Magus recharging a spellstrike


Rules Discussion


Sorry if this has been asked before. I didn't see it anywhere.

What's the time limit on recharging a spellstrike? Does it have to be your next action? Some time during that encounter? Up until your next daily preparation?

Thanks.


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Do you mean recharge one's ability to make a Spellstrike?
If so, what do you mean by time limit or I should ask why do you think there is one? There isn't.

You begin each battle with the ability to make one Spellstrike. And the rules for recharging during combat seem clear enough. Nothing awkward happens if you don't recharge it; you simply recharge whenever you'd like, which the game assumes you do by the time of the next battle. I'm not even sure you could refuse to recharge it outside of battle; it just happens.
Again, there's no time limit to charge it (or if you meant it the other direction, there's no time limit before using it).


Castilliano wrote:

Do you mean recharge one's ability to make a Spellstrike?

If so, what do you mean by time limit or I should ask why do you think there is one? There isn't.

You begin each battle with the ability to make one Spellstrike. And the rules for recharging during combat seem clear enough. Nothing awkward happens if you don't recharge it; you simply recharge whenever you'd like, which the game assumes you do by the time of the next battle. I'm not even sure you could refuse to recharge it outside of battle; it just happens.
Again, there's no time limit to charge it (or if you meant it the other direction, there's no time limit before using it).

"After you use Spellstrike, you can't do so again until you recharge your Spellstrike as a single action, which has the concentrate trait."

So Spellstrike once in an encounter and a month later just recharge the same spellstrike again?

That seems rather generous.

Grand Archive

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Magus A spellstrikes. At any point in the future of that character's existence, they can spend the 1 action to recharge the spellstrike. They cannot spellstrike again until they spend that 1 action.


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It seems there's a fundamental misunderstanding about how Spellstrike works; the Magus never recharges the "same" Spellstrike, they recharge their ability to do a new Spellstrike.

Example:
-Battle begins, Magus starts with the ability to do a Spellstrike.
-Magus does a Spellstrike. This involves casting & striking. Both the casting and striking are immediately resolved and have nothing to do with future Spellstrikes.
-Magus cannot perform another Spellstrike until they recharge.
-The Magus can recharge as noted (or via a 1+ action Conflux spell). This has zero effect on the upcoming Spellstrike other than to allow the Magus to make it.
-Magus makes another Spellstrike which requires casting another spell and making another Strike.
-Magus cannot perform another Spellstrike until they recharge.

Does that make sense?
Recharging only does one thing; remove the inability to perform another Spellstrike that's imposed on the Magus after Spellstriking.


tuffnoogies wrote:
Castilliano wrote:

Do you mean recharge one's ability to make a Spellstrike?

If so, what do you mean by time limit or I should ask why do you think there is one? There isn't.

You begin each battle with the ability to make one Spellstrike. And the rules for recharging during combat seem clear enough. Nothing awkward happens if you don't recharge it; you simply recharge whenever you'd like, which the game assumes you do by the time of the next battle. I'm not even sure you could refuse to recharge it outside of battle; it just happens.
Again, there's no time limit to charge it (or if you meant it the other direction, there's no time limit before using it).

"After you use Spellstrike, you can't do so again until you recharge your Spellstrike as a single action, which has the concentrate trait."

So Spellstrike once in an encounter and a month later just recharge the same spellstrike again?

If you want to put things in that way, Exactly.

If you don't assume that the magus recharges between encounters, or to better say it that they don't want to travel with their weapon "loaded", a magus might keep unloaded their own spellstrike for an unlimited amount of time.

There are no rules AFAIK regards the magus "automatically" getting spellstrike back during daily preparations, between fights, and so on, because it's common sense they will obviously recharge it ( and adventuring with spellstrike loaded ).

If your concerns are towards using combat actions not during combat, don't worry because actually you are able to do so.

ps: Thinking about it... that could be a nice idea for a magus character.

Quote:

I was once a soldier who fought for the nation of XXXXXXX.

At some point, I got in touch with the power of Arcana and, in order to protect my kingdom, I decided to dedicate my time studying magic, to become more powerful.

The more the time passed, the stronger my powers became.
I ended up being unmatched and well known among the enemy lines, but... one day...

... during a fight against a warlord, I unleashed my powers on him, unleashing my rage to defeat that evil man... and I ended up killing innocent people who hide themselves next to some crates, behind the warlord.

I was overwhelmed by pain, rage and suffering, having seen for the first time in life that magic is also a bringer of death.

Since then, I decided to never use magic again ( and my spellstrike is still not loaded, lol ).


There is time restriction on the multiclass Magus which gets this weird line You can recharge it only as an activity that takes 1 minute.
So basically the multiclass Magus can spell strike once per encounter


Castilliano wrote:

It seems there's a fundamental misunderstanding about how Spellstrike works; the Magus never recharges the "same" Spellstrike, they recharge their ability to do a new Spellstrike.

Example:
-Battle begins, Magus starts with the ability to do a Spellstrike.
-Magus does a Spellstrike. This involves casting & striking. Both the casting and striking are immediately resolved and have nothing to do with future Spellstrikes.
-Magus cannot perform another Spellstrike until they recharge.
-The Magus can recharge as noted (or via a 1+ action Conflux spell). This has zero effect on the upcoming Spellstrike other than to allow the Magus to make it.
-Magus makes another Spellstrike which requires casting another spell and making another Strike.
-Magus cannot perform another Spellstrike until they recharge.

Does that make sense?
Recharging only does one thing; remove the inability to perform another Spellstrike that's imposed on the Magus after Spellstriking.

Ugh. Now it seems rather stingy. That does explain why there's no time limit mentioned though. Thanks.

Horizon Hunters

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tuffnoogies wrote:
Castilliano wrote:

It seems there's a fundamental misunderstanding about how Spellstrike works; the Magus never recharges the "same" Spellstrike, they recharge their ability to do a new Spellstrike.

Example:
-Battle begins, Magus starts with the ability to do a Spellstrike.
-Magus does a Spellstrike. This involves casting & striking. Both the casting and striking are immediately resolved and have nothing to do with future Spellstrikes.
-Magus cannot perform another Spellstrike until they recharge.
-The Magus can recharge as noted (or via a 1+ action Conflux spell). This has zero effect on the upcoming Spellstrike other than to allow the Magus to make it.
-Magus makes another Spellstrike which requires casting another spell and making another Strike.
-Magus cannot perform another Spellstrike until they recharge.

Does that make sense?
Recharging only does one thing; remove the inability to perform another Spellstrike that's imposed on the Magus after Spellstriking.

Ugh. Now it seems rather stingy. That does explain why there's no time limit mentioned though. Thanks.

I am not sure why you think it’s stingy. The magus could, in theory, spellstrike every round.

Round 1. Do something (1 action) and spellstrike (2 actions)
Round 2. Recharge spellstrike (1 action) and spellstrike (2 actions)
Repeat what you did in round 2.

It won’t always be the most efficient thing for a magus to do (they might need to move or something), but they could, in theory, recharge and then spellstrike every round after the first.

The spellstrike is the bread-and-butter of the magus. It’s what they do. So, the fact they can use it frequently with a minor cost makes sense (to me, anyway.)


Mark Stratton wrote:
The spellstrike is the bread-and-butter of the magus. It’s what they do. So, the fact they can use it frequently with a minor cost makes sense (to me, anyway.)

The way the game tactics interact with Action Economy, the baseline expectation is that you can spellstrike about every other round. While technically you can use all three actions each round to spellstrike and then recharge, the next round you should expect to use one of your actions to at least step.

Your expectation should be something like:

R1) Stride, Spellstrike
R2) Recharge, Stride, Strike
R3) Step, Spellstrike.

Any enemy that just stands in one place and lets you wail on it for 3 actions is going down pretty quick. Expect to need to move at least every other round. This is why I like Dimensional Assault, since it lets you move and counts as a recharge.


Pathfinder Rulebook Subscriber
tuffnoogies wrote:

Ugh. Now it seems rather stingy. That does explain why there's no time limit mentioned though. Thanks.

I am very curious as to how you thought Spellstrike worked and why you thought an unlimited amount of time to recharge it seemed too generous?

Did you think that it gave you back the spell too?


Kelseus wrote:
Mark Stratton wrote:
The spellstrike is the bread-and-butter of the magus. It’s what they do. So, the fact they can use it frequently with a minor cost makes sense (to me, anyway.)

The way the game tactics interact with Action Economy, the baseline expectation is that you can spellstrike about every other round. While technically you can use all three actions each round to spellstrike and then recharge, the next round you should expect to use one of your actions to at least step.

Your expectation should be something like:

R1) Stride, Spellstrike
R2) Recharge, Stride, Strike
R3) Step, Spellstrike.

Any enemy that just stands in one place and lets you wail on it for 3 actions is going down pretty quick. Expect to need to move at least every other round. This is why I like Dimensional Assault, since it lets you move and counts as a recharge.

You also have to take into account what Hybrid Study you are and what tactics you use when talking about expectations: having a ranged Starlit Span can have more rounds not moving and any melee Hybrid Study can be used with reach and you can stack that with 'natural reach' from things like the enlarge spell, ancestry feats that increase size and the like to make it harder for foes to Step/Stride out of your reach and making it more likely for you to not need to do something other than recharge.

Horizon Hunters

Kelseus wrote:
Mark Stratton wrote:
The spellstrike is the bread-and-butter of the magus. It’s what they do. So, the fact they can use it frequently with a minor cost makes sense (to me, anyway.)

The way the game tactics interact with Action Economy, the baseline expectation is that you can spellstrike about every other round. While technically you can use all three actions each round to spellstrike and then recharge, the next round you should expect to use one of your actions to at least step.

Your expectation should be something like:

R1) Stride, Spellstrike
R2) Recharge, Stride, Strike
R3) Step, Spellstrike.

Any enemy that just stands in one place and lets you wail on it for 3 actions is going down pretty quick. Expect to need to move at least every other round. This is why I like Dimensional Assault, since it lets you move and counts as a recharge.

Sure, I get that. That’s why I said “It won’t always be the most efficient thing for a magus to do…”(using spellstrike every round.). I play a starlit span magus, but I use a starknife (20 foot range), so I find myself moving a lot. I was really just pointing out if someone wanted to spellstrike each round, they could, even if it’s not practical to do so. But, I appreciate your points because they are spot on.


Mark Stratton wrote:


I am not sure why you think it’s stingy. The magus could, in theory, spellstrike every round.

I was thinking there's not a lot of spell slots to fuel it, but I guess cantrips would work fine.


Vali Nepjarson wrote:
tuffnoogies wrote:

Ugh. Now it seems rather stingy. That does explain why there's no time limit mentioned though. Thanks.

I am very curious as to how you thought Spellstrike worked and why you thought an unlimited amount of time to recharge it seemed too generous?

Did you think that it gave you back the spell too?

No. I was thinking it recharged the weapon with the spell so you wouldn't have to blow another spell slot. Kind of like sustaining a spell.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Because they scale, Cantrips are the baseline spells that magus use to spellstrike. Other spells (if they're suitable to spellstrike with) should really only be used for emergencies.


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Chemlak wrote:
Because they scale, Cantrips are the baseline spells that magus use to spellstrike. Other spells (if they're suitable to spellstrike with) should really only be used for emergencies.

Or flexing.


Spell slots should be used for buffs or topline spells for big time damage.


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Focus spells also scale.

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