|
|
| 2 people marked this as a favorite. |
The boons Fumbus's Discoveries (Uncommon) and Fumbus's Discoveries (Rare) are not listed in the FAQ. Could their text be added please?
Also, the uncommon boon (I bought it for my Alchemist since I guessed the item I wanted would be on it, and I'm pleased to say it was) lists two snares, the Shock Foot Snare and the Smoke snare, which don't exist as far as I can tell. They're not in the comic's appendix, and Archives of Nethys doesn't list anything with those exact names.
J S 728 925
|
Any chance that we can get a boon for the Alchemist's Flamethrower from the Treasure Vault?
It's a rare, costs 25 gold and is fueled by alchemist's fire. In theory you could get at most one use per flamethrower you bought or made per battle, but damage only goes up per set of alchemistfire of the same level, and that gets expensive of you aren't an alchemist.
|
| 4 people marked this as a favorite. |
BOON REQUEST: Make the Dwarven Daisy formula available to the Fireworks Technician Archetype.
I have made a Fireworks Technician, an archetype capable of crafting fireworks in addition to making its own displays with various class feats. Alas, there are only FOUR fireworks defined to craft in the game. Currently, only ONE of these is legal to craft in PFS.
Dwarven Daisy - This formula is unavailable because the chronicle of the scenario in which they appear limited purchases to five over a character's lifetime. According to the Lorespire Purchasing Guidelines, the limit means that the formula is too complex and difficult to ever reverse engineer.
So let's look at what a Dwarven Daisy offers in comparison to an Alchemist Fire. Alchemist Fires are the same level, cost less and do more damage. (A Dwarven Daisy does d6 damage rather than the D8 of an Alchemist Fire.) Dwarven Daisies also dazzle, but they're not anymore powerful than other bombs that are commonly available.
Tar Rocket Snare - This one references adding tar to a firework without ever providing any firework statistics. I'm not sure how to use it under the circumstances.
Firework Pogo - I would LOVE this, but because it is a vehicle it is restricted with the following note: all vehicles and structures are restricted due to their unsuitability for the constraints of Organized Play.
So... this leaves Sparklers. I can make Sparklers because I'm from Tian Xia. And maybe I will make sparklers to give away to NPCs, but it's kind of sad to have an ability to make things and have only one thing to make. I am hoping that you will reconsider the limit on Dwarven Daisy's for this archetype, or provide a boon that I can purchase with ACP to open up the availability of this formula.
Thank so much for reading all of this!
Hmm
|
|
| 1 person marked this as a favorite. |
There are a few uncommon weapons in Treasure Vault that are not currently on the list of those allowable with the Avid Collector boon that would be lovely if they could be added.
Specifically, I'm interested in those listed under Combination Weapons. I really like combination weapons, but of the 18 so far in the game, 12 of them are firearms in their ranged form. Accessing combination firearms has become much easier in Society recently, and I enjoy having some of my characters use firearms, but not all of them.
The Bow Staff is of particular interest to me, although it may be that the intent is not to allow access to Monk or Ancestry weapons with the boon. I also know that there's at least one archetype as of Battlecry with a feat that gives access to the Crescent Cross, but that still leaves the Lancer without any means of access at all, so far as I can tell.
Also of interest to me as potential additions to the list are the uncommon Spark Guns (as I don't believe there is any way to access them, unless the statement that they're "common in the Arcane Empires and Deadshot Lands regions" of Arcadia, but usually an access entry will explicitly use the word "access" and that paragraph does not).
|
| 1 person marked this as a favorite. |
Two requests:
1) Access to the Uncommon Backgrounds from Battlecry!. Honestly, in general, I don't understand the reasoning behind access restrictions on Backgrounds that don't have unique mechanics. To that end, I suppose I can support the restriction on Arcane Revolutionary (although that's basically just granting a bespoke settlement Lore, and we have that elsewhere). But I'm not sure what makes Aeronaut, Battlefield Scrounger, and Martial Musician warrant being Uncommon in the first place.
2) As a somewhat longer shot, access to the Seneschal Witch rare class archetype. It has some really interesting party-support mechanics, and I always like more options that allow for characters who directly improve others. Cooperate, and all that. Obviously, I get that Patron Reborn isn't going to fly in Organized Play, but level 20 feats are nearly irrelevant. It can either simply be excluded from the boon or (as would be my preference) reduced to merely providing darkvision, truesight, and transitive plane sight (and not the patronage or wish features that would present issues).
|
|
Possibly not fully relevant here, but I'm thinking of taking the Wylderheart dedication for a character of mine. Background is that his family lived in the elven homeland, helped out during the Spore War and he got hit with the adventuring bug. Is there a boon for the Wylderheart Dedication I need to buy?
|
|
Wylderhart is accessible without a specific boon. It would require 1 to 2 other small boons though.
Shining Kingdoms Character Options
"All options are of standard availability unless specifically noted otherwise."
Wylderheart isn't otherwise noted in the text, so you need to just meet the Prequisite and Access condition:
Prerequisites member of the Wylderhearts would be achieved using the Secondary Initiation boon (which allows you to be a member of any organization.
Access You’re from Kyonin. would be achieved by selecting Kyonin as your home region at character creation or the World Traveler boon (allowing you to count as being from a home region not your own).
|
| 2 people marked this as a favorite. |
While I appreciate that the Frozen Tongues chronicle boon finally allows characters access to learn Russian, I was very disappointed that it's strictly limited to the character who received credit for that scenario. That means that any characters who previously played the older scenario featuring Russian immigrants can't acquire this boon because they're already out of tier for the more recent adventure. At least one previous language access boon (for Cyclops, from Season 1) opened up access for all your Society characters, so why doesn't this one?
Would this language access be a legitimate choice for a Bequeathal boon? If so, what rarity would it count as? (I'm guessing Uncommon, since regional languages are generally considered to be Uncommon?)
I know that Alex has said something to the effect that he prefers not to get involved in policing languages. But I still want a legal way for my linguist PC, whose diplomancy was mighty in that older adventure, to speak with her new friends in their own language.
|
|
Would this language access be a legitimate choice for a Bequeathal boon? If so, what rarity would it count as? (I'm guessing Uncommon, since regional languages are generally considered to be Uncommon?)
I don't think Russian has a designated rarity or language category, so as far as we could tell when I posed the same question to my Venture Captain Bequeathal will not work.
|
|
I would like a boon that would allow someone who is Holy to make their strikes carry that trait.
Champions that are sanctified have this. None of the other sanctified options provide it.
War Priests and anyone taking the Mortal Herald archetype could be Holy, depending on deity of course.
While this isn't an actual solution, until such a boon exists, there is one roundabout way to make this happen.
A character who worships a deity who allows holy sanctification but is not otherwise sanctified can become sanctified through the purchase of a Faith Tattoo (level 4 common magical tattoo, Treasure Vault pg 120), which binds them to the same edicts & anathema that a cleric, champion, or other worshiper who gains class abilities or spells from that deity would have.
Such a character (or any holy character who doesn't innately add their sanctification to their Strikes) could then cast Infuse Vitality (rank 1 divine spell, Player Core pg 338) either as a divine spell (if they can cast divine spells) or from a scroll or wand with the Trick Magic Item feat (DC 15 Religion; Assurance would allow a trained character to automatically succeed from level 3 onward or an expert from level 2 onward), applying their holy trait to the Strikes of the affected characters (as the spell is worded such that the holy trait applies regardless of whether or not the added vitality damage would have any effect on Strike targets).
I suppose technically an Exemplar or someone with the Exemplar archetype could take the Sanctified Soul feat if they have a weapon ikon to add a Holy effect on their Strikes, as well. That one seems less ideal because it requires picking a specific class or single-use archetype, which it sounds like would defeat the purpose of what you're requesting.
It isn't ideal, I know, and I hope there are more options added at some point, but if you're looking to try to make this happen now, it's at least somewhat possible. If a little...convoluted.
|
|
@Violet-Jade,
I was really excited when first looking at the Faith Tattoo, but then realized it wouldn’t help. Since I am already sanctified that part of it doesn’t help. It does not make the Strikes Holy by itself.
The first time I read the tattoo, I thought it allowed casting any 1st rank divine spell. Then I realized no, it was the 1st rank spell given by the deity.
Trick Magic Item isn’t a good solution because you would need to have the scroll in hand, spend an action to Trick Magic Item and then use the scroll. Minimum of two actions in the same round, likely three actions if you include getting out the scroll. I realized that I would seldom do this.
If there were an item that allowed me to activate it to Infuse Vitality that would work for me.
Still would prefer a boon or item that just allows Holy characters to apply that trait to their Strikes.
|
|
@Violet-Jade,
I was really excited when first looking at the Faith Tattoo, but then realized it wouldn’t help. Since I am already sanctified that part of it doesn’t help. It does not make the Strikes Holy by itself.
The first time I read the tattoo, I thought it allowed casting any 1st rank divine spell. Then I realized no, it was the 1st rank spell given by the deity.
Trick Magic Item isn’t a good solution because you would need to have the scroll in hand, spend an action to Trick Magic Item and then use the scroll. Minimum of two actions in the same round, likely three actions if you include getting out the scroll. I realized that I would seldom do this.
If there were an item that allowed me to activate it to Infuse Vitality that would work for me.
Still would prefer a boon or item that just allows Holy characters to apply that trait to their Strikes.
The only feat/class selection options I can think of for becoming holy and not having access to cast Infuse Vitality (formerly Disrupting Weapons) or innate ability to add the trait (e.g. Champion class/archetype, or Sanctified Soul from Exemplar when your weapon deals spirit damage from its Immanence ability) are Cultivator and the Vindicator Ranger archetype.
Cultivator's a weird one because you don't worship a deity/philosophy/covenant as a Cultivator, so it's hard to get around.
Vindicator technically has a 12th-level feat that allows adding the trait to your Strikes, but that's not particularly handy for Society play. The Zeal domain (if it's in your deity's domains) could allow it for a single focus point, though that's also not great.
A couple things I absolutely forgot about, though, are the 5th level uncommon but boon-accessible Alicorn Lance from Treasure Vault (it inherently has the Holy trait), the 9th level common specific magic weapon from GM Core: Chaplain's Cudgel (a fun option, because it has a shifting rune that allows it to turn into your deity's favored weapon, even if that weapon is a ranged weapon).
The only thing I can figure is that the design intent of class features that let you add your sanctification to Strikes must be that they're considered powerful enough that Paizo doesn't believe lower levels to be an appropriate time to be able to easily replicate them without taking a specific feat, set of feats, or spell(s).
(Sorry I couldn't be more helpful; I was hoping to help you find an option that worked for now.)
| drakkonflye |
| 1 person marked this as a favorite. |
Hello, just found this page and wanted to know if there is a way to get the Reborn Soul background for a character I want to play in PFS2. My concept is a Duskwalker Champion of Pharasma with a Guardian dedication who died defending his family and town against an undead invasion and was given a second chance, but has flashbacks of his previous life, most particularly of his little sister and the events leading up to his death and leaving him wondering if she survived. I do not see that in the options, however, and was told that may not be possible. Does anyone have any suggestions? Thanks in advance
|
| 1 person marked this as a favorite. |
Hello Drakkonflye -
Reborn Soul is an interesting background, and one that I have not yet seen appear in a PFS chronicle boon (which is where most of the access to rare backgrounds happen in Society play.)
However, this is the place to request boons that you would like to eventually see in Society Play. I'm sure that Alex, Josh and Shay track this thread regularly when looking for ideas for new ACP, Charity or chronicle boons.
That said, the lack of this background shouldn't keep you from roleplaying the concept that you want to play. Have you looked at the common background, Lastwall Survivor? It describes surviving an undead incursion (which could have happened in a previous life before you became a duskwalker), and it gives you the Battle Medicine Skill Feat -- one that is useful for most adventurers and would be appropriate to a duskwalker who worships Pharasma.
As for the two scaling lores offered by the rare background, you can emulate that somewhat with the Additional Lore skill feat.
I hope that this helps you build the character that you want to play!
Hmm
| drakkonflye |
Hello Hilary, and thank you for responding
...Have you looked at the common background, Lastwall Survivor? It describes surviving an undead incursion (which could have happened in a previous life before you became a duskwalker), and it gives you the Battle Medicine Skill Feat -- one that is useful for most adventurers and would be appropriate to a duskwalker who worships Pharasma.
Appropriate maybe, but "survivor" wouldn't work as he was supposed to have died and come back from the dead, and part of the concept involved a variant of PTSD with him having flashbacks of the events leading up to his death triggered by using Undead Lore (and failing), or Farming Lore (also failing) triggering memories of his family, especially his sister, Fiorella, his "little flower"
As for the two scaling lores offered by the rare background, you can emulate that somewhat with the Additional Lore skill feat.I hope that this helps you build the character that you want to play!
Hmm
Farming Lore fits the background of growing up on a farm and why he favors a scythe as his weapon (besides being a duskwalker weapon), and Undead Lore as he is supposed to hail from a modest town in Geb where as the eldest son, he was part of the town's volunteer militia when the town was besieged by undead while everyone was gathered there for the Harvest Moon Farmer's Market
Really wish there was a way we could buy into rare backgrounds if we could provide a good storyboard as to why this character should have that background.
|
|
| 1 person marked this as a favorite. |
I agree with Hmm. And depending on how strictly you want to stick your narrative to your numbers, the mechanical background is only a minor part of your identity. Especially in PFS, where you sort of have to make your own story, your literal background is rarely, if ever, referenced. In my opinion, you can RP a reborn soul perfectly fine without having the tag that specifically says so. If you want the Academy Dropout background purely for Dubious Knowledge but have never been to school once, that's fine with me.
Sure, mechanics that support your flavour is nice validation of your character, but it shouldn't be a constraining factor (within reason, you can't say you're a ratfolk while you have the stats of a human, for example). Since nothing ever checks for your background, I say you're fine roleplaying a reborn character without having that exact background.
All within reason, of course. Don't go claiming impossible stuff, like claiming you're the king of Taldor. But it's a big weird world, I bet there's several reincarnated/reborn people walking around somewhere. Why not you?
|
Wait! Your character came from Geb? Why not use the Quick background?
That was the one that my own duskwalker, Tess, has. You can read her backstory by clicking on her avatar to see how I built something much deeper from the seeds of my common backstory.
Hmm
| drakkonflye |
Also, we should probably move this discussion to another thread on the PFS forum, as it has gone beyond the original rare background request.
Understood, but I would like to keep my request there for hopefully seeing Reborn Soul and/or Returned become available options.
As a side not, just occurred to me Hmm is your signature. Here I thought it was you being pensive given your profile pic choice. Or maybe it's both?
Hmm... ;-)