
JuliusCromwell |
So I've finally chosen a Arsenal Chaplain Warpriest and using Katana 2H as my Weapon.
I known Divine Favor with Fates Favored can be good
But am not sure if there are others I can use on top of it
What would likely be the best 3 Buffs I can use before Battle for this?
Say 3 cause I don't think on average I can a lot cause of my groups play style

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stoke the inner fire
channel vigor
shield of fortification
dont forget you can use fervor to cast a spell in combat as a swift action.

Java Man |

I like contagious zeal for a swift cast with fervor, let's you slip around the side of the "self only" clause.
Divine power is great once you get to it, as is righteous might.
Shield of faith if it is enough better than any deflection item you own.
Greater magic weapon is must use long duration buff.

MrCharisma |

I quite like having GRACE in my back pocket. It's a swift action already (no Fervour needed) and it just lets you be more mobile than the enemy expects for a round.

zza ni |

as a warpriest who can wear heavy armor your ac can be very high (i usually go with forge priest if i use a 2 handed weapon for the shield spell as well as the increased bonus on sacred weapon\armor i made) but in battles where you seem to be hit to easily you can fervor in ironskin which has a better ac output then barkskin for most levels but shorter duration.
with magically crafted full plate armor, shield spell and ironskin my forge priest was seldom if any hurt seriously.

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So I've finally chosen a Arsenal Chaplain Warpriest and using Katana 2H as my Weapon.
I known Divine Favor with Fates Favored can be good
But am not sure if there are others I can use on top of itWhat would likely be the best 3 Buffs I can use before Battle for this?
Say 3 cause I don't think on average I can a lot cause of my groups play style
Two questions to better answer the question:
1) What level are you?
2) What do you mean by "before battle?" "We're going to ambush these guys" (minute or rounds per level) or "We're going to explore this tomb" (hours/level or 10 min/lvl at higher levels)?

Phoebus Alexandros |

I'm glad someone mentioned Divine Power, since it's supercharged Divine Favor with Haste thrown in.
I'll also second Righteous Might, but for 6th level I would recommend Eaglesoul over Emblem of Greed if the Warpriest is of good alignment. By that point, Greater Magic Weapon gives you a far better bonus than Emblem of Greed, while Sacred Weapon can provide a slew of magic weapon qualities. By contrast, by the time you get Eaglesoul it lasts all day, it gives you a sacred bonus to Strength on top of the size bonus you get from Righteous Might, automatically confirms critical threats (on top of other goodies).

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Greater Magic Weapon doesn't seem that great. It doesn't stack with the bonus that should already be on your weapon, and the majority of the time your weapon should have a greater enhancement bonus than provided by GMW
Greater magic weapon is money you don't have to spend. Any time I'm playing a caster, especially a divine caster who can use a strand of prayer beads, it's a staple of mine. With a well-coordinated party you can dole out GMW and magic vestment and let everyone save the gold. I will concede that it doesn't get REALLY good until about 9th or 10th level when you can afford the CL boosting items and spells.
All that money can be spent on special abilities instead. A +1 human bane sword with a CL12 GMW is a +3 human bane sword.
For a warpriest, you can use GMW to get the enhancement bonus on your weapon and then use Sacred Weapon for even more properties instead of boosting the enhancement bonus.

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I'm glad someone mentioned Divine Power, since it's supercharged Divine Favor with Haste thrown in.
I'll also second Righteous Might, but for 6th level I would recommend Eaglesoul over Emblem of Greed if the Warpriest is of good alignment. By that point, Greater Magic Weapon gives you a far better bonus than Emblem of Greed, while Sacred Weapon can provide a slew of magic weapon qualities. By contrast, by the time you get Eaglesoul it lasts all day, it gives you a sacred bonus to Strength on top of the size bonus you get from Righteous Might, automatically confirms critical threats (on top of other goodies).
I still prefer angelic aspect over righteous might because....i mean come on swift action flight, can't beat that.

MrCharisma |

Greater Magic Weapon doesn't seem that great. It doesn't stack with the bonus that should already be on your weapon, and the majority of the time your weapon should have a greater enhancement bonus than provided by GMW
We're making great use of it in Iron Gods. We're 16th level so the Wizard is turning out +1 weapons into +4 weapons and it lasts all day.
Java Man wrote:With GMW you use the permanent enhancement on your weapon to grab special abilities.Are you suggesting making a +1 weapon with +9 in special abilities and then using GMW to enhance it to +5?
Pretty sure that doesn't work, the +10 total enhancement cap is still a rule for temporary bonuses.
However even our Magus with a +1 Agile Monowhip is enjoying the extra +3 from GMW, and is fighting most battles with a +4 Agile, Keen, Shocking-Burst, Construct-Bane Monowhip (total +9 equivalent weapon), which is similar to Belafon's comment about Warpriests with Sacred Weapon.
Why spend money on upgrading your weapon's Enhancement bonus when you can do it with a single spell-slot per day?

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Phoebus Alexandros wrote:I still prefer angelic aspect over righteous might because....i mean come on swift action flight, can't beat that.I'm glad someone mentioned Divine Power, since it's supercharged Divine Favor with Haste thrown in.
I'll also second Righteous Might, but for 6th level I would recommend Eaglesoul over Emblem of Greed if the Warpriest is of good alignment. By that point, Greater Magic Weapon gives you a far better bonus than Emblem of Greed, while Sacred Weapon can provide a slew of magic weapon qualities. By contrast, by the time you get Eaglesoul it lasts all day, it gives you a sacred bonus to Strength on top of the size bonus you get from Righteous Might, automatically confirms critical threats (on top of other goodies).
Air walk, which is a level lower than angelic aspect and 10 min/level.
The original poster did ask for spells to be cast "before battle." No clarification yet on how far before battle. To me that phrase usually means ones with a duration of 10 min/level or greater that you cast when there might be battle in the medium-term future, not ones you cast because battle is starting.

Phoebus Alexandros |

I'm not trying to dissuade you from asking the question, or others from answering it, but one thing that could help you is to download something like the spells database from d20PFSRD.
From there, you can start narrowing down the Warpriest's spell list to things that fit your themes. For instance, for combat buffs, you could filter it by class, then filter it again to spells with a personal range (since Fervor limits you to those), and then filter it again to round-per-level spells. For pre-combat buffs, you might look at minute-per-level spells, instead.

Mark Hoover 330 |
Quick nitpick:
As a swift action, a warpriest can expend one use of this ability to cast any one warpriest spell he has prepared with a casting time of 1 round or shorter. When cast in this way, the spell can target only the warpriest, even if it could normally affect other or multiple targets. Spells cast in this way ignore somatic components and do not provoke attacks of opportunity. The warpriest does not need to have a free hand to cast a spell in this way.
A Warpriest could cast Bless (a WP spell, Casting Time 1 Standard, Area the caster and all allies within A 50' burst, centered on the caster) using Fervor but it would only affect them. Spells in Fervor don't need to be Personal spells.

JuliusCromwell |
Ok I've been copying down the spells everyone has mentioned and will Mark them Base on when I should cast them. IE like Divine Favor Power, likely on my first round I engaged In combat.
could I get advice on feats for a level 6 Tieflig With the Human FCB
This of course being My warpriest that uses a Katana. I'm relying on the fact that I'd two hand it, so no need for EWP. 1D8 is not Bad and I'd get keen for it so crit 15-20 with several Buffs like divine Favor is what I'm going for .
Likely power Attack for 1 but not sure what else

Phoebus Alexandros |

Quick nitpick:Fervor wrote:As a swift action, a warpriest can expend one use of this ability to cast any one warpriest spell he has prepared with a casting time of 1 round or shorter. When cast in this way, the spell can target only the warpriest, even if it could normally affect other or multiple targets. Spells cast in this way ignore somatic components and do not provoke attacks of opportunity. The warpriest does not need to have a free hand to cast a spell in this way.A Warpriest could cast Bless (a WP spell, Casting Time 1 Standard, Area the caster and all allies within A 50' burst, centered on the caster) using Fervor but it would only affect them. Spells in Fervor don't need to be Personal spells.
You’re absolutely right, Fervor doesn’t limit you to spells with a range of “personal,” I just meant it effectively turns spells into that. I completely misstated my point.

JuliusCromwell |
If you are going to two hand a katanna without the EWP, why not use a nodachi?
As for level 6 feats, power attack for sure, maybe weapon specialization, lunge is good, if you have a decent intimidate then curnagon smash and hurtful.
Take it the nodachi in the game is just a katana with a higher Dice , reach , maybe brace and the same threat range ?