| PossibleCabbage |
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The text in the playtest:
Though it’s not actually an unarmed attack, an elemental blast uses your proficiency with unarmed attacks, gets any bonuses and penalties that apply to unarmed attacks, and uses weapon damage dice and weapon traits in the same way an unarmed attack does. The blast can benefit from runes granted by handwraps of mighty blows.
So the basic idea here is to avoid the problem with spellcasters being unable to land spell attacks by allowing the Kineticist to get up to +3 to hit through fundamental weapon runes.
I assume that striking runes also apply to your blasts, so a geokineticist with +2 greater striking handwraps would roll 3d8 for their blast damage rather than 1d8.
Do property runes also apply? Like would an aerokineticist with a +3 Major Striking Handwraps with Flaming, Frost, and Corrosive runes roll 4d4 + 1d6 (fire) +1d6 (cold) +1d6 (acid) damage?
In the latter case it feels weird that a significant part of the damage said Aerokineticist does is with elements unrelated to the element of air. 4d4 averages 10 damage, 3d6 averages 10.5.