| Guntermench |
Tactical Drongo wrote:now go for monk multiclass archetype, wait for level 10 and then flurry with d8 fire damageIt seems to me you can't. Elements do not give you elemental unarmed Strikes and elemental weapons aren't unarmed, and Elemental Blast is not a Strike.
Elemental Blast is a Strike. "make a melee or ranged Strike using your gathered element." It's just not an unarmed attack.
| Errenor |
| 1 person marked this as a favorite. |
Errenor wrote:Elemental Blast is a Strike. "make a melee or ranged Strike using your gathered element." It's just not an unarmed attack.Tactical Drongo wrote:now go for monk multiclass archetype, wait for level 10 and then flurry with d8 fire damageIt seems to me you can't. Elements do not give you elemental unarmed Strikes and elemental weapons aren't unarmed, and Elemental Blast is not a Strike.
No, it's not at all. It's its own action called 'ELEMENTAL BLAST'. With a 'manipulate' trait btw.
Strike is just its subordinate action. The only working variant to use kinetisist abilities with FoB is aobst128's for now - with Strikes from elemental weapons.| Tactical Drongo |
I was talking about flurry with the elemental weapon
That would require you choosing a Monk weapon for the feat, picking up Monk dedication lvl2, monastic weaponry lvl4 and flurry lvl10
Which is a Lot of Investment of you don't Run in free archetype, admittedly, but since the elemental weapon is by Definition a weapon you can flurry as Long as you got one with the Monk trait
And if you Run free archetype you can also Pick up a few feats that let you do more Monk-y stuff with you Bo staff made from elemental fire
| aobst128 |
I was talking about flurry with the elemental weapon
That would require you choosing a Monk weapon for the feat, picking up Monk dedication lvl2, monastic weaponry lvl4 and flurry lvl10Which is a Lot of Investment of you don't Run in free archetype, admittedly, but since the elemental weapon is by Definition a weapon you can flurry as Long as you got one with the Monk trait
And if you Run free archetype you can also Pick up a few feats that let you do more Monk-y stuff with you Bo staff made from elemental fire
Bo staff is a no go. Elemental weapon must be one handed.
| keftiu |
| 2 people marked this as a favorite. |
Errenor wrote:Elemental Blast is a Strike. "make a melee or ranged Strike using your gathered element." It's just not an unarmed attack.Tactical Drongo wrote:now go for monk multiclass archetype, wait for level 10 and then flurry with d8 fire damageIt seems to me you can't. Elements do not give you elemental unarmed Strikes and elemental weapons aren't unarmed, and Elemental Blast is not a Strike.
Elemental Blast is its own action that includes a Strike, much like Sudden Charge. Because of this, being Quickened by a Haste spell doesn't technically allow you to Elemental Blast with the extra action, because you're not making a basic Strike, you're doing the Elemental Blast action.
| YuriP |
| 3 people marked this as a favorite. |
It's always a confusion to some players to understand that actions with subordinate Strike is different from just Strike. So I will paste the Subordinate rules bellow:
An action might allow you to use a simpler action—usually one of the Basic Actions on page 469—in a different circumstance or with different effects. This subordinate action still has its normal traits and effects, but is modified in any ways listed in the larger action. For example, an activity that tells you to Stride up to half your Speed alters the normal distance you can move in a Stride. The Stride would still have the move trait, would still trigger reactions that occur based on movement, and so on. The subordinate action doesn’t gain any of the traits of the larger action unless specified. The action that allows you to use a subordinate action doesn’t require you to spend more actions or reactions to do so; that cost is already factored in.
Using an activity is not the same as using any of its subordinate actions. For example, the quickened condition you get from the haste spell lets you spend an extra action each turn to Stride or Strike, but you couldn’t use the extra action for an activity that includes a Stride or Strike. As another example, if you used an action that specified, “If the next action you use is a Strike,” an activity that includes a Strike wouldn’t count, because the next thing you are doing is starting an activity, not using the Strike basic action.
So basically you cannot use Elemental Blast with other actions that's "call" Strike in noway. Neither in description effects, neither in requirements, triggers and so on.
So you can Ready an Elemental Blast choosing a trigger to activate it as reaction becouse ready requires just a single action (any) to turn into a reaction. But you cannot use it to do a Attack of Opportunity because it uses specifically a melee Strike not a Elemental Blast or any other single action to attack even if it contains Strike.
So no Flurry, no Power Strike, no Retributive Strike and so on.
Playtests usually aren't prepared to be used with MC and other archetypes (I remember to read this in some designer comment in some playtests ago) but even if you try the currently Kineticist is very restrictive with MC because Elemental Blast aren't Strikes and Impulse actions aren't spells.
Themetricsystem
|
| 4 people marked this as a favorite. |
It's always a confusion to some players to understand that actions with subordinate Strike is different from just Strike. So I will paste the Subordinate rules bellow:
Core Rulebook pg. 461 3.0 - In-Depth Action Rules - Subordinate Actions wrote:So basically you cannot use Elemental Blast with other actions that's "call" Strike in noway. Neither in description effects, neither in requirements, triggers and so on.An action might allow you to use a simpler action—usually one of the Basic Actions on page 469—in a different circumstance or with different effects. This subordinate action still has its normal traits and effects, but is modified in any ways listed in the larger action. For example, an activity that tells you to Stride up to half your Speed alters the normal distance you can move in a Stride. The Stride would still have the move trait, would still trigger reactions that occur based on movement, and so on. The subordinate action doesn’t gain any of the traits of the larger action unless specified. The action that allows you to use a subordinate action doesn’t require you to spend more actions or reactions to do so; that cost is already factored in.
Using an activity is not the same as using any of its subordinate actions. For example, the quickened condition you get from the haste spell lets you spend an extra action each turn to Stride or Strike, but you couldn’t use the extra action for an activity that includes a Stride or Strike. As another example, if you used an action that specified, “If the next action you use is a Strike,” an activity that includes a Strike wouldn’t count, because the next thing you are doing is starting an activity, not using the Strike basic action.
This here.
Personally, I think making the Blast a unique Action instead of just an Ability that empowers the Kinetecist to make GENERIC Strikes, using the exact same rules, without baking it into a specific Action is a HUGE mistake that will ensure that the Kinetecist is functionally unplayable with the vast majority of regular and multiclass Archetypes given that the majority of the cool things you can pick up to augment your attacks generally all are unique Actions.
The class would be MUCH more interesting if you could combine the basic Blast (not even the many special other forms and attacks you can unlock) with stuff like Power Attack, Hunters Aim, Sudden Charge, and over 100 other unique Actions that require a basic Strike.
I also insist that refusing to consider the Blasts a Weapon OR an Unarmed Attack is also a GIANT blunder given that it similarly locks the Class out of being able to take advantage of even MORE Feats that don't even care about subordinate actions but instead merely key off if something is an Unarmed Attack or Weapon. As it stands it seems like the playtest version of this Class really is intended to be extremely and prohibitively insular and heavily discourages mixing the Class and features with literally anything else.
| aobst128 |
| 1 person marked this as a favorite. |
I'm having similar hang ups with how blasts work. I think it was a measure to prevent multiclass abuse but if you boil them down, they're not much different from regular weapon attacks aside from the rarity of using strength for ranged attacks. I think the only supporting ability a kineticist can pick up from multiclassing is hunt prey.
| keftiu |
| 2 people marked this as a favorite. |
Kineticists do get access to the Strike action from Elemental Weapon. A fighter MC Kineticist could Sudden Charge with a fiery pick from level 4.
This is only a positive in my eyes. That's two Feats I'll gladly spend on several characters, and an awesome angle on a Free Archetype if nothing else catches my eye.
Doubly so if the final class can give acid, cold, or electricity.