Looking to maximize a no 3rd party arcanist


Advice


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So it needs to be an elf, looking to maximize damage potential of force spells. No 3rd party stuff. I know about the orc bloodline, jut not 100% sure how else to grab any more damage, planning on specializing in magic missile and battering blast. Thoughts? Suggestions? Magic neccessities?


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If you are willing to multiclass, and thus lose spell progression (if not caster level), there are ways to do this. But usually, its the elemental damage types that get the most boosts to damage (fire is one of the big ones).

I'd actually suggest you go with an Exploiter Wizard (for that Arcanist feel) and dip into Cross-Blooded Sorcerer and a level of Witch (Invoker) if you really want to hit hard. If Fire isn't your thing, you can metamagic it into Bludgeoning damage with the Benthic Metamagic feat. Still counters as a fire spell.

Shadow Lodge

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Start with an Elf with the Overwhelming Magic (Evocation) alternate race trait and a 13+ intelligence (specialization prereq).
Start with a level in 'Tattooed Sorcerer' Sorcerer with the Orc Bloodline (+1 dmg / die) and Evocation as your school for your Varisian Tattoo bonus feat (+1 CL).
Take the Spell Specialization (Magic Missile) feat (+2 CL) and the Gifted Adept (Magic Missile) trait (+1 CL).

You'll end up casting Magic Missile as if you were 4 caster levels higher than you actually are, which means 3d4+6 dmg per cast at 1st level.

At second level, you can start taking levels in Arcanist with the Potent Magic exploit to make things even more ridiculous...

This was a build a friend of mine played: It was extremely 'hit or miss' at low levels due to an unusual number of 'immune to magic missile' foes encountered (PFS Season 0 adventures for the most part)...


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Thanks Taja I'll take a look at that. I'm not opposed to one level of sorc for stuffs, but i really dont want a "wizard" I really prefer the arcanist and all their crazy exploits.


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Evilserran wrote:
Thanks Taja I'll take a look at that. I'm not opposed to one level of sorc for stuffs, but i really dont want a "wizard" I really prefer the arcanist and all their crazy exploits.

Exploiter Wizards get Arcanist Exploits, albet at a slower rate. You just lose out on the semi-spontaneous casting and the arcanist archetypes you might otherwise qualify for.

The reason I suggested Exploiter wizard was to make sure you didn't get too far behind in casting levels. An Exploiter Wizard with a dip into Cross-blooded sorcerer and Invoker Witch has the capability to get:

Orc-Blooded (+1 to spell damage die)
Dragon-Blooded (+1 to fire damage die)
Blood Havoc (+1 to bloodline/spell focus spells damage die)
Flumefire Rage (+1 to fire damage die, +2 if you are raging)
Furious Spell metamagic (+2x spell level to damage, cast spell while raging) - Fort save or fatigued
Raging Blood (lets you enter a lesser bloodrage) - 4 rounds
Invoke Patron (Reckoning): (+1 damage per die) - 1 minute

That's a total of: +6 damage per die and +2x spell level.

Burning hands? Cast as a 2nd level 'furious' spell and you get: 5d4+32 damage.
Fireball? Cast as a 4th level spell and you get (assuming CL 10): 10d6+66 damage
If you want to get orderly casting exploit to average all the dice on that fireball? 101 damage, to everything.

I don't recommend doing this in an actual game, but ... you know. You can do it.


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Hm... interesting, I'll check that one out as well. I usually do more crowd control and defensive-y things. My girlfriend wants to make a blaster despite my sugestions not to, so i am trying to find a good build for her to use. (recommend)


This is not a caster per say but a Kineticist is a blaster. I'd recommend Air over Fire. Fire is the go to element for damage and mayhem but is the more limited with other tricks. Air fives you Feather Fall and Flight eventually. Keeps you out of harm's way while blasting people.
I'm currently playing an Arcanist Druid Thuerge and it works despite what some people would claim. Entangle while first level has saved the party more then once and at higher levels is still effective. Throw down Stinking Cloud and Entangle becomes more effective. Then stock up on Magic Missile. 5d4 only but almost always hits. Now if Druid doesn't thrill you go Pyschic. Here's why they get the ability to increase the die of force spells so D4 becomes d6.


This post is a little old, so they probably don't need help anymore. I would warn that arcanist is probably not a great choice for a blaster though. The arcanist excels in versatility, but doesn't have a large number of spells per day to spend on blasting.


Melkiador wrote:
This post is a little old, so they probably don't need help anymore. I would warn that arcanist is probably not a great choice for a blaster though. The arcanist excels in versatility, but doesn't have a large number of spells per day to spend on blasting.

2nd this, blasting is a spell slot heavy play style, sorcerer is probably the best class for blaster, if its about force psychic is good as well because it has a unique ability to increase dice size.


^--- Just as Doompatrol said, playing a Blaster is spell slot heavy, so as an Exploiter Wizard who wants to focus on blasting, I strongly recommend getting Heighten Spell ---> Preferred Spell feats, plus any MM feats that you want to pump into your blaster spell. The Preferred Spell feat allows you to pick nothing but utility spells and then trade them out as needed for your Blaster spell (and at whatever spell level you want due to Heighten), and whenever you do this, you can also pump whatever MM feats you want into it on the fly, like Empower, Maximize, Dazing, w/e. This allows you to not just be a 1-trick pony, because now your daily spells can all be utility spells.


Just to add my two cents into the mix. A wizard CAN be an effective blaster if they focus on it. They just need to pick up the Split Slot Arcane Discovery a few times, provided they have the feats to spare.


DeathlessOne wrote:
Just to add my two cents into the mix. A wizard CAN be an effective blaster if they focus on it. They just need to pick up the Split Slot Arcane Discovery a few times, provided they have the feats to spare.

^--- This. And, pick up some Pearls of Power for the spell level(s) you cast your blaster out of the most.


Wizard has more spells per day than most people think. Bonus spells from school specialization and bonus spell from bonded object. Combine that with faster spell advancement and half of the time a wizard can often cast as many spells as a sorcerer if not more. Sorcerer just has those nice "+1 per damage die" options.

Grand Lodge

Sounds like you need a Blood Arcanist guide:

See here..

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