| Goth Guru |
Things Found Under a Rock
It's a small to fine rock, so don't say there's an ancient red dragon under it.
1: 1D6 pillbugs
2: Centipede
3: Millipede
4: Tiny Salamander(Wet, not flaming)
5: Decaying leaves
6: Lots of tiny ants
7: Sand
8: Tiny Stones
9: Burned out ioun stone
10: Mushroom
11: Slime mold
12: 4 beetles(can't sing)
13: 1-4 crickets(can sing)
14: 1-4 worms
15: Rot grub
16: X formed by 2 sticks. 1 foot below is a small, metal, box containing a treasure map.
17: Pieces of broken glass(if repaired, empty potion vial)
18: Cork(For potion vial)
19: Big blue marble.(looks like the planet)
20: Partially buried rock(Roll again)
| Pizza Lord |
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21. Icky Ichor.
22. Funky Fungus.
23. Chicken bone, well-gnawed.
24. Shattered porcelain doll head.
25. One, lone ant about the size of this comma, who, despite the unlikelihood of even being spotted or noticed, will be profoundly affected by this encounter and go on to tell the tale of the immense, all powerful being to any back at the hive who will listen. The effects this religious disciple will have, if not stopped by the hive leader(s), is unknown. Whether it becomes accepted, transforming the hive's beliefs in life and their place within nature, eventually spreading to other hives through war or commerce remains to be seen. Possibly, it will be dismissed as the raving of a mad ant, who will be put down to keep the madness from spreading.
| VoodistMonk |
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26. Another of the exact same rock. Under it? Another one. And under that one? Yet another...
You can imagine/describe this like a PEZ dispenser (where the one below automatically rises to replace the previous one), or just an unending line of identical rocks leading to the liquid core of the planet.
| VoodistMonk |
28. A single, closed eyeball... covered by blue-skinned eyelids... roll percentage die... 51% chance the eye opens.
If they haven't rolled Perception, by now, invite them... DC28 notices 3 to 6 of similar, if not identical, stones scattered about the immediate area... failure to notice the othrr stones results in a surprise round, success means roll for Initiative!
PS. It be but a murder of Eye Eaters... NOT a dragon!
| Pizza Lord |
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29. Forgotten housekey.
30. A tiny pocket of drinkable water.
31. Voodoo doll dressed in a manner that could resemble one of the PCs. That PC feels less stiff and sore, as though the kink in their back has worked out after the rock was moved. Entirely a coincidence.
32. A trapped rainbow. It's the same diameter as the rock and, upon moving the rock, it stretches up in an arc across the sky towards the horizon (random direction). It takes about 6 seconds to reach the horizon, at which point the rock end leaves the ground and trails off. If at night, it's a moonbow; a pale silvery white in color. If underground, the beam strikes the ceiling and just stops.
| Pizza Lord |
34. A small hill... that the PCs realize was there the whole time.
35. A crate. Roll on Goth Guru's Infinite Crates table.
36. A sealed, dirty envelope containing:
a saucy love letter addressed to someone with the same name as a PC,
a poem written by a famous bard, but this one was signed by a different bard, who was killed a week before the other bard performed this poem in theater as his own creation,
or
roll on Goth Guru's Contents of an Envelope table.
| Mark Hoover 330 |
| 1 person marked this as a favorite. |
37. The shattered remains of a crystal. Close inspection and a DC 25 Knowledge: Arcana reveals it was a soul gem
38. The rock is in fact a piece of volcanic glass that has no earthly business being in this location. Beneath it is a letter addressed to someone named Red
39. The rock feels odd in one's hand and upon trying to pick it up it appears to be hinged. Below is a Small sized shaft descending straight down through the earth and loam. A few handholds and toeholds have been worn into the exposed limestone
40. A Diminutive sized spider, wrapped purposely in fine silk and placed in a shallow earthen grave along with the broken tip of a wand
| Mark Hoover 330 |
42. Dwayne "The Rock" Johnson
43. the nest of a Roc
44. A lobster
45. The Italian Stallion, Rocky Balboa
46. Rock Hudson
47. The Thing, a monster of living orange rock
48. Its the trigger of a reverse Hailcone trap, where the rocks shoot up out of the ground
49. A troll
50. (to break theme) a lava gyser
| Pizza Lord |
51. Tightly-coiled spring. When the rock is disturbed, it triggers, firing the stone up into the air before it falls back on a target below. +10 to hit, damage based on rock size and weight.
The spring is worth 1 gp.
52. A crinkled note that reads, 'I knew you would say '2'.'
This was the site of a traveling magician's camp in the past and was used in one of his supposed tricks where he'd predict the future by asking someone to pick a number between 1, 2, 3, or 4. He'd then point at the rock, and reveal he had predicted it and already wrote the answer under the rock.
Under a few other rocks in the area are notes stating that he knew they would pick '1', '3', or '4' and he would have pointed these out if the person had called them.
53. A sturdy but yellowed envelope containing the first draft of Goth Guru's Contents of an Envelope chart that his OCD eventually forced him to create, despite his protestations. It starts:
1. The deed to a mine, closed and rumored haunted.
2. Letter from a foreign prince who is in exile and needs the reader's help in paying some finance fees and taxes to free his fortune, which he'll share once cleared.
3. Letter from the wife of a local noble to an acquaintance where she talks about her husband's strange behavior of late. Sleeping through the morning, not being in bed at night, and having sent all the mirrors and silverware out for 'cleaning and restoration.'
4. Letter from a wizard to a colleague about the discovery a new magical spell. Enclosed is one-third of the magical formulae, which is being split between the wizard's trusted scholarly acquaintances for safe-keeping.
5. Recipe for Rubicund Rye (Red Rye) bread. This particular recipe employs pumpkin spice and still turns the imbiber's stool red over time, but it also gives their cheeks a rosy hue.
| Pizza Lord |
54. A small patch of tar jelly.
55. A crumpled vigilante's mask.
56. 1d6 copper pieces.
57. 25mm lead figurine of an elven sword-dancer. Unpainted.
58. Tiny snake, viper.
59. Tiny snake, harmless.
60. The shattered remains of an alchemist's fire vial that was crushed beneath the rock. The oil has been kept from air exposure until the rock is moved, causing it to flare up, dealing 1 point of splash fire damage to anyone with 5 feet when it does.
Set
|
61. A hissing noise and a blast of foul smelling air. It continues in an endless torrent and the ground begins to rumble and feel strangely saggy beneath you, as if the world is just a giant balloon and you have unplugged it and allowed the air to leak out. Putting the stone back in place requires a Str check, but ends the rumbling and the plug the torrent of air.
| Mark Hoover 330 |
Double G, I hope 42-49 didn't offend you. I meant no disrespect, just trying to inject levity. Anyway, I apologize if I peeved you off.
62. Consult traps that are CR appropriate. Below the rock could be a single arrow fired at the lifter with +10 attack, a level-appropriate spell trap, or something worse
63. A string secured to the bottom of the rock, a pouch being suspended in the shaft below. Within the pouch could be food left to be secured, a lure for some underground creature to follow it up the shaft, or a small amount of level-appropriate treasure
64. A skeleton key
65. Random cold-blooded creature - scorpions, snakes, and other vermin qualify
66. The tiniest permanent Circle of Protection surrounding a rare, thimble sized artifact
67. A Diminutive sized sword is stuck in the bottom of the stone. Removing the sword from the stone is impossible unless the PC meets certain royal requirements as determined by the GM
68. Poison gas
69. An intelligent millipede-like vermin with frazzled hair and a scarf, asking you to put her roof back. If conversed with, she knows a secret about travel through a local labyrinth
70. An undetonated Alchemist's bomb
| Pizza Lord |
Double G, I hope 42-49 didn't offend you.
I got the jokes.
63. A string secured to the bottom of the rock, a pouch being suspended in the shaft below. Within the pouch could be food left to be secured ...
Roll on Goth Guru's Random Food table.
71. As 64, but it's a bloody skeleton key. Far less pleasant to use, stains clothes, fingers, and locks. When used, it bites the user's finger for 1 hit point of damage, through even thick gloves (metal gauntlets prevent this).
72. Nothing at first, then a drop of blood. While held by a sentient creature with Intelligence 3 or greater, this rock drips blood. It takes about 1 hour of holding to fill one pint (it can't be squeezed out faster; max. 2 pints/day). It's elf blood, so that's quality sh*t.
Aura: magic (necromancy)
73. One Red Paperclip. 1 cp in value... but can be traded for one Fish-shaped Pen... which can be traded for one Hand-sculpted Doorknob...
74. Goth Guru's sense of humor... it's small enough to fit under this rock. ;p
Its physical manifestation on the Prime Material Plane appears as a withered, shriveled old prune.
75. A small, pocket-sized spellbook. It has only 10 pages. Roll 1d10 to see how many are filled, then determine the spell's scribed within (max level 3).
| Goth Guru |
For 42 to 49, if you are actually trying to use this in game, it's a Bazooka Joe comic where he turns over a rock and the indicated person or thing appears. On the back is a one shot symbol of pain. Savvy adventurers will get used to only showing the back to foes.
76: A tiny music box. When you open it, it plays,"You drive us wild, we'll drive you crazy!", by KISS. It's very loud, on an endless loop, but you can stop it by closing the box.
You can be funny and still post playable content.
| Pizza Lord |
77. Tiny patch of violet fungus.
78. A tin locket, shaped like a heart on a stiff tin chain. Inside is nothing.
79. A cracked mossy disk ioun stone (+1 competence bonus on one Knowledge skill; 200 gp). In actuality, is also a hag's eye that allows a local powerful witch, hag, or coven (that isn't friendly) to see the user and nearby area. Attempts to identify the item must beat the check DC by 5 to notice this. True seeing will reveal the stone to appear as a yellowed eyeball.
80. Before moving the rock, PCs may make a DC 15 Perception or Survival check. If successful, they detect a low, ominous buzzing sound. Failing or ignoring this, and moving the rock, reveals small holes beneath the rock. This is an entrance to an underground wasp nest. Moving the rock disturbs it and causes a wasp swarm to form within 2 rounds. Even if the rock is replaced, they swarm from other holes in the area to attack nearby creatures.
81. A skeletal, severed hand (human). Nothing but bones, but the fingers are curled closed except the thumb and pointer finger, which is clearly indicating a direction.
82. A small hollow with a half-filled waterskin containing stale-tasting, but potable, water.
| Mark Hoover 330 |
84. Bits of charcoal and soot; stepping back you realize that this pile of rocks is outlined by a rough circle worn into the turf
85. A single bone tile, rectangular in shape with a serpentine red dragon painted on its face
86. A flattened rodent of some kind, along with two sticks with tool-marked angle cuts and bits of dried fruit
87. A pool of multicolored, shimmering water, barely one one hundredth of an ounce (a single unicorn tear preserved by magic for all time)
88. There is a brief flash of eldritch power after which red, sulfurous smoke begins to issue forth. From within the gathering cloud can be seen flickering red light and an intense heat can be felt. With an undercurrent of otherworldly screams of horror and pain beneath it, a booming voice calls out "WHO DARES SUMMON ME AFTER TEN THOUSAND YEARS?!?" Everyone roll a DC 27 Will save; this is a Fear effect
89. Mud; consult tables 16 A and 16 B for color and potential effects
90. A Tiny-sized black pudding Ooze
| Pizza Lord |
91. A diminutive pair of halflings. The rock turns out to be an equally-sized cloak of elvenkind that disguised them as a stone. If uncovered, one bravely steps forward to protect the other. Suddenly, there's a brilliant flash of light and all other creatures in the area are bombarded by a vision of a fiery eye flaring to life and gazing right at them.
The halfling are gone when it passes, but if the PCs linger in the area, a large force of orc, half-orcs, and trolls will soon overrun their location.
One of the halflings possesses a magical dagger and a magical ring in addition to the cloak, but none of these items resize if the PCs somehow get a hold of them.
92. A stained darkwood toothpick.
93. A glass eye (blue). It's dirty and should be cleaned first, but otherwise usable.
94. A silver tooth.
95. This stone was the target of a continual flame spell that triggered a wild magic surge. One side lights up, unfortunately, while exposed, the stone also emits a constant annoying squeak, like rolling chair or gurney with rusty wheels. While useful as a distraction, and interesting to roll like a ball, causing it to alternatively flare and squeal as it rolls along, it inevitably becomes unbearable to be around.
Its previous owner ultimately ended up plopping it flame side down into the ground to get some peace and ultimately decided not to bring it along when they left.
| Mark Hoover 330 |
I want #93 to have writing on the back of it, detailing the company that manufactured it and the serial number, so that the PCs can travel to the corporate office and scare an executive by smashing themselves in the head with a snow globe and then threatening to tell security that the executive started the assault.
Run boy, run.
| Mark Hoover 330 |
I don't get the reference. See if you get this one. Made by Eris Zona, serial number 666666.
Mine is from the Netflix adaptation of The Umbrella Academy, when #5, AKA The Boy, 'ports into the future and finds a glass eye under the rubble of the academy. In the background the song "Run Boy, Run" plays over the time travel montage.
Eris Zona... I'm guessing that's Arizona. I don't get the quad 6 reference tho.
| Pizza Lord |
99. The underside of the rock is scorched and blackened and the air smells acridly of teen spirit.
Knowledge (Nature) DC 15 to identify the scent of a grunge snake. (See 1001 Inconsequential Flora & Fauna #430).
| Pizza Lord |
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101. Fake gold piece (Appraise DC 15 if examined) with continual flame on it. The rock was concealing its light.
102. A stiff, crusty, 50-foot coil of hemp rope. Requiring 10 minutes of work bending and working with oil to become limber and loose enough to function normally.
103. A honeycomb wrapped in wax paper.
104. Covered (now uncovered) latrine.
105. A tiny pebble.
"That rock had a child..."
Anyone disturbing the pebble will be set upon by a flock of birds (preferably seagulls if appropriate to the area) who will peck their head until driven off.
"Stop it now!"
| Mark Hoover 330 |
107:Land mine that the rock was holding down the trigger. If the rock is carelessly lifted, it goes off doing 2D6 concussive damage and 2D6 shrapnel damage in a 20 foot radius.
If keeping with PF1 rules, what are the DCs for the Perception check to notice the trigger (beat this DC by 5 or more for some indication what the trap does) and the Disable Device to disarm the trap? This appears to be a mechanical trap which usually have DCs between 15-25.
| Pizza Lord |
108. Deceptive Landmine. As #107, but the actual DC to disarm is 5 higher than normal. Any check to disable it that succeeds against the apparent DC but doesn't surpass the higher DC disables the pressure release trigger of the landmine, but initiates a secondary, timed explosion that detonates 30 seconds later. A secret Perception check is made when the disabler triggers it to see if they notice and realize something is wrong (but not necessarily what, depending on the result).
| Goth Guru |
109:You have been transported to that inflatable planet. Everything looks like pool toys. Other longtime residents will try to get you to replug the hole. Good luck getting passage home.
110:Like a sphere of annihilation, but it's destroying air and thus creating suction. The chamber and the rock are somehow able to resist the artifact.
111:If the planet you are on has a molten core, this narrow tunnel is made of something immune to the heat and pressure.
| Pizza Lord |
112. A hole. Literally, an a-hole. It's the opposing analogue to the bag of devouring orifice, but this one expels gas generated from organic material consumed by the bag into other planes.
There is a cumulative 1% chance per minute that the area will fill with the equivalent of a stinking cloud effect (Ex; CL 3, DC 13).
This one was plugged with a rock by a passing creature. It cannot be moved, but can be damaged enough to destroy and seal it. It cannot otherwise be entered unless your name is Lemmiwinks (in which, a great adventure awaits).
113. As 111, but this hole is a straight shot through the planet and magically negates terminal velocity. Further, when a creature reaches the midway point, they are repelled away from the core with a specialized reverse gravity that continues their acceleration towards the opposite side's surface.
Unless the falling creature can slow itself by dragging and catching itself on the wall or using magic like levitate or feather fall, it risks shooting out from the earth and into orbit. Thankfully, there's a 50% chance the other end also has a rock covering it, which will stop the creature painfully if they smash into it.
| Pizza Lord |
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115. Is fake, rubber potato!
116. A small leather pouch containing a folded-up, crude map of the nearby surroundings.
117. A bloodstain on the underside of the rock. Was this used as a deadfall trap to catch small game... or as a weapon, possibly a muuuuuurder weapon?
118. A small stash of rum. Depending on the size of the rock and the space beneath, it could be anywhere from 1 to 4 bottles. The faintest scent of salt and sea lingers on them.
119. An old wooden spoon.
120. A split bag of rusty caltrops. Like normal caltrops, but if a creature is damaged by them, they also need a Fortitude save to avoid contracting tetanus or lockjaw. These weak, old caltrops are easily destroyed. Once one creature has stepped on and been damaged by them, they are suitably trampled, stomped down, or destroyed and can't be regathered or repaired.
121. An annoying, temporary curse. It's like one of those ancient, dreadful curses you always hear about, but not.
As bestow curse, but the choices are only: a –2 decrease to an ability score, a –1 to attack rolls, saves, ability and skill checks, or a 10% chance to take no action on a turn (90% chance to act normally).
Also, minorly annoying and pesky things occur that have no mechanical effect, like their quill tips breaking slightly more often, or flies or gnats buzzing around their ear, or they feel like they have to pee just as they lay down to sleep, but then don't have to pee when they get up.
This annoying curse can also be warded off for 1 minute by either rubbing a holy symbol or magic charm while saying a chant or rhyme or performing a relatively simple ritual to 'ward off the evil eye' or other such superstitious mumbo-jumbo. Either way, it is a full-round action that doesn't provoke attacks of opportunity (unless the actions of the ritual would, like dancing or hopping on one foot through a threatened space). It also just goes away after 1d4+1 weeks with no fanfare.
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122. A tiny, non-detectable dust or pollen particle.
The character who turned over the rock has a sudden vision that lasts no more than a second or so, but seems much longer. They feel constricting darkness, then a flood of air and freedom, possibly light or sunlight depending on the surroundings. A whole new world has opened up to their primitive senses as they feel a gentle brush of air uplifting their tiny body, floating quickly up in a swirl of other tiny dust particles. Their vision shows a giant visage as they float quickly towards the immense face, falling upwards towards the giant's nostril. The entrance looms, cavernous, dark, possibly hairy with long, tendril-like folicles. The massive giant seems unaware of your approach, studying a rock on the ground as you zoom closer and closer into one nostril as a sudden warm intake of air draws you into the moist cavernous depths of your new home.
--------------------------------------------
The character makes a Fortitude save or sneezes.
| VoodistMonk |
123. A silver mirror. The mirror is unblemished, perfectly clean, and both unbreakable as well as unmovable. If the rock is not replaced within 1 hour, it [that exact rock] reappears covering the mirror. Only direct divine intervention can cease or otherwise interupt this occurence. There is no history as to why, no Knowledge check, regardless of how high the result may be, uncovers any more information than what you see with your own two eyes before you.
| Goth Guru |
| 1 person marked this as a favorite. |
123. A silver mirror. The mirror is unblemished, perfectly clean, and both unbreakable as well as unmovable. If the rock is not replaced within 1 hour, it [that exact rock] reappears covering the mirror. Only direct divine intervention can cease or otherwise interrupt this occurrence. There is no history as to why, no Knowledge check, regardless of how high the result may be, uncovers any more information than what you see with your own two eyes before you.
If anyone or thing is forced to answer, they just send visions of a black door.
| Pizza Lord |
124. A dirty vial (potion of cure light wounds, CL 5). It is labeled and can be read if the dirt is wiped away. It has the foul-testing quirk. The user notices an unappetizing scent if opened but can force themselves to drink it. It functions as normal, but the imbiber requires a Fortitude save (DC 12) or be sickened for 2 rounds.
125. A black eyepatch with the stylized outline of a butterfly with its wings spread stitched in green silk.
126. A silver mirror with a bone frame that's been embellished with silver and lapis paint (10 gp). The back of the mirror reads 'Mirror of Gaze Reflection'. It bears a permanent magic aura (CL 10) that makes it detect as a wand of touch of idiocy (faint enchantment), which should raise a red flag. It is, in actuality, a non-magical mirror of gullible people finding.