
Zwordsman |
neat. It seems like thats probably a good method..
Seems like not much.
Though I'm not sure what book or when the class ctually is coming out. Assuming it is and wasn't scrapped. It was a bit confusing on how to build one. Their choices don't seem to offer paths in the playtest. I'm still curious to try more. adore the flavor.

Zwordsman |
ooh hell yea.
I'm really looking forward to it. I think the biggest sad bit for me during the playtest was the choices available. Temporal anomolies felt like they did too little for me.. or maybe not too litte. But felt like they were too unusable in many situations? So much was reaction based. As opposed to giving options? Though I liked Adv Prep-I just wish there was some kind of built in "use a paradox to get the item" even if it had some restriction; like pay for full level, or get up to 1/2 your level for the cost of a paradox. 'cause I've never been very flush with UPB/credits for using it
The variety of choice from the other two classes were a big draw mechanically so I'm excited tros ee what they'll have.

Dracomicron |

I’m sad I missed the playtest entirely, as our group shrank during the pandemic and we dropped Starfinder! (We are close to getting it back). I’m sad, totally would have made Joseph Jostar from JoJo’s if I had the chance!
“Your next line is. . . “
I mean, nothing stops you from continuing to use the Playtest rules in your home game. The only things you've missed out on are Society play with them, and giving feedback about Precogs by official means.

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VampByDay wrote:I mean, nothing stops you from continuing to use the Playtest rules in your home game. The only things you've missed out on are Society play with them, and giving feedback about Precogs by official means.I’m sad I missed the playtest entirely, as our group shrank during the pandemic and we dropped Starfinder! (We are close to getting it back). I’m sad, totally would have made Joseph Jostar from JoJo’s if I had the chance!
“Your next line is. . . “
I'm only in one home game . . . at level 17 . . . we have one session left. Thanks though, you are right.

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I'm only in one home game . . . at level 17 . . . we have one session left. Thanks though, you are right.
Don't let that stop you!! The beauty of the Precog is that they can appear anywhere, and more importantly anytime, by virtue of, you know, futzing around with the stream of time.
"Oh hey, I knew you were going to always having already been needing me, so I made sure to be here at the allotted hour."Even better - you can just replace an existing character, with a time-warped version of themselves! Jimmy Scales, vesk soldier, disappears in a puff of timey-wimey, and is replaced with Future Jimmy Scales, who has seen some s#+%, and is now a Precog!
"Yeah, I will give up on the whole 'guns and stabbing' thing after The Incident. No, I can't really tell you about it. You'll, uh...you'll know it when it happens. Anyways, I've swum backwards against the Tides of Time in order to help you with the battle ahead. Look, don't read too much into this, but...you're going to need it."

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VampByDay wrote:I'm only in one home game . . . at level 17 . . . we have one session left. Thanks though, you are right.Don't let that stop you!! The beauty of the Precog is that they can appear anywhere, and more importantly anytime, by virtue of, you know, futzing around with the stream of time.
"Oh hey, I knew you were going to always having already been needing me, so I made sure to be here at the allotted hour."Even better - you can just replace an existing character, with a time-warped version of themselves! Jimmy Scales, vesk soldier, disappears in a puff of timey-wimey, and is replaced with Future Jimmy Scales, who has seen some s#!@, and is now a Precog!
"Yeah, I will give up on the whole 'guns and stabbing' thing after The Incident. No, I can't really tell you about it. You'll, uh...you'll know it when it happens. Anyways, I've swum backwards against the Tides of Time in order to help you with the battle ahead. Look, don't read too much into this, but...you're going to need it."
But . . . I LIKE my Ryphorian Shadow Mystic with Medic archetype. Also he's been through the entire campaign so it would be . . . uh . . . unsatisfying to switch him out at the 11th hour. Plus he's the only healer/pilot/sniper in the group (yeah, my mystic is a bit weird.) Also, with medic archetype, he has often done this:
Solarian: Damn, I'm out of SP and into hit points.
Me: How much HP damage do you have?
Solarian: Like, 5
Me: *Rolling* Heal 80. Any excess gets carried over into SP
Solarian: LOOK WHO'S BACK IN THE FIGHT!

BigNorseWolf |
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I really hope that the final precog has healing.
"Don't worry, Obozaya, I just fastforwarded your torso to a time after you've been in the hospital for two weeks. You're welcome."
I think that's kind of eating the witchwarpers lunch.(and their mom didn't pack them cookies to start with) I can't see the difference between an alternate reality to pull things from and alternate futures to pull things from.
Damage prevention would be a thing
"Hey obozaya, your boots are untied" Bends down to tie boots, bullet goes whizzing through where their head was
but it doesn't matter if you know her livers going to take 3 weeks and 2 days to grow back.

Dracomicron |
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Dracomicron wrote:I really hope that the final precog has healing.
"Don't worry, Obozaya, I just fastforwarded your torso to a time after you've been in the hospital for two weeks. You're welcome."
I think that's kind of eating the witchwarpers lunch.(and their mom didn't pack them cookies to start with) I can't see the difference between an alternate reality to pull things from and alternate futures to pull things from.
Damage prevention would be a thing
"Hey obozaya, your boots are untied" Bends down to tie boots, bullet goes whizzing through where their head was
but it doesn't matter if you know her livers going to take 3 weeks and 2 days to grow back.
Quite frankly, Witchwarpers sucking is not the Precog's problem. Like, everybody is CURRENTLY eating the WWs' lunches. Making a new class worse than it thematically should be doesn't help.
I don't know why class healing is so rare as it is, when it's so easily available from items.

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I don't know why class healing is so rare as it is, when it's so easily available from items.
My pet theory (and I have NO evidence to back this up) goes back to healing and resource management.
Now that's been a deal since first edition, hit points were a resource, and thus anything to replenish that resource is also a resource. Now you need to balance this resource management well in order to make things both fun and exciting. You don't want Hitpoints to be a non-issue, because things aren't exciting. But by the same token, you don't want to have to sit and rest for a week after every single fight because that's no fun. The answer is to find something in the middle.
The first answer was from DnD 1st-3rd editions (as well as pathfinder 1e) was to make a character capable of healing hitpoints, but make it only somewhat effective, and have their heals be a limited resource. The only problem here is that someone has to play the healing class for the party to work, so a poorly balanced party gets no healing, where as a 5 man band with two good healers go back to the hitpoints isn't an issue thing.
The answer that DnD 4th ed did (along with Starfinder kinda sorta) is to have a set resource heal that anyone can do (healing surges in 4th ed, Stamina in Starfinder). That seems to work better, as things are still exciting during fights where healing tends to not happen (unless you are an envoy or Medic archetype) and then afterwords you can catch your breath and spend your own healing surges/Resolve points to regain Stamina. There's one class that can do actual hitpoint healing, but for most Starfinder fights it isn't required.
Those systems had their own holes, namely poorly balanced fights or fights where a few lucky crits happen, and so they kinda went back to the old style for 2e.
Anyway, just my two cents. I do think there should be another class that gets mystic cure, but I don't think it should be the precog. Maybe a psychic class that can take on other people's pain or something? Oh, actually, that'd be a good class. A Psychic. One of their build options (like how mechanics get prototype or drone or exocortex) is that they have to choose a psychic type. Like Pyrokenetics can turn any of their spell damage to fire, Telekenetics could do extra force damage, and psychovitae could give the psychic access to all the mystic cure and resurection spells.

BigNorseWolf |
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Quite frankly, Witchwarpers sucking is not the Precog's problem.
It's a matter of theme more than power. Which i think was the biggest problem with the playtest precog. It was run like a witchwarper on steroids. "I know the future, so there might be a fireball there...at some point? So I can cast fireball..."
That lets you cast everything really. The theme has to have some limits somewhere and things that might happen doesn't.

Dracomicron |
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Dracomicron wrote:Quite frankly, Witchwarpers sucking is not the Precog's problem.
It's a matter of theme more than power. Which i think was the biggest problem with the playtest precog. It was run like a witchwarper on steroids. "I know the future, so there might be a fireball there...at some point? So I can cast fireball..."
That lets you cast everything really. The theme has to have some limits somewhere and things that might happen doesn't.
I mean, I agree with you on the theme bit, but Precog healing is in-theme way more than a future fireball is. Healing happens naturally over time; if your thing is manipulating time, that should be a gimme. Think of it as Dr. Strange using the Time stone to accelerate healing (or I suppose turn back the clock to un-hurt stages). I didn't like the blasty spells in the list. It felt like they were just there to round out the list so they didn't have to make more thematic spells for the playtest.
Witchwarpers, on the other hand, have a great theme for fireballs. "In the universe that was consumed by the Elemental Plane of Fire, that area is incinerated!"

Zwordsman |
I do hope they have some sort of damage healing or mitigation effects.
but I also hope they have some unique or utility ones like that Shrink Object.
There is a thematics but I do think it needs a fair baseline for some details. I think having mystic being the only healer feels weird in some dichotomy stuff.
Techmancer and Witchwarper both have tech healing (mending and other lines).
I'd like the sort of echoing if Precogs and Mystics got some forms of healing. Even if different methodology. Could make it stamina only healing with no HP healing or various other details.
Something or other.

The Imperator |

Give them the paradox feature. Anchor abilities at appropriate levels (see soldier fighting style class graft), give them temporal anomalies at simlar levels that operative class grafts get tricks, and spellcasting if appropriate.
thisis for a PC, wanting to give them an archetype, not grafting onto a monster.

Garretmander |

Garretmander wrote:Give them the paradox feature. Anchor abilities at appropriate levels (see soldier fighting style class graft), give them temporal anomalies at simlar levels that operative class grafts get tricks, and spellcasting if appropriate.thisis for a PC, wanting to give them an archetype, not grafting onto a monster.
Yeah, I agree with the poster above. I believe the usual rules for archetypes apply for what they replace at _ level. Is there a specific level where there is confusion?