
Tom