
avr |
1 person marked this as a favorite. |

No idea about your anime, but if kobolds are your sworn enemy you want a means of dealing with traps, survivability against many weak attacks including fire, and preferably some area or multiple target damage.
So; trapfinding, decent AC, fire resistance and either a lot of attacks or an area attack. A seeker oracle (flame mystery) might fit.

VoodistMonk |
1 person marked this as a favorite. |

Are to trying to kill Kobolds, or make a Killer Kobold?
If you want a badass Kobold, be a Kobold, worship Sarenae...
Dawnflower Dervish-Swarm Fighter 2/
Vexing Dodger UnRogue 5/
Dawnflower Dervish-Swarm Fighter X...
FCB goes to Fighter, obviously.
At 20:
BAB +18
Base saves +10/+9/+8 (w/ Iron Will)
FCB +7 DMG against an opponent he is flanking or an opponent that is denied its Dexterity bonus to AC.
Athletic Prowess +7 Arcobatics & Climb
Underfoot Agility +1 Acrobatics & Climb
Kobold
... Day Raider
... Shoulder to Shoulder
FCB:
Fighter Add +1/2 to damage rolls the fighter makes with weapon attacks against an opponent he is flanking or an opponent that is denied its Dexterity bonus to AC.
Swarm Fighter
1. Athletic Prowess
1(class): Mobility
1(level): Combat Reflexes
2. Safety in Numbers
2(class): Precise Strike
Vexing Dodger UnRogue
3. Finesse Training
3. Sneak Attack 1D6
3. Limb Climber
3(class): Weapon Finesse
3(level): TWF
4. Evasion
4(class): Improved Dirty Trick
5. Finesse Training
5. Sneak Attack 2D6
5. Underfoot Agility +1
5(level): Double Slice
6. Debilitating Injury
6. Rogue Talent
... Weapon Training (Weapon Focus Kukri)
6. Underfoot Trickster
7. Rogue's Edge
... Climb
7. Sneak Attack 3D6
7(level): Iron Will
Swarm Fighter
8. Burst of Speed
9(class): Imp. TWF
9(level): Dirty Fighting
10. Share Space
11(class): Distracting Charge
11(level): Quick Dirty Trick
12. Desert Stride
13(class): Greater Weapon Focus Kukri
13(level): Two-Weapon Rend
14. Strike the Underbelly
15(class): Coordinated Charge
15(level): Greater Dirty Trick
16. Rapid Attack
17(class): Dirty Trick Master
17(level):
18. Always Underfoot
18(class): Step Up
19(class): teamwork feat
19(level):
20. Lightning Strike

VoodistMonk |
3 people marked this as a favorite. |

If you are trying to kill Kobolds... FULL STOP... you're a monster, they're so little and weak!
Anyways, Tyrant Totem Barbarians can litetally eat them. As can Gingerbread Witches. As if that's not terrifying.
Any Grapple build can tie their little Kobold spinal cords into knots.
I imagine a Trox has to be about the scariest thing ever to a Kobold, unless MAYBE a Snowstrider Tail Terror Kobold. Trox are so big and... Grapp-ly... borrowing past all them carefully laid traps... ick.
12th level Trox Invulnerable Rager Barbarian with the Tyrant Totem Rage Powers... nom-nom-nom yummy little Kobolds. Only Kobold that stands a chance against such a beast is a certain Sarenae-worshipping Vexing Swarmer...

VoodistMonk |
2 people marked this as a favorite. |

This can be equally good or bad... it's just an excuse to play with the Merciless Magic and Merciless Precision feats available to Kobolds... hold no mercy, they be but Kobolds...
Kobold
+2 DEX, -4 STR, -2 CON
+1AC, +1ATK, -1CMB/CMD, +4 Stealth
+1 natural armor
+2 Craft (trapfinding), +2 Perception, +2 Profession (miner)
*Day Raider
20pt Buy...
Starting Stats w/racials:
8,15,12,13,12,14
UC Scout Rogue
1. Finesse Training
1. Sneak Attack 1D6
1. Trapfinding
1. Feat:
2. Evasion
2. Rogue Talent:
3. Finesse Training
3. Sneak Attack 2D6
3. Danger Sense +1
3. Feat:
4. Stat Bump: DEX +1 (=16)
4. Scout's Charge
4. Debilitating Injury
4. Rogue Talent:
Eldritch Scrapper Sorcerer
(5)1. Cantrips
(5)1. Spellcasting
(5)1. Eschew Materials
(5)1. Martial Flexibility
(5)1. Feat:
(6)2...
(7)3. Bloodline Power
(7)3. Bloodline Spell
(7)3. Feat:
(8)4. Stat Bump: CHA+1 (=15)
Arcane Trickster
(9)1. Ranged Lederdemain
(9)1. Feat:
(10)2. Sneak Attack 3D6
(11)3. Impromptu Sneak Attack 1/day
(11)3. Feat:
(12)4. Stat Bump: CHA+1 (=16)
(12)4. Sneak Attack 4D6
(13)5. Tricky Spells 3/day
(13)5. Feat:
(14)6. Sneak Attack 5D6
(15)7. Impromptu Sneak Attack 2/day
(15)7. Tricky Spells 4/day
(15)7. Feat:
(16)8. Stat Bump: CHA+1 (=17)
(16)8. Sneak Attack 6D6
(17)9. Invisible Thief
(17)9. Tricky Spells 5/day
(17)9. Feat:
(18)10. Surprise Spells
(18)10. Sneak Attack 7D6
You can go back to UC Scout Rogue or Eldritch Scrapper Sorcerer... doesn't matter except for traits you might want.
I chose the Kobold just for example... and it's easy to get a jump on the sneaky spell stuffs early if you want to take the 1/day Silent Spell alternative racial feature of the Kobold...

Mudfoot |
1 person marked this as a favorite. |

If you want to kill kobolds, you can do a lot worse than an Urban Ranger with FE: Kobold. UR gives you Trapfinding and Disable Device as a class skill; you'll need them. The other (community-based) UR abilities are all junk; you might ask your GM to replace that with a generic kobold community thing, or just restore the Favoured Terrain.

Dwarftr |
1 person marked this as a favorite. |
Well, "Goblin Slayer" was a human..... so start there!! Haha, but seriously.
Lets look at this, The main character was a human with an intense hatred for goblins. He was a farmer as a child until goblins attacked and killed his sister and everyone else in the village. Easy, input kobold in place of goblin..... backstory complete.
In the show, he wore what looked like heavy armor/plate-ish armor. Used a shield and sword and could use many types of weapons. That seems very fighter to me.
Doesnt mean it was heavy armor, and in the show they made a point of saying it was light and mobile, also used stuff to mask the scents of it all, and had vast knowledge of tactics and habits of goblins, was a great tracker and knew how to avoid their traps. That seems very ranger to me.
And on top of that, he would/could use magic scrolls. Was by no means a caster... at all. But could use "use magic device" to active scrolls and such....
So what we are looking at is a fighter with ranger skills, a ranger with fighter skills, a multi-class of the two, a geshalt and a way to get UMD as a class skill. Just remember in the anime he would battle not only goblins, but upgraded versions (so we can say hobgoblins, ogres, giants, etc) so by all means he was not a wimp.
Depending on what level you are starting out as is very important to know. Cause if you wanna start at lvl 1..... you will have to decide from there how to start his career.

Mysterious Stranger |
1 person marked this as a favorite. |

If you want to create a character that specializes in killing a particular creature Ranger is usually a good starting point. Favored Enemy give a bonus to hit and damage, as well as things like perception and sense motive vs the creature. If the creature in question also typically inhabits a particular terrain favored terrain will also give you bonuses.
Instead of an urban ranger I would suggest a trapper instead. Not only can you handle the traps of the kobold you can turn the tables on them and set traps for them.

Artofregicide |
1 person marked this as a favorite. |

Are you ACTUALLY designing a Kobold hunter?
Monster, murderhobo, bad...?
Why?
They be pathetic, why focus on then? Ever...
A medium sized Ranger with chichken-lizard Favored Enemy...
A Trox Barbarian with the Tyrant Totem?
Kobolds are disgusting easy to kill... why so angry?
It's based on a "very special" anime/manga I do not suggest looking up. GS begins with completely needless, gratuitous sexual violence and sort of continues downhill from there.
I'd probably just kick the player out of my group if they came to me with this idea.

![]() |
3 people marked this as a favorite. |

Goblin Slayer is very edgy in actual sense of the word (aka as in trying to be dark and shocking), considering that its basically just harem action fantasy series themed around D&D party <_<
Like the dark stuff is there just for sake of being shocking and violent when rest of tone of it is inconsistent with that. I think Berserk is actually more dark than Goblin Slayer because GS' darkness is more immature surface level stuff. Both have sexual violence and gore, but they handle it completely differently.
Anyhoo on sidenote, there is one reason why the "exactly as goblin slayer, but put kobold there instead" doesn't work as well: Kobolds don't really do raids same way as goblins do. Like yeah, if dragon tells them to, they might do it, but they in 1e have sensitivity to light and even if they attacked during night, kobolds practice guerilla warfare rather than zerg rush in open space raids.
Danger of kobolds is in the caves and traps and ambushes they build, so they are more danger to miners and such than villagers on average.

Today is a good day to... halp |

Hmm, mebbe ya can have the "Green Moon" of your campaign setting create an alternate aberrant race that appear superficially similar to kobolds in appearance but are actual genetically engineered daemonic-like creations that do nothing but expand and spread misery in their wake.
Perhaps they "reproduce" like Xenomorphs or something. Then, here's the kicker- actual true kobolds and these fakes ones do not get along well- or they get along as well as Pod-people/Rage type zombies do with ordinary humans... which is to say, they don't. ;)
That way, actual kobolds have a reason to fight the fake ones- 'cause there's always that one player who'd insist on playing a kobold in such a game. ;p
PS. if ya really wanted to be sneaky about it, it doesn't hafta be only goblins or kobolds that get this sorta treatment- any playable race might be fair game for this sorta treatment... imagine this applying to kenders, deep gnomes, or tengu- as an example.

Tarik Blackhands |
1 person marked this as a favorite. |
Goblin Slayer is very edgy in actual sense of the word (aka as in trying to be dark and shocking), considering that its basically just harem action fantasy series themed around D&D party <_<
Like the dark stuff is there just for sake of being shocking and violent when rest of tone of it is inconsistent with that. I think Berserk is actually more dark than Goblin Slayer because GS' darkness is more immature surface level stuff. Both have sexual violence and gore, but they handle it completely differently.
Anyhoo on sidenote, there is one reason why the "exactly as goblin slayer, but put kobold there instead" doesn't work as well: Kobolds don't really do raids same way as goblins do. Like yeah, if dragon tells them to, they might do it, but they in 1e have sensitivity to light and even if they attacked during night, kobolds practice guerilla warfare rather than zerg rush in open space raids.
Danger of kobolds is in the caves and traps and ambushes they build, so they are more danger to miners and such than villagers on average.
Found the person actually familiar with GS and Berserk.
To build off though, exploiting the dragon connection's probably the best way to scale the character to playable high levels. A straight class ranger's probably the easiest way to handle "really hates kobolds and is good at killing them" but that still leaves you with a pile of favored enemies and other such things lying around. Scaling up to dragons is a fairly natural progression (after all what's a dragon but a very big, winged, and *element* breathing kobold) and it's basically contractually obligated a GM use at least one dragon as an adversary somewhere.

Artofregicide |
1 person marked this as a favorite. |

CorvusMask wrote:Good StuffFound the person actually familiar with GS and Berserk.
Unfortunately, you are incorrect. Probably wildly incorrect, but I'll speak for myself.
Also, thanks to the person who suggested GS to me because I said "I don't like manga" and not say FMA or something.
PS: Intimately familiar with GS isn't something to brag about...

![]() |
1 person marked this as a favorite. |

Perhaps they meant someone familiar with both of them? I do hear lot of people compare Berserk and Goblin Slayer to each other(dark violent series starring disturbed loner fighting x), but its on pretty surface level usually. Like no mention of how haunting Berserk really is or how tonally inconsistent GS' fantasy romp nature is.
Full Metal Alchemist is much better "introduce someone new to action adventure manga" yeah.
(on complete sidenote, I wouldn't call myself intimately familiar with GS, but I do realize I wasn't being referred there xD As part of my manga hobby, I do tend to read any manga at least 20 chapters in so I can analyze them. I read GS to the copyright-free-beholder aka "monster that must not be named" chapter)