Who / what would you make with playable Drow?


Pathfinder Second Edition General Discussion

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The Raven Black wrote:
Spiderman as a drow.

Drowderman


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Rysky wrote:
If we can’t make Drow Tieflings then the system has failed.

I'm personally looking at Drow/Beastkin(Spider) so you can play a mini-drider at 1st level! On the flip-side I can see a new Fleshwarped Heritage and/or Ancestry Feats for Drow.

RPG Superstar 2012 Top 32

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I have been making a lot of drow with AI art of late. I just adore the look and feel of them.

Making them as cavern elves is just disappointing to me. The elf ancestry feats suck.


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PossibleCabbage wrote:
Alchemic_Genius wrote:
I do hope though, that if we see a drow ancestry thats basically the elf block with darkvis and light blindness that we'd see a removal of light blindness as a level 1 ancestry feat and not heritage.
I think the "remove light blindness" option has to be a heritage since it's also going to come with "be less good at darkvision." Like the Azarketi heritage that makes you less dependent on being submerged in water once a day, but also reduces your swim speed.

Actually, it makes more sense for remove light blindness to be a feat; it means you can have your drow acclimate over an adventurers career. If you make it a heritage, you straight up cant do that. Besides, debuffing the greater darkvision to like "lower the flat check if hidden from magical darkness by 2" isn't unprecedented; the Fey Skin Sprite feat adds a weakness to cold iron, after all.

Azarketi makes more sense because it is a birth physiology thing, but just darkvision is something that can feasibly change over a lifetime after birth


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Alchemic_Genius wrote:
Actually, it makes more sense for remove light blindness to be a feat; it means you can have your drow acclimate over an adventurers career. If you make it a heritage, you straight up can't do that.

Nothing stops them from making both: you could have a heritage with no light blindness as it's boon then have an ancestry feat for those that didn't take it.


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graystone wrote:
Alchemic_Genius wrote:
Actually, it makes more sense for remove light blindness to be a feat; it means you can have your drow acclimate over an adventurers career. If you make it a heritage, you straight up can't do that.
Nothing stops them from making both: you could have a heritage with no light blindness as it's boon then have an ancestry feat for those that didn't take it.

Heck - you could just have a heritage that gave you a free level 1 ancestry feat. The power levels are pretty similar.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Cydeth wrote:
I have been making a lot of drow with AI art of late. I just adore the look and feel of them.

Ooh! Would you please be kind enough to share? I would just love to see how they turned out!

(Both because I love new sources of character portraits and because it directly impacts my career as a graphic designer.)


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Ravingdork wrote:
Cydeth wrote:
I have been making a lot of drow with AI art of late. I just adore the look and feel of them.

Ooh! Would you please be kind enough to share? I would just love to see how they turned out!

(Both because I love new sources of character portraits and because it directly impacts my career as a graphic designer.)

Oh, hey, I used different profiles in the same thread. Whoops. Ah, well.

I'm afraid that I don't have any uploaded where people can easily view them. I use Novel AI and save them to my hard drive (and don't want to clutter my business HD with personal stuff). Let's see if one I uploaded to Discord works, though... Linky. This is for an 'eclipse elf' style, using a solar eclipse background.

Anyway, I should specify that 'adore the look and feel' was specifically in regards to drow. Getting the AI to generate art I like is significantly more difficult (and getting it to generate truly black skin is like pulling teeth). Considering all the issues with copyright and other stuff, my primary use for it is as example artwork for artists, for me to help visualize some secondary characters in my books, and to depict characters in VTTs.


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The one thing I *really* want from Drow is the ability to make them almost entirely pigmentless, like blind cave salamanders. I know that black to purple skin is traditional, but we know what animals that never see the sun look like and they're not darkly pigmented.


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PossibleCabbage wrote:
The one thing I *really* want from Drow is the ability to make them almost entirely pigmentless, like blind cave salamanders. I know that black to purple skin is traditional, but we know what animals that never see the sun look like and they're not darkly pigmented.

Between the "unknown energies in the depths of the Darklands" and the fleshwarping they love to use, I don't think even purple and pink polka dots would be out of the question: I don't think what happens to earth animals needs to impact much of anything with the drow. You can look at other races from there, like troglodytes, gugs, Duergar, grimlock, Svirfneblin, Morlock, ect and see gray is the predominant skin color. the only pigmentless ones are morlocks [white] and Urdefhan [clear], though Urdefhan didn't really evolve that way but where made.


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graystone wrote:
PossibleCabbage wrote:
The one thing I *really* want from Drow is the ability to make them almost entirely pigmentless, like blind cave salamanders. I know that black to purple skin is traditional, but we know what animals that never see the sun look like and they're not darkly pigmented.
Between the "unknown energies in the depths of the Darklands" and the fleshwarping they love to use, I don't think even purple and pink polka dots would be out of the question: I don't think what happens to earth animals needs to impact much of anything with the drow. You can look at other races from there, like troglodytes, gugs, Duergar, grimlock, Svirfneblin, Morlock, ect and see gray is the predominant skin color. the only pigmentless ones are morlocks [white] and Urdefhan [clear], though Urdefhan didn't really evolve that way but where made.

Xulgath should count, no? They're very pale in color, and have been down in the Darklands forever.

I don't know that Drow looks need to be at all based on traditional underground evolution, given that their appearance is the result of a supernatural condition caused by proximity to a bound god.


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I don't know if tradition is a good reason not to expand the range of possible skin colors for a fantasy people to be as wide as possible. Like if we can have light skinned and dark skinned elves on the surface, why can't we have light skinned and dark skinned elves under the surface too?

Like in my homebrew Drow all have that sort of pale white with pink/orange highlights skin color that blind cave salamanders have, and I'm not asking Paizo to do that, but having it as an option would be nice.


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PossibleCabbage wrote:

I don't know if tradition is a good reason not to expand the range of possible skin colors for a fantasy people to be as wide as possible. Like if we can have light skinned and dark skinned elves on the surface, why can't we have light skinned and dark skinned elves under the surface too?

Like in my homebrew Drow all have that sort of pale white with pink/orange highlights skin color that blind cave salamanders have, and I'm not asking Paizo to do that, but having it as an option would be nice.

Certainly! Elves are already fluid in terms of appearance, and that's before factoring in millennia of skill at fleshwarping - I'm not arguing that Drow should look at all boring! Just the idea that evolutionary pressures had any part of it is a little silly, because they're a product of magic.


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keftiu wrote:
Xulgath should count, no? They're very pale in color, and have been down in the Darklands forever.

I'm looking at pathfinderwiki now: "Xulgaths, commonly known as troglodytes" [note troglodytes are in my other post] and are "reptilian humanoids with dull gray scaly hides" hence why I put them in the grey category.


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graystone wrote:
keftiu wrote:
Xulgath should count, no? They're very pale in color, and have been down in the Darklands forever.
I'm looking at pathfinderwiki now: "Xulgaths, commonly known as troglodytes" [note troglodytes are in my other post] and are "reptilian humanoids with dull gray scaly hides" hence why I put them in the grey category.

I gotta stop posting when I'm sleep-deprived. Apologies!


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keftiu wrote:
graystone wrote:
keftiu wrote:
Xulgath should count, no? They're very pale in color, and have been down in the Darklands forever.
I'm looking at pathfinderwiki now: "Xulgaths, commonly known as troglodytes" [note troglodytes are in my other post] and are "reptilian humanoids with dull gray scaly hides" hence why I put them in the grey category.
I gotta stop posting when I'm sleep-deprived. Apologies!

LOL No worries, I tell myself that too but I keep posting! I was the other way: I looked at Xulgath and went 'who the heck are they?', then saw the entry in the wiki and went 'oh, Trogs!'. ;)


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PossibleCabbage wrote:
The one thing I *really* want from Drow is the ability to make them almost entirely pigmentless, like blind cave salamanders. I know that black to purple skin is traditional, but we know what animals that never see the sun look like and they're not darkly pigmented.

Agreed - see my post above about albino Drow. I really like the idea of that for a heritage that delves deep and in isolation.

Liberty's Edge

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keftiu wrote:
PossibleCabbage wrote:

I don't know if tradition is a good reason not to expand the range of possible skin colors for a fantasy people to be as wide as possible. Like if we can have light skinned and dark skinned elves on the surface, why can't we have light skinned and dark skinned elves under the surface too?

Like in my homebrew Drow all have that sort of pale white with pink/orange highlights skin color that blind cave salamanders have, and I'm not asking Paizo to do that, but having it as an option would be nice.

Certainly! Elves are already fluid in terms of appearance, and that's before factoring in millennia of skill at fleshwarping - I'm not arguing that Drow should look at all boring! Just the idea that evolutionary pressures had any part of it is a little silly, because they're a product of magic.

Actually, it seems to be evolutionary adaptation to Rovagug's energies. But it could go hand in hand with adaptation to subterranean conditions.

Though Drows seem to not have the elves' ability to continue adapting to their environment.

Maybe Rovagug's influence marked them so deeply that they are stuck with it forever.


Personally, I'd be sorely tempted to make a dual-wielding Drow character, whose name- using lots of apostrophes and plenty of applied consonants- would end up being pronounced as closely as possible to the name, Disco Duck. ;p

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