| Edward Sobel |
Ok, this is only an interest check -Do not submit any character concepts
Now to more details:
A few years back I asked my regular group what they wanted for their next campaign. I got a split vote between pirates and something with drow or underdark theme.
So I pondered this and started looking at the choices. I took a look at the Darklands in Golorian. There I noticed, the sightless Sea and how races of the darklands could sail about there. And then it hit me.
Savage Tide AP but move the setting to the Darklands.
I moved or rather changed, Sasserine to Telderist, a Drow city on the very edge of Drow territory.
I then re-wrote the entire players guide to fit the new setting. And been playing this converted AP ever since
I decided that I might try this same game here.
The game will be Pathfinder 1e but I added elements from pathfinder 2e and will also eventually include mythic.
Obviously everyone would be from the Darklands which changes up character creation a bit
Of course the Vanderboren's will now be a Drow Noble house.
In keeping with what was at my regular table a small selection of templates are available at character creation.
I also converted and added Whisper Gnome using the race builder (20 RP)
My intention is to use theater of the mind for combat as much as possible. I feel sometimes maps pulls away from role playing and becoming more a math exercise.
Thoughts?
Questions?
Interested?
| Edward Sobel |
To si.plify my job, I tried to keep as much as possible to the original AP
Also I eliminated the spider thing. Instead I went with more of a demon worship thing for the various drow houses
Though the party is evil and in an evil location, they still will need to work together and they could be somewhat considered kind-of good among their peers.
I don't want to get into to many details that would be spoilers
I also tried to meld starfinder ship combat and various other sources I could find to develop my own ship to ship combat system. It's a bit clunky but works for table top gaming, not so sure on PbP games.
When I can I will make my new players guide available.
| Edward Sobel |
Do the females still get to break out the pimp sticks to keep the males in line?
It is still a matriarchal society, but male drow still have some say and are not like I have seen portrayed.
In other word a drow noble is always superior to a non noble and a drow non noble is always superior to a non drow
But also like everywhere, sometimes, money trumps a lot
| Edward Sobel |
| Edward Sobel |
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Some things I am using
Guns setting are considered guns commonplace.
The tech level of this game would be equivalent to each of late 1600's to early 1700's so early firearms only and yes ships may have cannons.
Typical ships will have small culverns which are basically 6 to 8 pounders with the occasional long nine
Heavier naval guns are present but mist likely will not play much role in the game as they are going to be in ship much larger than the party will most likely be dealing with...unless you do manage to capture a man-o-war.