
Blackstorm |

I ask, before I cosider the cackle at down.
"You can extend one of your spells with a quick burst of laughter. You learn the cackle hex."
1 action. Extension, like Evil Eye: "Duration sustained up to 1 minute"... I cackle extendo my spell, and don't he have "You have at least one spell active with a sustained duration, and you are not fatigued.", me support the spell I'm fatigued or not?
Second quenstion: I'll Evil Eye, and Nudge Fate (or other focus spell witch), I can (1 focus + 1 focus), have two Cackle, 1 action a cackle, o 2 action, 1 Evil eye, and 1 Nudge fate?

Eoran |
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Any spell with a duration of Sustained can be kept going by spending an action on Sustain a Spell. Cackle lets you spend a focus point and do it as a free action instead of spending one of your three actions for the turn.
Since Cackle tells you to use Sustain a Spell, the action still has all of the normal restriction that Sustain a Spell does - including not being fatigued.
Some things to note because Cackle is a Hex:
* There is the limit of one Hex per round. So you couldn't cast both Cackle and Evil Eye on the same round. You can sustain Evil Eye with Cackle though.
* You can cast Cackle multiple times in a battle as long as you have focus points to spend on it. But since it is a Hex, you can't cast it multiple times in the same round.
There is a level 20 feat that lets you remove the restriction of one Hex per round. That would remove both of those problems.
I'm not sure how you could have the same character with both Evil Eye and Nudge Fate. Each patron only gives one Hex Cantrip, and you can only have one Patron.
Some of the best use cases for Cackle are when you need to move, want to cast a spell from a spell slot, and need to sustain an effect already cast. There are some tricks and gimmicks that people have come up with to do things like have three summon spells active at the same time, but those are not likely to be practical in an actual combat.

PossibleCabbage |

The value of Cackle is that it saves you an action at the expense of a focus point, so you use it when "that action is more valuable than the focus point."
So you wouldn't cackle when you have an action to spare, you would just spend the action to sustain. But what if you wanted to stack multiple spells that need to be sustained. If you, for example, wanted to move, spend two actions casting a new spell, and sustain a spell then you can cackle to save you an action so you can get all of those things done in one turn.
It's a thing that's situationally useful, but can be very useful (sustaining a bunch of different effects saves you from having to burn more spell slots, which you don't have a lot of.)

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I ask, before I cosider the cackle at down.
"You can extend one of your spells with a quick burst of laughter. You learn the cackle hex."
1 action. Extension, like Evil Eye: "Duration sustained up to 1 minute"... I cackle extendo my spell, and don't he have "You have at least one spell active with a sustained duration, and you are not fatigued.", me support the spell I'm fatigued or not?
Second quenstion: I'll Evil Eye, and Nudge Fate (or other focus spell witch), I can (1 focus + 1 focus), have two Cackle, 1 action a cackle, o 2 action, 1 Evil eye, and 1 Nudge fate?
Cackle is a Free action, not 1 action. So as PossibleCabbage mentions, the value is in sustaining a spell when you otherwise need to use all three of your actions.

Eoran |

Or 14 instances of a Hex Cantrip. But for that, I am not sure how practical that is.
Though Aqueous Orb with a summoned water creature in it sounds interesting.

Blackstorm |

Cackle is a Free action, not 1 action.
Hmmm...
https://2e.aonprd.com/Spells.aspx?ID=792"PFS StandardCackle
Focus 1
Uncommon Enchantment Hex Witch
Source Advanced Player's Guide pg. 237 2.0
Cast verbal
With a quick burst of laughter, you prolong a magical effect you created. You Sustain a Spell."
Cast: > verbal
1 action
https://2e.aonprd.com/Feats.aspx?ID=1561
"PFS Standard
Cackle
Feat 1
Witch
Source Advanced Player's Guide pg. 100 2.0
You can extend one of your spells with a quick burst of laughter. You learn the cackle hex. Increase the number of Focus Points in your focus pool by 1."
No action...
I have problem...

breithauptclan |

Blackstorm |

Ah, yes. I cofused... thank... is empty e no full... Error my :)
A have a doubt:
But:
"1st round: Hex, Hex, Hex
2nd round: Cackle to sustain all three Hexes, Command Farien to recharge the point from casting Cackle, Hex, Hex.
3rd round: Cackle, Hex, Hex, Hex.
4th round: Cackle, Hex, Hex, Hex.
5th round: Cackle, Hex, Hex, Hex.
And now I am out of focus points to cast Cackle with."
Cackle I have to cackle 1 point goes on infinite, oh I must spend a point 1 focus the round successive?

QuidEst |

Ah, yes. I cofused... thank... is empty e no full... Error my :)
A have a doubt:
But:
"1st round: Hex, Hex, Hex
2nd round: Cackle to sustain all three Hexes, Command Farien to recharge the point from casting Cackle, Hex, Hex.
3rd round: Cackle, Hex, Hex, Hex.
4th round: Cackle, Hex, Hex, Hex.
5th round: Cackle, Hex, Hex, Hex.
And now I am out of focus points to cast Cackle with."
Cackle I have to cackle 1 point goes on infinite, oh I must spend a point 1 focus the round successive?
Ignore this example. It's using a level 20 feat.
When you cackle, you sustain one spell for one round as a free action by spending a focus point.

Eoran |

Ignore this example. It's using a level 20 feat.
Yes. For a level 20 Witch only. That is also an absurd example that would be completely useless in an actual combat.
The only Hex that you could use with it would be the Hex Cantrip. All of the others would also cost focus points to cast the Hex and so you would run out of focus points sooner.
And yes, after round 5 when you run out of focus points you can no longer cast Cackle and sustain all of them.

Blackstorm |

QuidEst wrote:
Ignore this example. It's using a level 20 feat.
Yes. For a level 20 Witch only. That is also an absurd example that would be completely useless in an actual combat.
The only Hex that you could use with it would be the Hex Cantrip. All of the others would also cost focus points to cast the Hex and so you would run out of focus points sooner.
And yes, after round 5 when you run out of focus points you can no longer cast Cackle and sustain all of them.
A level 10, o 5, o 12... I cackle one round, focus... 1 round cackle, use 1 focus, 2 round use 1 focus to cackle... I use 1 focus at every round, maintain cackle? I use focus ha hex, not a cackle...

Eoran |

I'm not entirely sure that I understand.
Yes, Cackle will cost a focus point each time you cast it, and its effect only lasts for the one round. If you want to use it again on the next round to sustain a spell again, you will have to spend another focus point.
Also, yes. Cackle is a Hex, so you can't use Cackle on the same round as you cast another Hex.
So this works:
Round 1:
Cast Needle of Vengeance (costs 1 focus point).
Cast Mage Armor
Round 2:
Cast Cackle to sustain Needle of Vengeance (costs 1 focus point)
Stride
Cast Flaming Sphere.
Round 3:
Cast Cackle to sustain Flaming Sphere (cost 1 more focus point)
Sustain Needle of Vengeance
Stride
This does not work:
Round 1:
Cast Flaming Sphere
Stride
Round 2:
Cast Cackle to sustain Flaming Sphere (Cackle is a Hex)
Cast Mage Armor
Cast Needle of Vengeance (Already cast a Hex this round)

Eoran |

Also, there is a level 20 feat: Hex Master that removes the restriction of one Hex each round. It also causes Cackle to sustain all of the Hexes that are active instead of only one of them.
However, that competes with the other level 20 feats such as Patron's Truth that gives a second level 10 spell slot.
You will have to pick one of those feats.

Dubious Scholar |
One of the big use cases is having two summon spells active at once. Normally, the second one taking three actions prevents maintaining the first. Most classes have to wait a long time to pull it off in-class, or have to multiclass Witch to ever do it at all.
At level 20, a witch can have the unique ability to maintain 4 summons at once. (Because you can cackle+cackle+free action sustain on a single turn once you can do more than one hex per turn)
The closest competition is Summoner, which can reach 3 at level 16 as long as their eidolon is summoning one of them.

Eoran |

Again, I am not sure how practical this actually is.
With Effortless Concentration you can get two summon spells going.
A third one will require Cackle as well as Effortless Concentration.
Getting a fourth will require Effortless Concentration and two more uses of Cackle.
At that point, you are out of focus points since you cast Cackle three times in the last two rounds. You will only be able to sustain three of the summon spells. Even Familiar Focus will not help because commanding your familiar to restore a focus point takes an action.
I suppose if you have Champion archetype and Desperate Prayer, you would qualify to use that in order to get another round of Cackle available.

Farien |

Effortless concentration+3x sustain, you can maintain 4 summons for their full duration fine. You won't be doing anything else, granted, but.
Also, typical combats only last about 4 rounds. So you might want to save some of those spell slots. Pulling out 4 summon spells just to prove that you can...?

Dubious Scholar |
Dubious Scholar wrote:Effortless concentration+3x sustain, you can maintain 4 summons for their full duration fine. You won't be doing anything else, granted, but.Also, typical combats only last about 4 rounds. So you might want to save some of those spell slots. Pulling out 4 summon spells just to prove that you can...?
It's just a cool thing witch can theoretically do. I don't think it's in any way practical.