"I Dare You to Kill Me" Reincarnated Druid


Advice


I've got a player whose level 8 PC died last session due to a combination of bad rolls, a Confusion spell, and forgetting some of the abilities he had access to.

Now he's made up a replacement character: A Reincarnated Druid (level 8) with deliberately low HP that he plans to use as a critter-summoner and 'occasional suicide bomber' (his words). He's got Str, Dex, and Con all at 6 or 8--deliberately low stats and weak AC. In essence, he's eager to get killed regularly so he can roll on the Reincarnate table over and over again. "Basically, I'm immortal!" he grinned.

Now, I know that there are limits built into the Reincarnated archetype; for example, if he gets killed a second time within a week, it won't function to bring him back. But this player is basically daring me to kill him and seems to think it will be fun for everyone if he dies all the time and keeps coming back in new bodies. As with many a jokester at the table, he's missing that it will only be fun FOR HIM.

Any suggestions beyond the inevitable "talk with the player"? This is not a player I know well and don't particularly like, but he's generally experienced and competent, and two other players adore him (which is why they invited him into my game).


sound like he doesn't really think things through.

let me just point out that the permanent 2 negative levels he gain each time he reincarnate is a hefty price by itself even if he dies only once per week. to remove it he would need ether 2 restoration spells (cost 1,000 gp each) or greater restoration (same linked page, cost 5,000 gp). kill him a couple of times and he would have ether unresolved negative levels or lower wealth then the rest of the party. (they shouldn't be burdened with the cost of helping him out of his own suicidal tendencies!).

next is the fact that a smart enemy who is up to this shtick can ether kill him in ways that make reincarnation impossible ("A creature that has been turned into an undead creature or killed by a death effect can’t be returned to life by this spell."). just take him prisoner (before he gain wild shape at level 6 it should be easy at least, after they might need to keep him unconscious) and even if they lack the ability to use death effect or turn him into an undead they can just take him into a place where there is nowhere to hide in 1 mile radius. kill him. find out where he respawned and kill him again.

all in all. while this archtype make it harder to keep the player down. if he is abusing it, it would not be too hard to deal with him.


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Tbh, I'm not seeing an issue? He's a Reincarnated Druid that wants to make the most out of the Many Lives feature. I mean, he's not going to be dying every session. After he reincarnates, he's going to be playing pretty cautiously for a week's in-game time, and that could be 1 sesh, or it could be 20 seshs.

If he's dying every sesh, then I would make the deaths comical and almost cartoonish. Wile E. Coyote stuff. Laugh and have fun with it :P


Ryze Kuja wrote:
If he's dying every sesh, then I would make the deaths comical and almost cartoonish. Wile E. Coyote stuff. Laugh and have fun with it :P

Make the deaths just downright goofy. There are hilarious death lists on the forums and really you can just search online for such.

EDIT: I didn't even search for this thread. It had been commented on and was on my feed. There aren't a lot of silly deaths, but there are some really great ideas.

1000 Resurrection Effects.


I am withRyze Kuja on this that I don’t really see the problem. From the looks of it he is building a casting focused druid that is a little more frail then most. Not sure I would go quite as a low on the physical stats as he is doing especially DEX. The problem I see is not his character dying, but that it will be very easy to incapacitate him without killing him. Things like entangle or black tentacles will shut him down hard. So will some spells requiring a fortitude save.

What race is he playing, and do those stats include the initial racial adjustments? Most of the races in the reincarnation table are going to increase his important physical stats. The only race that will decrease them all is Kobold. 10 of them actually net an improvement in CON or DEX, and the rest trade one for the other.


Reincarnated Druid archetype
Reincarnate:T4-5. Read the spell carefully as there are rules about new ability scores, no equipment, spells, etc. There are also limitations to the spell - such as being eaten (and digested) or death effects/undead prevent the spell from working.

A GM is the world, nature, and impartial. Don't rise to the bait and just ignore the sour grapes attitude. He died, it happens, it's a game. Move on. Hopefully he'll get over it with time.
On the theatrical/drama side you have an actor that's unhappy and is going to act up. It's an issue if you are trying to run a serious game with player engagement as he's going to play the sad/angry clown. It is a people problem, not a game problem.

The party may decide to ditch him at some point and that will force your hand. They essentially have to support this metagame strategy as just leaving his body behind means IT IS going to be eaten (life in the wild is rough!) and then there is his stuff... so the party is forced to play along to not be called the "bad guy".


You only have to have a small portion of the body when the spell is cast, after that the state of the body is not important. Many Lives is triggered automatically when the character dies. So, unless the body is destroyed in the attack that kills the character they would still reincarnate. There are limitations to the characters ability to reincarnate but being eaten is not one of them. Being swallowed whole might prevent the character for reincarnating, but being eaten by an creature is not going to stop it.

The OP also seems to have a problem with the fact that the player may be enjoying the idea of dying and is concerned the rest of the group may not. Unless the action of the one player is actively interfering in the enjoyment of the other member of the group why does this matter. If player A is having fun doing something, but player B does not care about it why does it matter? If the actions of the player are causing the other members of the group not to have fun that would be different. Let people have their fun as long as it is not causing problems for the group. I don’t see how a player coming back in a different body is going to make the game less fun for the other players.

In all honesty this seems to be a case where the OP does not like the player and is looking for reason to single him out. If you don’t like the player, be honest about it and tell them they are not welcome in your game and face the fallout. When a GM lets his personal dislike of a player cloud his judgement they need to deal with the underlying problem outside the game and not use it as a reason to target the player’s character.


Honestly, they've shot themselves in the foot by dumping all physicals and making their character easier to kill. They should have done the exact opposite.

Calybos1 wrote:
As with many a jokester at the table, he's missing that it will only be fun FOR HIM.

It won't.

If he dies in the middle of combat, or just to a lucky crit before he's even had the chance to act, now he has to sit that one out. And an entire 24 hours of in-game time after that. Time-sensitive mission? Guess he's missing the entire session. Might ask him to help you control the enemies since he's not doing anything else.
That's without even touching on the entire negative levels/week of vulnerability issues.

I'd advise him to not do this for his own sake. But if you don't want to have a talk then you can just let it play out once and he'll tire of the character on his own.

===

As an aside, if you want to play a reincarnate-resurrecting character then you should get a way to identify yourself to your allies/friends/loved ones/party after the stranger walks up and claims to know them. Birthmark is pretty good.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Reincarnated druid, as mentioned, has some drawbacks. The one day wait, two negative levels, and reincarnating within one mile of the previous body (not limited other than being "a safe location;" it could be one mile underground in a cave system that requires days of travel to reach the surface, if appropriate for the new incarnation) can make it less useful than it seems.

Now, a clone master alchemist can also pull the "reports of my death are greatly exaggerated" shtick, losing only a few thousand gold. At 10th level, with the Alchemical Simulacrum and Doppelganger Simulacrum discoveries, it's even cheaper. If another party member is willing to carry a "backup" Doppelganger Simulacrum in a bag of holding, they can also "return" much quicker after being "killed!"

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