Expoliter wizard feats


Advice


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I am working on a Exploiter Wizard and I am curious of what feats to take.

He'll be more of a generalist and so I'm sure I have my first two feats

LV1 Improved Initiative
LV1 (Human) Spell Mastery

But for the rest level 2-9 I am unsure cause I'd take spell Focus but since I'm not focusing on a school idk

And for metamagic idk what are over all good ones


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Am I missing something, or is taking Spell Mastery at level 1 kind of a waste?

You have to choose spells you already know... how many cantrips/1st-level spells are you possibly going to need to prepare without a spellbook?

I guess it's kind of a neat trick to make your spellbook irrelevant for the first few levels, but otherwise I don't really see the point... your Intelligence modifier is probably a +4 or +5... that's 4 or 5 cantrips/1st-level spells you can prepare without a spellbook.

Is there a huge utility to this I am not seeing?


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Honestly... I'd just take the School Understanding arcanist exploit (and Consume Magic Item) so that I still have an Arcane School and a way to recharge the arcane pool, and then a whole lot of 'Extra Arcanist Exploit' feats on top of the normal spell focus and spell penetration feats (and metamagic feats).

Being an Exploiter Wizard is a great boon when you have access to full strength Arcane Discoveries and Arcanist Exploits.


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@ VoodistMonk

Can you explain how High Intelligence allows me to prepare with out the use of my Spell Book?

@ DeathlessOne
What school would you recommend.
I assume take spell Focus in that school

Also im completely clueless when it comes to discoverires


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i suggest:

Lvl 1 fast learner and extra exploit (potent magic)

Lvl 3 extra exploit bloodline develoment (arcana so you can take item bond)

lv4 exploit: dimensional slide

lvl 5: improve iniciative, wizard bonus feat: reach spell

lv 7: spell mastery

lvl 8: exploit: quick study

lvl 9: extra exploit: consume items (since you dont gain the consume spell you need to refuel your arcane reservoir in some way)

at lvl 10 if you can get at leas 1 lvl of sorceres you can gain all the powers and abilitys of a sorceres lvl 10


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ThecrimeForceDragon wrote:

@ DeathlessOne

What school would you recommend.
I assume take spell Focus in that school

Also im completely clueless when it comes to discoverires

For blasting: Admixture

For rerolls: Foresight
For mobility: Teleportation
For debuffs: Void

And you can select any school for your Spell Focus. It does not have to the same as your Arcane school. It should be in the school you plan to use a lot of spells that require saving throws.

For Discoveries.... I have a few recommendations.
For blasting: Creative Destruction
For utility: Fast Study
For more spell slots: Split Slot
For Illusionists: Resilient Illusions


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DeathlessOne wrote:
ThecrimeForceDragon wrote:

@ DeathlessOne

What school would you recommend.
I assume take spell Focus in that school

Also im completely clueless when it comes to discoverires

For blasting: Admixture

For rerolls: Foresight
For mobility: Teleportation
For debuffs: Void

And you can select any school for your Spell Focus. It does not have to the same as your Arcane school. It should be in the school you plan to use a lot of spells that require saving throws.

For Discoveries.... I have a few recommendations.
For blasting: Creative Destruction
For utility: Fast Study
For more spell slots: Split Slot
For Illusionists: Resilient Illusions

he cant take school understanding since he have a wizard archetipe that eliminate the school abilitys


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Zepheri wrote:
he cant take school understanding since he have a wizard archetipe that eliminate the school abilitys

Yes, his archetype does remove his Arcane School class feature, as a wizard. However, using his new Arcanist Exploit class feature, he can select School Understanding to gain access to an Arcane School as an Arcanist would.

If you disagree, you will have to explain what you mean a bit better.


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School UnderstandinE: The arcanist can select one arcane
school from any of the schools available to a character
with the ¨arcane school wizard class feature¨
(since he is already a wizard and this feature is removed he cant used)


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ThecrimeForceDragon wrote:

@ VoodistMonk

Can you explain how High Intelligence allows me to prepare with out the use of my Spell Book?

Be smart enough to not lose your spellbook? But more seriously, it's usually not that big of a concern. Most GMs aren't terrible enough to target your spellbooks, and if they are, you probably shouldn't be sitting at that table. Maybe a small exception for a plot where the party is disarmed, but that's more of an incompetent GM than a bad GM thing.


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Zepheri wrote:

School UnderstandinE: The arcanist can select one arcane

school from any of the schools available to a character
with the ¨arcane school wizard class feature¨
(since he is already a wizard and this feature is removed he cant used)

You have your order of operations mixed up. The Arcane School feature is removed and replaced with Exploits. That is the extent in which the archetype interacts with that class feature. What you choose with that Exploit has no impact on the archetype anymore. You do not have the Arcane School class feature any more. You don't ever get that class feature back either. You get a more restricted and less powerful version of that class ability, one in which Arcanists gain access to.


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DeathlessOne wrote:
Zepheri wrote:

School UnderstandinE: The arcanist can select one arcane

school from any of the schools available to a character
with the ¨arcane school wizard class feature¨
(since he is already a wizard and this feature is removed he cant used)
You have your order of operations mixed up. The Arcane School feature is removed and replaced with Exploits. That is the extent in which the archetype interacts with that class feature. What you choose with that Exploit has no impact on the archetype anymore. You do not have the Arcane School class feature any more. You don't ever get that class feature back either. You get a more restricted and less powerful version of that class ability, one in which Arcanists gain access to.

this only work if you are an arcanist; but you are a wizard read the last part of the exploit

¨If the arcanist already has an arcane school (or gains one later), taking this exploit instead allows her arcanist levels to stack with the levels of the class that granted the arcane school when determining the powers and abilities of her arcane school¨

tell me what othher class guive you arcane school because you cant not become wizard/exploited wizard


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Zepheri wrote:

this only work if you are an arcanist; but you are a wizard read the last part of the exploit

¨If the arcanist already has an arcane school (or gains one later), taking this exploit instead allows her arcanist levels to stack with the levels of the class that granted the arcane school when determining the powers and abilities of her arcane school¨

tell me what othher class guive you arcane school because you cant not become wizard/exploited wizard

Again, this is an order of operations issue. I am not going to argue with you on this issue. You seem to be having an issue with comprehending how archetypes work and this might be due to a language barrier issue. If you want to clarify the matter further, you can ask about it in the Rules Question section.


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ThecrimeForceDragon wrote:

@ VoodistMonk

Can you explain how High Intelligence allows me to prepare with out the use of my Spell Book?

Spell Mastery, the feat listed in the OP as the feat taken with the Human Bonus Feat, allows one to choose a number of spells equal to their Intelligence modifier, and prepare those spells without a spellbook.

The spells you choose have to be spells you already know... at level one you only have cantrips, and 3+Int 1st-level spells. I don't see the rush to choose Int-mod spells from the 8 or so you know in total, just so those particular 4 or 5 spells can be prepared without a spellbook. Why is the ability to prepare half your available starting spells without a spellbook worth a feat at level 1?

Is losing your spellbook really that common of a thing? I have never started at level 1 with a class that uses spellbooks, so I literally do not know. Are they hard to keep dry? Do they get stolen? A starting feat makes this seem like a high priority, but it is literally the first time I have seen it... I even had to look up the feat, because I was so unfamiliar with it.


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Zepheri wrote:
DeathlessOne wrote:
Zepheri wrote:

School UnderstandinE: The arcanist can select one arcane

school from any of the schools available to a character
with the ¨arcane school wizard class feature¨
(since he is already a wizard and this feature is removed he cant used)
You have your order of operations mixed up. The Arcane School feature is removed and replaced with Exploits. That is the extent in which the archetype interacts with that class feature. What you choose with that Exploit has no impact on the archetype anymore. You do not have the Arcane School class feature any more. You don't ever get that class feature back either. You get a more restricted and less powerful version of that class ability, one in which Arcanists gain access to.

this only work if you are an arcanist; but you are a wizard read the last part of the exploit

¨If the arcanist already has an arcane school (or gains one later), taking this exploit instead allows her arcanist levels to stack with the levels of the class that granted the arcane school when determining the powers and abilities of her arcane school¨

tell me what othher class guive you arcane school because you cant not become wizard/exploited wizard

he doesn't mean you get the normal arcane school like a wizard, but the limited version an arcanist can get if he doesn't have a 2nd class with said school.

this exploit has 3 levels of 'power'.

level 1:
only taking it without empowering it with a point from the pool = you get only the 1st level school ability that has + int per day to it. and count yourself as a level 1 wizard, no matter your real level.

level 2: empowering it with a point (need to have taken the exploit of course) - you now count your level for all that school 1st level powers (not the ones one later gain at level 6\8 - which you do not gain at all) for a while.

level 3:
having taken the exploit AND having the ability from a 2nd class (like arcanist with a normal wizard with said school) - add your arcanist levels to said class to count your total effective level for said school abilities.

what DeathlessOne said with 'more restricted and less powerful version' is that the exploit wizard can only get up to level 2 (level one for taking the exploit and level 2 when\if he take the other exploit that let him gain the points by sacrificing things). he never said you gain the full blown level 3 ability. (which is the part you quoted)

Scarab Sages

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VoodistMonk wrote:
ThecrimeForceDragon wrote:

@ VoodistMonk

Can you explain how High Intelligence allows me to prepare with out the use of my Spell Book?

Spell Mastery, the feat listed in the OP as the feat taken with the Human Bonus Feat, allows one to choose a number of spells equal to their Intelligence modifier, and prepare those spells without a spellbook.

The spells you choose have to be spells you already know... at level one you only have cantrips, and 3+Int 1st-level spells. I don't see the rush to choose Int-mod spells from the 8 or so you know in total, just so those particular 4 or 5 spells can be prepared without a spellbook. Why is the ability to prepare half your available starting spells without a spellbook worth a feat at level 1?

Is losing your spellbook really that common of a thing? I have never started at level 1 with a class that uses spellbooks, so I literally do not know. Are they hard to keep dry? Do they get stolen? A starting feat makes this seem like a high priority, but it is literally the first time I have seen it... I even had to look up the feat, because I was so unfamiliar with it.

-

Its a GM thing in my experience most don't pay any attention to spell books at all treating them as hidden class feature you wizard, you have book just be sure to spend time in the morning memorizing your spells. Some will track your paying to scribe spells and spending term learning from other captured spellbooks. A few will actively use them as plot hooks "You hear of a blessed book in this treasure, this book has X spell" and the like not many though. So far I've been fortunate enough not to play with a GM who deliberately targets the wizards spell book as they understand that's a good way to ruin a players fun. A fighter losing their sword can pick another one up and function at a slightly lower capacity (allowing fights against weaker enemies to escape the prison), a wizard losing their spellbook rapidly becomes dead weight and unable to contribute. However I have heard horror stories of GM's deliberately targeting players spell books for one reason or another theft, burning, water damage, even a dispel magic on a blessed book rendering everything in it unuseable which destroyed every single spell the 9th level wizard had gotten from level ups, captured spellbooks and I think even a few purchases. Which the GM defended as an important lesson in why NPC's didn't normally use them.


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Past low level, there are magical options for hiding or protecting a spellbook. Also, it's not super expensive to keep a backup emergency spellbook, with your most common spells.


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Can any one help me build this as a silver bullet mage Style character.
I'd never built such a character but want to.

I

Truth be told idk if this will be for my current game

My current game has us at at leve1
10 and most games has us start at level 4

Any one able to give me some help
With basic Advice.
I want to be a bat man style character who can be if use in just about any situation

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