| Lollerabe |
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I might have missed some announcement from PaizoCon or the like but:
Are there any new ancestry feats on the horizon?
I've got multiple character concepts (ant gnoll laughing shadow Magus as an example) that uses a uncommon race, and I feel a bit 'eh'-ish when it comes to the feat choices.
Would be really awesome to see more support for the less common races. Even 'generel' ancestry feats that all ancestries has acces to would be great
| WatersLethe |
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I've been using versatile heritages to fill in the gaps and it's a little annoying now and then. Like, I really enjoy a specific heritage, but the ancestry's feat selection is so poor I feel like I have to go to a versatile heritage to get a wider selection.
| Lollerabe |
I've been using versatile heritages to fill in the gaps and it's a little annoying now and then. Like, I really enjoy a specific heritage, but the ancestry's feat selection is so poor I feel like I have to go to a versatile heritage to get a wider selection.
Yeah that's my issue as well. The 'ant' part of the ant gnoll is the most important bit.
| Captain Morgan |
We got an infusion of these in the Lost Omens Ancestry guide. Unfortunately books like the Mwangi Expanse came out afterwards, so I don't see there being a huge influx soon. I'd certainly love my Shisk to get some more options. Though luckily Strength of Thousands might be the only campaign where a late stage Adopted Ancestry makes sense.
| cavernshark |
I think it's fair to assume that there's always a chance that more ancestry feats get added for various ancestries. But as for a focused product that does that explicitly... I probably wouldn't hold out too much hope. Something like Gnoll could maybe show up in the Impossible Lands book.
I think it's best to temper expectations a bit. If you have the flexibility, see if your GM would be okay granting you adopted ancestry and access to some other more generic feats from Human or something.
| Captain Morgan |
Honestly I'd prefer Paizo focus on skill feats, as they are the most universally applicable but also have the least exciting options currently. Picking skill feats is often the worst part of character generation for people.
In particular, I think we could use my more tradition specific skills. Things like Quick Identify and other "universal" feats are a good CRB baseline, but things like Influence Nature are much more interesting for fleshing out a character.
Ancestry feats are great but more of them isn't as good for the game as skill feats would be.
| Unicore |
This is part of why I think asking for more interesting variants of existing ancestries in new lost omens books, instead of just new ancestries is a good idea. The Mwangi Expanse gave us a lot of really cool ancestries, but couldn't variants of many of them have end up in other places? That would prevent the siloing of ancestry feats into categories that no one ever gets access to. Like, if shooney villages can pop up on the Kortos Isles, couldn't we get some that appear in Tian Xia, or Casmaron?
I mean, it would be nice if there could be some broader categories/tags for Ancestry feats that could fit over similar kinds, like all Humanoids could get ones related to humanoid biology, or all animal-like ancestries could just get access to claws, or sensitive noses, etc. But that would have taken some extra steps back in development. PF2 is designed around duplicating similar feats into their new categories much more so than just giving others access to them, so we really do need to just keep asking for more diversity of ancestries in new locations. Like if different kinds of Humans, elves and dwarves got there, keep giving us New types of Lizardfolk and Orcs and Hobgoblins too.