| BPMasher |
I thought about fitting a Star Wars game into the Pact Worlds. Something like a Hidden Force campaign, where most folks are completely oblivious to the fact that the Force... " is what gives a Jedi his power. It is an energy field created by all living things. It surrounds us and penetrates us; it binds the galaxy together.” - Obi Wan Kenobi
Corpse Fleet could be influenced by a Dark Side Lord, bone troopers would work in conjunction with stormtroopers, and they would have multiple schools situated in far away systems to train Sith Force users.
Starfinder Society can be just what it is, a platform for eager adventurers and troubleshooters for the Pact Worlds.
All the cults revolve around trying to cultivate the Dark Side of the Force. Some cultists succeed, and become leaders within their organizations.
Magic Users can be as is, conjuring up different powers with the Force.
During a game, good characters and neutral characters (alignments) can use the Force with points they get for making moral choices and helping out people in need. The Light Side will note every helpful action towards the needy and weak, and will reward those characters. Force points can be used to alter die rolls (rerolling) or to perform miracular skill tests by allowing a character to take 10 or 20 in a serious situation.
That's all I dreamed up in a flash of inspiration.
(On to see whether I can get Imperial Assault bargain somewhere.)