Secrets of Magic on Game Trade Mag #255


Pathfinder Second Edition General Discussion

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Pathfinder Rulebook Subscriber

So, today saw the release of Game Trade Magazine. It feautres a two page article by Logan Bonner on SoM. A friend of mine got access to it and mentioned these news:

• Magus will get Spellstrike and a new mechanic referred to as magical stance, a stance that adds damage all their attacks

• Summoner is mentioned as having the ability to share senses, quickly manifest and dismiss their eidolon

• a lot of new spells. There’s vague mentions of more cantrips, variable action spells, summon spells and 1e spells

• there’s a section on legendary loot. Mentions more magic weapons, runes and apex items. New categories of items seem to be fulu, paper talismans, grimoire spellbooks, magical tatoos and personalizable staves.

• spellhearts seem to be new items that attach to your gear to improve attacks, defense and grant extra spells

• the book of unlimited magic will use class archetypes. Flexible spellcaster is a class archetype that applies to prepared casters and when combined with Wizard could mimic 1e arcanist


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Very curious about magical stance, wonder if that has anything to do with spellstrike or a flat damage bonus? More cantrips is huge, I know it seems like a simple thing but this is the first confirmation of it. Hope for an aoe cantrip!! Magical tatoos being in this and the grand bazaar book is exciting, love tatoos. And class archetypes confirmed is also a big deal.

Thank you for sharing!


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Gaulin wrote:
More cantrips is huge, I know it seems like a simple thing but this is the first confirmation of it. Hope for an aoe cantrip!!

I'm hoping for a 'good' divine attack cantrip for those clerics of N gods. ;)


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graystone wrote:
Gaulin wrote:
More cantrips is huge, I know it seems like a simple thing but this is the first confirmation of it. Hope for an aoe cantrip!!
I'm hoping for a 'good' divine attack cantrip for those clerics of N gods. ;)

Totally. Divine list is in dire need of some good offensive cantrips.


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Good stuff for magus, spellhearts, and archetypes. Welp, I'm satisfied. Can't wait to get my hands on it!


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Some more little things about the article:

Plant eidolon confirmed!

A new category of spells based on contingency (awesome, so much awesome)

Casting options for channeling emotions to use magic, casting exclusively elemental spells (Whaaat), true names! Edit; not sure how I missed this, huge for me personally - tie gear directly to your soul?!

Many systems use class archetypes, not just flexible casting.

So excited. I'm sure we'll get even more at paizocon too. I am hyped!


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Magical Stance seems like a replacement for Arcane Strike, a thing we haven't had an analogue for in PF2 yet.

Having the damage floor of the magus propped up by something like this lets us reserve spellstrike for something more flashy.


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It is time at last for Class Archetypes to step out of the shadows and take their rightful place!


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Finally we see some Class Archetypes!


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I'm hoping they threw out that exploitable, shared hit point pool. We shall see when it comes out.


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Grimoire spellbooks are getting me excited. I'm hoping they're analogous to the special spellbooks from 1E that came with a prep ritual. It was a real neat feature that never got a ton of use, but it was a fun flavorful little thing that I think would be easily doable.


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Deriven Firelion wrote:
I'm hoping they threw out that exploitable, shared hit point pool. We shall see when it comes out.

Yeah, I'm most likely not playing it it t's still got that funky hp pool. It'd REALLY have to impress me with the rest of the class.


I do like being able to heal the Eidolon by healing the summoner, and making "resummoning a 0 HP Eidolon" basically cost healing though.

So you might do something like make sharing HP optional (maybe it requires a reaction or something.)


PossibleCabbage wrote:

I do like being able to heal the Eidolon by healing the summoner, and making "resummoning a 0 HP Eidolon" basically cost healing though.

So you might do something like make sharing HP optional (maybe it requires a reaction or something.)

It was an interesting idea, but having someone having Team A sitting a few rooms away reading a book and drinking cocoa while the Eidolon was standing in for the PC was... annoying. I'd rather have a reaction to take damage instead of the other instead of a true shared pool as it wouldn't be healing but mitigation.


I can't search other than being a cover story.

Gaulin wrote:

Some more little things about the article:

Plant eidolon confirmed!

A new category of spells based on contingency (awesome, so much awesome)

Casting options for channeling emotions to use magic, casting exclusively elemental spells (Whaaat), true names! Edit; not sure how I missed this, huge for me personally - tie gear directly to your soul?!

Many systems use class archetypes, not just flexible casting.

So excited. I'm sure we'll get even more at Paizocon too. I am hyped!

... true names look like returning elements from 1e.

Contingency spell may include making auto-fail, look at my backdoor thread in the rules category for why I'm saying this.

Plant eidolon for Leshy lover.


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I'm kinda curious about spell hearts. I know runes already handle physical attacks and ac/saves, so I wonder if it is just a new method, or if it affects something else. Maybe it boosts magic attack rolls?


I honestly hope they don't, but expect that they do.


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Gaulin wrote:
Plant eidolon confirmed!

All I ever wanted!! I'm going to need several moments.

Dark Archive

I’m wonder if Spellhearts will work like talismans but for spells. “Have a sword hit plus a low level shocking grasp!”

Personalised Staves are also exciting to hear about.


richienvh wrote:

• there’s a section on legendary loot. Mentions more magic weapons, runes and apex items. New categories of items seem to be fulu, paper talismans, grimoire spellbooks, magical tatoos and personalizable staves.

• spellhearts seem to be new items that attach to your gear to improve attacks, defense and grant extra spells

Welp. Guess I'll wait a bit before making more progress on my homebrew antiquarian. No need to reinvent those wheels when I can work on other stuff.

Old_Man_Robot wrote:
I’m wonder if Spellhearts will work like talismans but for spells. “Have a sword hit plus a low level shocking grasp!”

Possible. Also possibly like the Junction system in Final fantasy 8 that let you add some elemental aspect to you equipment and abilities.


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I’m still holding out hope this book has some non-caster Archetypes hiding in it. Fingers crossed for Gloomblade!


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i hope that Spellhearts will help out shields and make it so druids can use more then just a wooden shields hardness and hp as the only option.


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graystone wrote:
Deriven Firelion wrote:
I'm hoping they threw out that exploitable, shared hit point pool. We shall see when it comes out.
Yeah, I'm most likely not playing it it t's still got that funky hp pool. It'd REALLY have to impress me with the rest of the class.

And the disadvantage on AoE saves like gazes, auras, and the like.

And intelligent enemies going after the summoner knowing he has weaker defenses and AC.

The inferiority of the combination versus using an animal companion in terms of action economy and total shared hit points along with the weakened casting.

It is a lot of very exploitable mechanical issues with a shared hit point pool setting up for a very weak summoner class.


Lots of goodies here, can't wait for late July. This wait is driving me crazy !

I guess the Magical Stance is the new name of synthesis and will grant the effect and such on top of damage bonuses, or maybe it'll be separate feats we can take akin to monks, fighter etc with different stances.
Imagine one that let's you cast 1 action spells on attack of opportunity !


I wonder if those multi-turn spanning Final Fantasy style "summon super attack" spells sticked in the final draft...

And of course, some archetype that compensates spontaneous casters for the Neo-Vancian one the prepared casters seem to have.


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Lucas Yew wrote:
I wonder if those multi-turn spanning Final Fantasy style "summon super attack" spells sticked in the final draft...

Yeah, Incarnate spells were confirmed to be in the final version both in a Paizo blog a while ago and in this mag :)


I wonder how those may have changed, I kind of like the base of it but it could use some upgrades, like limited intelligence (adjusting to how ennemies have moved etc)


Kalaam wrote:
I wonder how those may have changed, I kind of like the base of it but it could use some upgrades, like limited intelligence (adjusting to how ennemies have moved etc)

...Maybe "non-ancestry creature as PC" rule too?


Do we have any idea what Magical Stances could be though ?
It increases damages, alright, but what else could it do ?


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Kalaam wrote:

Do we have any idea what Magical Stances could be though ?

It increases damages, alright, but what else could it do ?

From the sounds of it Magical Stance is just the Magus's Rage or Sneak Attack, the class's unique damage gimmick. Wouldn't be surprised if theres feats building off it.


Kalaam wrote:

Do we have any idea what Magical Stances could be though ?

It increases damages, alright, but what else could it do ?

Anything.

I just wonder what Paizo's chosen.
Splash damage w/ Strikes?
Persistent damage?
Conditions added on a crit? Or leaping electricity?
Shoves? (perhaps telekinetic in flavor)
Damage/retribution auras?
Life drain?

Pretty much anything an offensive spell can do (downgraded of course) could be attached, and since it's via a Stance, there's little worry about stacking (though they might get a multiple Stance ability late game).
This concept is exactly what I'd asked for. Now it's a matter at how well it's been executed.

There might even be better Stances via Focus Spells (much like a Monk's) for 1 minute buffs. Not sure how well they'll work with Spellstrike due to balance issues. PF2 avoids nova moments.


This makes me think Striking is going to become more rare, but more flashy/impactful. Magical Stance will provide a Magus round to round bonus damage with Striking Spell being an occasional impactful ability. Maybe tied behind Focus Points or some class based system?


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Pathfinder Roleplaying Game Superscriber

Here's a LINK to the magazine/article.

Small bit more info on Magus magical stance '...can parlay the power of their spells into a magical fighting stance that adds magical damage to
all their attacks.' Sounds like it will just be a flat damage boost with an attached magical/energy modifier but we'll see.


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Yeah, Spellstrike will likely feel like a Finisher, especially when used with a spell slot. The "this thing needs to die now" button.

Maybe the stance will also change how your Spellstrike works, random example:

Magical Wave Stance.

Your first Strike each round deals Splash Damage equal to your number of weapon damage dice, this damage can be of any type your weapon deals (including elemental property runes or temporary effects).
When using Spellstrike in this stance, spells that could target several creatures or an area can create either a 15ft cone or a a 5ft burst from the target of your strike, a Basic Reflex save based on your Spell DC. The primary target takes a -2 penalty to this save.

That's just an idea, but if we have stuff like that it could lead to some very fun builds that are either focused on a specific type of spells, or having multiple stances for multiple situations.


Like Angel eidolon, we need to have fiend eidolon!


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I prefer a friend eidolon !


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Pathfinder Lost Omens, Rulebook Subscriber

The way they're talking about the Contingency Spells, makes it seem like they basically revamped the spell so that rather than loading different spells into it, each contingency-variant is more specific in effect.

As for the Magus, my guess is its a system to load spells, but decide what strike you let loose on, basically a caster-flavored panache system with the actual strike part of spell strike as the finisher. After reading it, I'd say its still up in the air as to whether Spellstrike is on a focus system or not.

Its also possible the two mechanics are completely unrelated-- you can enter magical stance for flat damage buffs as one mechanic, and spellstrike as another.


It's true that they mentionned magical stance, singular.
Maybe loading the spell is it and it's like a Rage/Panache that gives you a damage buff and you put an end to it with the Spellstrike.

Though during playtest I recall it being said they didn't want the Magus to keep the spell "loaded" for very long. Stances can last an entire fight (though this might just be a word choice and it isn't an actual "stance") so I think the two might be separate (but not unrelated as per my suggestion).

Anyhow, 2 and half-ish months to wait. That's going to be hard x)


Well it was said that the spellstrike needs to recharge, so being used during the stance and the stance ends when used so you have to use it again would be a way to "recharge" it.

Dark Archive

"...tying your gear directly to your soul..." = similar to Occultist implements maybe?


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Pathfinder Adventure Path Subscriber

I can't believe we are not talking about how awesome this is:

the article wrote:
The book kicks off with essays written by spellcasters from the setting of Golarion to let you better understand what a spellcasting character knows about how magic works.

Liberty's Edge

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Still not teasing the Black Blade yet? *grumbles*


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Pathfinder Lost Omens, Rulebook Subscriber
Unicore wrote:
I can't believe we are not talking about how awesome this is:
the article wrote:
The book kicks off with essays written by spellcasters from the setting of Golarion to let you better understand what a spellcasting character knows about how magic works.

They mentioned it would have something like that before, but I'm privately stoked for it, magic systems are my favorite kind of worldbuilding, so I'm kind of buzzed off it in the back of my head. Isn't too important for my playgroup though, since my home setting handles all that differently. Its going to be pleasure reading for me, unless it turns out to fit anyway or is so good I adopt it, which is unlikely, since I try to differentiate my worldbuilding as much as possible while still adhering to all the game rules.


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That's indeed something I'm pretty hyped about, though this is more personnal. Unless I find a group whose a bit more lore/roleplay heavy. That'd be nice to talk and theorize about the nature of a curse we're analyzing with other spellcasters in the group for example.


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Pathfinder Adventure Path Subscriber
Kalaam wrote:
That's indeed something I'm pretty hyped about, though this is more personnal. Unless I find a group whose a bit more lore/roleplay heavy. That'd be nice to talk and theorize about the nature of a curse we're analyzing with other spellcasters in the group for example.

I just love the idea of getting to see the theoretical musings of characters trying to understand and define the mechanical limits of magic in world. I think this book is going to deliver a lot of material to help GMs imagine the world they are running in unique ways. I think it will even help GMs world building completely outside of Golarion.


Yeah exactly. I am very tempted to buy the hardcover of the book. Not sure if I'll wait for the translated version or not though.


Also, can we talk about Kyra seemingly taking a Magus dedication ? That's epic !

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
BluLion wrote:
I'm kinda curious about spell hearts. I know runes already handle physical attacks and ac/saves, so I wonder if it is just a new method, or if it affects something else. Maybe it boosts magic attack rolls?

Mark confirmed that they are not. Nothing in this book changes the math of the game, so no bonus to spell attacks.

Unicore wrote:
I can't believe we are not talking about how awesome this is:
the article wrote:
The book kicks off with essays written by spellcasters from the setting of Golarion to let you better understand what a spellcasting character knows about how magic works.

I REALLY LIKE that these are "in-character" treatises about magic. I can wait to read them and see how they fit with the rules, or how wrong some will be in their interpretations. (Probably not much, but I wouldn't be surprised if there are one or two details in some that contradict another treatise, even if both make sense as interpretations...)


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Pathfinder Lost Omens, Rulebook Subscriber
Elfteiroh wrote:
BluLion wrote:
I'm kinda curious about spell hearts. I know runes already handle physical attacks and ac/saves, so I wonder if it is just a new method, or if it affects something else. Maybe it boosts magic attack rolls?

Mark confirmed that they are not. Nothing in this book changes the math of the game, so no bonus to spell attacks.

Unicore wrote:
I can't believe we are not talking about how awesome this is:
the article wrote:
The book kicks off with essays written by spellcasters from the setting of Golarion to let you better understand what a spellcasting character knows about how magic works.
I REALLY LIKE that these are "in-character" treatises about magic. I can wait to read them and see how they fit with the rules, or how wrong some will be in their interpretations. (Probably not much, but I wouldn't be surprised if there are one or two details in some that contradict another treatise, even if both make sense as interpretations...)

I believe you, but where did Mark mention that? i like to keep track of where things were said.


Themetricsystem wrote:
Still not teasing the Black Blade yet? *grumbles*

Maybe that's what tieing an item to your soul means?

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