Hunted shot and capacity pistols


Rules Discussion


Hunted shot requires a weapon that has 0 reload. It fires two shots quickly. Can you use capacity weapons to fire twice? You have multiple shots before needing to reload. The slide pistol has capacity 5 so there are plenty of shots available before you have to reload


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Capacity weapons do need to be reloaded after every shot. You just don't need a free hand to do so. So you can't use them with hunted shot.

A repeating weapon would work, I guess.


Capacity weapons require an interact (Reload?) action to change chambers. Repeating weapons do not.

So, no, you cannot use Capacity weapons for Hunted Shot.


To clarify, the Interact action for switching chambers that is used for Capacity firearm weapons is not the same action as Reload. So it wouldn't be valid by RAW to do a Gunslinger reload trick such as Reloading Strike and substitute the chamber switching action. Though you probably wouldn't want to anyway - just do the reload and save yourself the capacity usage.

But that aside, a capacity weapon would not have the Reload 0 needed for Hunted Shot.


Blave wrote:

Capacity weapons do need to be reloaded after every shot. You just don't need a free hand to do so. So you can't use them with hunted shot.

A repeating weapon would work, I guess.

Capacity weapons are just for non-gunslingers chars being able to reload without need a free-hand. It's useful for dual-weapons and weapon and shield strategies specially in dex based chars. Yet numerically even in this situation having a thrown weapon is better.


A better question would be for the double barrel weapons. Unfortunately, it does not work but it would be cool and fitting.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
breithauptclan wrote:

To clarify, the Interact action for switching chambers that is used for Capacity firearm weapons is not the same action as Reload. So it wouldn't be valid by RAW to do a Gunslinger reload trick such as Reloading Strike and substitute the chamber switching action. Though you probably wouldn't want to anyway - just do the reload and save yourself the capacity usage.

But that aside, a capacity weapon would not have the Reload 0 needed for Hunted Shot.

This is wrong. Michael Sayre confirmed after G&G release that the Capacity trait is supposed to work with those actions. In this thread


HammerJack wrote:
breithauptclan wrote:

To clarify, the Interact action for switching chambers that is used for Capacity firearm weapons is not the same action as Reload. So it wouldn't be valid by RAW to do a Gunslinger reload trick such as Reloading Strike and substitute the chamber switching action. Though you probably wouldn't want to anyway - just do the reload and save yourself the capacity usage.

But that aside, a capacity weapon would not have the Reload 0 needed for Hunted Shot.

This is wrong. Michael Sayre confirmed after G&G release that the Capacity trait is supposed to work with those actions. In this thread

No, he's right: Michael Sayre notes that it's in the errata pile, meaning that as/is it doesn't work until that errata. So the RAI is that it works, but breithauptclan specified "it wouldn't be valid by RAW".


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

When the correct reading and operation of the mechanic is already confirmed, saying "But that isn't RAW yet" is a remarkably meaningless way of reading rules.


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HammerJack wrote:
When the correct reading is already confirmed, saying "But that isn't RAW yet" is a remarkably meaningless way of reading rules.

Perhaps.

But at the same time, if it hasn't been published yet, how are we supposed to know about it? And how do we convince the other players at the table to run it the 'right' way?

Just keep a list of URL links to random places on the internet? Also, ever heard of catfishing?


HammerJack wrote:
When the correct reading and operation of the mechanic is already confirmed, saying "But that isn't RAW yet" is a remarkably meaningless way of reading rules.

If there wasn't an issue, it wouldn't be added to errata: as such, it's far from meaningless. Saying 'it should work his way' isn't the same as 'it DOES work this way'. And there isn't a current read where the interact in capacity is a Reload: that's the issue.

"After a capacity weapon is fired, you can select the next loaded barrel or chamber as an Interact action that doesn't require a free hand. Each barrel or chamber can be reloaded after it's fired as a separate Interact action." Note, Reload is only mentioned after the ability to select barrels as an interact. This NEEDS errata for it to be a reload for abilities that use that action.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

It's certainly possible to not know about it. That's why I brought it up.

How do you get people to play with it? I have never seen it not be a simple variation on this:
"Oh, hey, the developers actually posted in the official forum that this works like so. I can show you a link, if you want."
"Cool. Back to the game (that now works properly) then."

What kind of people are you playing with that it would be an issue and not something that simple?


Oh, also - since you are here...

Is there also planned errata for Drifter's Juke to work with Reloading Strike? Because it seems really strange to me that those don't work together too.


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HammerJack wrote:
What kind of people are you playing with that it would be an issue and not something that simple?

People like me who don't automatically trust the word of one developer in an unofficial location on the internet.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I haven't seen one (errata to drifters juke).


breithauptclan wrote:
HammerJack wrote:
What kind of people are you playing with that it would be an issue and not something that simple?
People like me who don't automatically trust the word of one developer in an unofficial location on the internet.

Yep. I often have games where they'd want a link to something like nethys: links to forum posts, or links to random videos the devs seem to like to give info in, aren't really what they want.


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Capacity has been already fixed in the upcoming TV for slingers.

https://youtu.be/g6qnKh80vYY?t=7047

it specifies that you can use the Interact action to reload from abilities to switch barrels instead.

Plus, the new capacity crossbows are actually good weapons imo, I don't personally care for the old ones.


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The reprint of the capacity trait in Treasure vault does have the correct text thankfully. Works as Michael described it.


graystone wrote:
HammerJack wrote:
breithauptclan wrote:

To clarify, the Interact action for switching chambers that is used for Capacity firearm weapons is not the same action as Reload. So it wouldn't be valid by RAW to do a Gunslinger reload trick such as Reloading Strike and substitute the chamber switching action. Though you probably wouldn't want to anyway - just do the reload and save yourself the capacity usage.

But that aside, a capacity weapon would not have the Reload 0 needed for Hunted Shot.

This is wrong. Michael Sayre confirmed after G&G release that the Capacity trait is supposed to work with those actions. In this thread
No, he's right: Michael Sayre notes that it's in the errata pile, meaning that as/is it doesn't work until that errata. So the RAI is that it works, but breithauptclan specified "it wouldn't be valid by RAW".

It is still valuable information for games. Something to definitely note even without a fix. Sometimes dev comments are a little up in the air with their authority but since this was clarified almost immediately by Michael himself, it's got a little more credibility.


aobst128 wrote:
It is still valuable information for games. Something to definitely note even without a fix. Sometimes dev comments are a little up in the air with their authority but since this was clarified almost immediately by Michael himself, it's got a little more credibility.

My comment was to it's RAW status only and why someone might not just go with a forum post. For instance, a DM looking at it has no reason to know when Michael clarified it just from a post link or might not give it any extra weight if they did know.

aobst128 wrote:
The reprint of the capacity trait in Treasure vault does have the correct text thankfully. Works as Michael described it.

Hadn't noticed that as I didn't pay too much attention to reprinted material. That makes this kind of moot then.


graystone wrote:
aobst128 wrote:
It is still valuable information for games. Something to definitely note even without a fix. Sometimes dev comments are a little up in the air with their authority but since this was clarified almost immediately by Michael himself, it's got a little more credibility.

My comment was to it's RAW status only and why someone might not just go with a forum post. For instance, a DM looking at it has no reason to know when Michael clarified it just from a post link or might not give it any extra weight if they did know.

aobst128 wrote:
The reprint of the capacity trait in Treasure vault does have the correct text thankfully. Works as Michael described it.
Hadn't noticed that as I didn't pay too much attention to reprinted material. That makes this kind of moot then.

Yeah. The previous raw can still do with the context of the clarification is all I was saying. If you're in the know, it's worth mentioning.

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