Question: Which Runes Exactly Apply to Elemental Blasts.


Kineticist Class


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The text in the playtest:

Quote:
Though it’s not actually an unarmed attack, an elemental blast uses your proficiency with unarmed attacks, gets any bonuses and penalties that apply to unarmed attacks, and uses weapon damage dice and weapon traits in the same way an unarmed attack does. The blast can benefit from runes granted by handwraps of mighty blows.

So the basic idea here is to avoid the problem with spellcasters being unable to land spell attacks by allowing the Kineticist to get up to +3 to hit through fundamental weapon runes.

I assume that striking runes also apply to your blasts, so a geokineticist with +2 greater striking handwraps would roll 3d8 for their blast damage rather than 1d8.

Do property runes also apply? Like would an aerokineticist with a +3 Major Striking Handwraps with Flaming, Frost, and Corrosive runes roll 4d4 + 1d6 (fire) +1d6 (cold) +1d6 (acid) damage?

In the latter case it feels weird that a significant part of the damage said Aerokineticist does is with elements unrelated to the element of air. 4d4 averages 10 damage, 3d6 averages 10.5.


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I mean it says "Can benefit from runes" not "can benefit from fundamental runes" or "only fundamental runes" or "but not property runes"

So it seems pretty straight forward that property runes are fair game.

If an aerokineticist doing fire damage bugs you just... don't use those runes?


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Can you put Wounding on Handwraps? It says etched into a piercing or slashing weapon.

Would be nice to have with Air doing slashing damage to spread some bleed.


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Guntermench wrote:

Can you put Wounding on Handwraps? It says etched into a piercing or slashing weapon.

Would be nice to have with Air doing slashing damage to spread some bleed.

Only when doing melee Strikes.


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You also forgot to include greater weapon specialization, so it would 4d4+6 (16) slashing damage vs. 3d6 (10.5) other damage.


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Onkonk wrote:
Guntermench wrote:

Can you put Wounding on Handwraps? It says etched into a piercing or slashing weapon.

Would be nice to have with Air doing slashing damage to spread some bleed.

Only when doing melee Strikes.

Right.

grumbling intensifies


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Brilliant (Greater) lets you ignore the target's fire, good, or positive resistance! Seems like a no brainer for dedicated fire users.


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Greater Flaming as well


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graystone wrote:
Brilliant (Greater) lets you ignore the target's fire, good, or positive resistance! Seems like a no brainer for dedicated fire users.

Nice. I'm hoping metal gets adamantine blasts to deal with physical resistances too.


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I can imagine putting vorpal on your handwraps and using maelstrom blast with melee air blasts. Vorpal hurricane. just looping off heads that get too close.

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