| Hadrick |
So my question is as follows, The requirements for Whirlwind Stance state
"Requirements You are wielding your staff, which must have the parry trait."
In the case of Staff Acrobat your "staff" is: Staff, bo staff, halfling sling staff, or any weapon in the spear or polearm group. So is the Bo Staff the only qualifying weapon for Whirlwind Stance, since you "staff" requires the parry trait? If so, doesn't this seem a little weird that an entire archetype about using your "staff" has a feat limited to a single weapon?
| Gortle |
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Revisiting as Crunch McDabbles reminded me about Staff Acrobat.
It is no longer just one weapon. The Staff Acrobat has a special definition for staff.
one of the following weapons: staff, bo staff, halfling sling staff, or any weapon in the spear or polearm group (referred to in this archetype as “your staff”)
So for Whirlwind Stance it also has to have the parry trait. Which is really limiting. So the list has changed and is now Bo Staff, Three Peaked Tree (a firearm/spear), War Lance.
Yeah, thats an odd set.
| HumbleGamer |
Yes, you have to use the Bo staff to make use of the whirlwind stance.
It was kinda odd since the release, as any other stance/feat tends to be lik " You gain +1 circ AC, or +2 circ AC if your weapon has the parry trait".
Anyway, the Bo staff was already the best one you could get ( the only downside is that it can't benefit from a keen rune, if you want to rely on crits).
| HumbleGamer |
HumbleGamer wrote:Yes, you have to use the Bo staff to make use of the whirlwind stance.Er no. Did you mistype or not read what I said?
Didn't read all replies.
Since the archetype came out with EC players were forced to play Bo staff.
Have to admit war lance is a real alternative to the Bo staff, while the other you listed ( assuming you can benefit from the party trait with the ranged version, which I am not quite sure about it) are unfortunately not a real one, but rather a possibility ( meaning that you, assuming the parry trait on the ranged version works that way, could consider them, but won't probably get them because they are not even competitive).
But having 100% extra choices ( we moved from 1 to 2 ) after nearly 2 years is definitely good.
It's uncommon so it may take a few levels ( and DM permission) to get one, though.
| HumbleGamer |
Whenever a Magus with the Twisting Tree hybrid study wields a simple staff in two hands, it gains the parry trait. So I guess certain Magi can use Whirlwind Stance.
Indded, though while using the staff in two hands would give it parry and reach, its damage would be 1d4.
Compared to a 1d8 damage weapon with either reach and parry ( even trading the possibility to cast spell from the staff ), feels quite bad.
| Gortle |
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Ventnor wrote:Whenever a Magus with the Twisting Tree hybrid study wields a simple staff in two hands, it gains the parry trait. So I guess certain Magi can use Whirlwind Stance.Indded, though while using the staff in two hands would give it parry and reach, its damage would be 1d4.
Compared to a 1d8 damage weapon with either reach and parry ( even trading the possibility to cast spell from the staff ), feels quite bad.
Yes but two handed it is d8 reach/trip/parry. You are a Magus so its a focus for your spells - so the hand use is OK. Then you have a stance for an ongoing +2 Circumstance bonus to AC. That is pretty reasonable.
| HumbleGamer |
HumbleGamer wrote:Yes but two handed it is d8 reach/trip/parry. You are a Magus so its a focus for your spells - so the hand use is OK. Then you have a stance for an ongoing +2 Circumstance bonus to AC. That is pretty reasonable.Ventnor wrote:Whenever a Magus with the Twisting Tree hybrid study wields a simple staff in two hands, it gains the parry trait. So I guess certain Magi can use Whirlwind Stance.Indded, though while using the staff in two hands would give it parry and reach, its damage would be 1d4.
Compared to a 1d8 damage weapon with either reach and parry ( even trading the possibility to cast spell from the staff ), feels quite bad.
Oh right, I forgot the two handed trait.
Then it would be just trading:
- 1/2/3 damage ( depends the magus level )
- The ability to switch grip as a free action once per round
- any other arcane cascade related feats
for
- + 2AC
Indeed a good alternative ( my doubts were all towards the 1d4, having forgotten the two-handed trait ).
| YuriP |
Three Peaked Tree is a fun weapon to use with Staff Acrobat and IMO fulfills well the circus thematic of the Archetype.
Some feats becomes very curious and interesting. A player can turn an opponent flat-footed at range shooting or throwing. Whirlwind Stance +2 circumstance bonus is very interesting specially for a 2H weapon.
| Ventnor |
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Three Peaked Tree is a fun weapon to use with Staff Acrobat and IMO fulfills well the circus thematic of the Archetype.
Some feats becomes very curious and interesting. A player can turn an opponent flat-footed at range shooting or throwing. Whirlwind Stance +2 circumstance bonus is very interesting specially for a 2H weapon.
"Alright, Elfy McGunhaver. It's your turn now. What do you do?"
"I use my first action to throw my gun at the dragon!"
| aobst128 |
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I don't think the combination weapons would work. The three peaked tree is only a spear while in melee mode and lacks the parry trait and while it's in firearm mode, it has the party trait but is not a spear. You can't have both requirements simultaneously because of the differences in modes. Same story with the fire lance.
| YuriP |
No problem. So just need to keep it in Melee mode and just shot in melee without exit the melee mode: "if your last action was a successful melee Strike against a foe using a combination weapon, you can make a firearm Strike with the combination weapon against that foe without fully switching to the firearm usage, firing the firearm just as you hit with the melee attack". Also have Critical Fusion to improve the damage a little. So it's still fun!
I also didn't notice that it also have Tethered trait so at range it's useful even without returning rune. But I don't know if thrown and take it back using chains or rune didn't break the instance. Yet is possible to come back to stance again using 1-action.
| aobst128 |
No problem. So just need to keep it in Melee mode and just shot in melee without exit the melee mode: "if your last action was a successful melee Strike against a foe using a combination weapon, you can make a firearm Strike with the combination weapon against that foe without fully switching to the firearm usage, firing the firearm just as you hit with the melee attack". Also have Critical Fusion to improve the damage a little. So it's still fun!
I also didn't notice that it also have Tethered trait so at range it's useful even without returning rune. But I don't know if thrown and take it back using chains or rune didn't break the instance. Yet is possible to come back to stance again using 1-action.
You still don't have access to the parry trait for the requirement that way.
| aobst128 |
That's true. So three peaked tree cannot be used to enter in stance. So it can never be used to enter in stance since the beginning.
Yeah. Just the bo staff and war lance looks like. It probably wouldn't be too big of an ask for a gm to allow it to work for the three peaked tree. Combination weapons need all the help they can get.
| Gortle |
Curious if you read it in this online source Three Peaked Tree does get parry. I presume Nethys is right Three Peaked Tree. It is odd that Paizo have made this distinction with combination weapon traits. They do the opposite with combination weapon runes.
| graystone |
Nethys as a web site has been so erratic and unavailable for me, that I use https://pf2easy.com/ a lot.
Yeah, it used to be fine with the occasional slow page load but ever since they 'upgraded' the search I get error pages [I'd never gotten them before] and never loading pages on a daily basis now.