Sacred Weapon and Size increases


Rules Questions


Can someone please check my work for the damage die for sacred weapon with size increases

Medium - Large - Huge - Gargantuan - Colossal

Level 1-4 = 1D6/1D8/1D10/2D6/2D8
Level 5-9 = 1D8/2D6/3D6/4D6/6D6
Level 10-14 = 1D10/2D8/3D8/4D8/6D8
Level 15-19 = 2D6/3D6/4D6/6D6/8D6
Level 20 = 2D8/3D8/4D8/6D8/8D8

I think these are right


You numbers look right.

There is a master table for this, but it's hard to find.

Go To FAQs, Core Rulebook, Combat, or just Click on this link.


Minigiant wrote:

Medium - Large - Huge - Gargantuan - Colossal

Level 1-4 = 1D6/1D8/1D10/2D6/2D8/3d6/4d6
Level 5-9 = 1D8/2D6/3D6/4D6/6D6
Level 10-14 = 1D10/2D8/3D8/4D8/6D8
Level 15-19 = 2D6/3D6/4D6/6D6/8D6
Level 20 = 2D8/3D8/4D8/6D8/8D8

My quick reference is that when you increase by 2 sizes you double your damage (the conversions from 1d8 and 1d10 aren't perfect).

So aside from the top row I think you got it.

Dark Archive

MrCharisma wrote:
Minigiant wrote:

Medium - Large - Huge - Gargantuan - Colossal

Level 1-4 = 1D6/1D8/1D10/2D6/2D8/3d6/4d6
Level 5-9 = 1D8/2D6/3D6/4D6/6D6
Level 10-14 = 1D10/2D8/3D8/4D8/6D8
Level 15-19 = 2D6/3D6/4D6/6D6/8D6
Level 20 = 2D8/3D8/4D8/6D8/8D8

My quick reference is that when you increase by 2 sizes you double your damage (the conversions from 1d8 and 1d10 aren't perfect).

So aside from the top row I think you got it.

yeah 1d8 becomes 2d6 when embiggened


It’s pretty rare for a warpriest player to get over large size though.


Melkiador wrote:
It’s pretty rare for a warpriest player to get over large size though.

I believe the OP is considering a Druid/Warpriest Druidzilla build. With 4 levels in Druid and the Shaping Focus Feat, he'll get to Size Huge, and with the Strong Jaw Spell, there's a Virtual Size increase of another 2 spots.

Sovereign Court

I thought virtual size increases didn't work for Sacred Weapon last time I checked? Maybe that was just PFS or my local GMs, though.


Firebug wrote:
I thought virtual size increases didn't work for Sacred Weapon last time I checked? Maybe that was just PFS or my local GMs, though.

Size increases on weapons don't work for Sacred Weapon Damage. Size increases on Warpriests work just fine, whether virtual or actual.

Warpriest, Sacred Weapon wrote:
The damage for Medium warpriests is listed on Table 1–14; see the table below for Small and Large warpriests.

Strong Jaw is affects the creature, as a whole, not the natural weapons per se.

Strong Jaw wrote:
Each natural attack that creature makes deals damage as if the creature were two sizes larger than it actually is.

There' no RAW I know of that keeps a Warpriest from benefitting from Strong Jaw. And believe me, people have looked for it!


MrCharisma wrote:
Level 1-4 = 1D6/1D8/ 1D10/ 2D6/ 2D8/ 3d6/4d6

Hey look at that. If you put the "ooc" text outside the "slash" then the slash is dimmed, but if you put the "slash" outside the "ooc" you get a black slash across grey text.

Irrelevant editing tangent:
Dimmed text with dimmed slash

Dimmed text with dark slash

What happens when we go {s}{ooc}TEXT{/s}{/ooc} (neither is fully on the outside ...)?

S first then OOC

OOC first then S

So it looks like the preference is based on how you start the string, not how you end it.

Sorry I just noticed that my lazy editing from the above post had interesting results and thought I'd check it out =P


How would 2D10 go?

Looking into Sacred Fist and it uses Monk damage instead. Level 20 goes:

2D10/4D8/....


Minigiant wrote:
How would 2D10 go?

Have you not looked at the FAQ Scott linked? "2d10 increases to 4d8 and decreases to 2d8, regardless of the initial size, and so on for higher numbers of d10"

Firebug wrote:
I thought virtual size increases didn't work for Sacred Weapon last time I checked?

Virtual size increases for weapon's don't affect Sacred Weapon, that much is true. Virtual size increases to natural attacks are a bit of a weird case, because the rules don't clearly seperate between natural weapons and natural attacks. Technically, a natural weapon is body part capable of attacking with (without unarmed strikes), and a natural attack is an attack made with a natural weapon. The attack rules say "If your attack succeeds, you deal damage. The type of weapon used determines the amount of damage you deal." (CRB pg. 179) By all rights, things like Strong Jaw and Improved Natural Attack should increase the damage dealt by the natural weapon, as that would make it akin to how such effects affecting manufactured weapons work. However, the distinction between natural weapons and natural attacks was not understood by some Paizo writer(s), and as a result, (some of) these rule options say they increase the damage of natural attacks.

Normally, Sacred Weapon replaces the weapon damage with something different; everything affecting the weapon get's ignored. But because of the unusual wording, Strong Jaw alters the attack rather than weapon. Now, both abilities (Sacred Weapon and Strong Jaw) change the attack, but since we have to decide before making the attack roll to use Sacred Weapon or not ("this must be declared before the attack roll is made"), the class feature is in place first, and the spell second. That gives the spell the power to change what the class feature does, allowing the spell to increase Sacred Weapon damage.

It's basically a loophole left because of one or more Paizo writers not understandign their own game. I wouldn't be surprised when GMs veto it, and wouldn't use it as a GM. But RAW, it works.


Derklord wrote:
Minigiant wrote:
How would 2D10 go?

Have you not looked at the FAQ Scott linked? "2d10 increases to 4d8 and decreases to 2d8, regardless of the initial size, and so on for higher numbers of d10"

I did but it didn't have 2D10 on there so I wasn't sure how it goes after 4D8

My guess would be 2D10/4D8/6D8/8D8/10D8


Minigiant wrote:
I did but it didn't have 2D10 on there so I wasn't sure how it goes after 4D8

Did you actually read what's written in the FAQ? Because that doesn't seem to be the case. Although you really only need the first and fifth bullet points, and the list. Yeah, 2d10 isn't on the list, but 4d8 is, so when you want to increase 4d8, do what the FAQ says.

Dark Archive

Minigiant wrote:
Derklord wrote:
Minigiant wrote:
How would 2D10 go?

Have you not looked at the FAQ Scott linked? "2d10 increases to 4d8 and decreases to 2d8, regardless of the initial size, and so on for higher numbers of d10"

I did but it didn't have 2D10 on there so I wasn't sure how it goes after 4D8

My guess would be 2D10/4D8/6D8/8D8/10D8

Actually

2d10/4d8/6d8/8d8/12d8/16d8


Firebug wrote:
I thought virtual size increases didn't work for Sacred Weapon last time I checked? Maybe that was just PFS or my local GMs, though.

It's a very tedious argument for that case, and it only works if they also preclude unchained monk from being able to benefit from strong jaw.


Name Violation wrote:
Minigiant wrote:
Derklord wrote:
Minigiant wrote:
How would 2D10 go?

Have you not looked at the FAQ Scott linked? "2d10 increases to 4d8 and decreases to 2d8, regardless of the initial size, and so on for higher numbers of d10"

I did but it didn't have 2D10 on there so I wasn't sure how it goes after 4D8

My guess would be 2D10/4D8/6D8/8D8/10D8

Actually

2d10/4d8/6d8/8d8/12d8/16d8

Yup, remember when you increase by 2 sizes you double your damage.

It doesn't work perfectly when increasing d8s to d6s, or d10s to d8s, but in those cases you end up with more damage, so yay!


MrCharisma wrote:
Yup, remember when you increase by 2 sizes you double your damage.

No. When you increase by 2 sizes you do what the FAQ says twice in a row. It's really not that complicated, there is no need for a rule of thumb that's untrue most of the time.


Derklord wrote:
MrCharisma wrote:
Yup, remember when you increase by 2 sizes you double your damage.
No. When you increase by 2 sizes you do what the FAQ says twice in a row.

Sorry in case I wasn't clear, this is more about checking your work after you've finished. If we look at the example just given we can check and quickly see that it didn't work without needing to conuslt any books, forums or FAQs. It may not get you the right answer every time but it can help you see wrong answers without needing to memorize everything in the book.

Also, just because something isn't helpful to you doesn't mean it isn't helpful to others. Even if this doesn't help the OP it could help others reading this (now or in the future), so there's no reason to shoot me down just because you don't use it.

Quote:
It's really not that complicated, there is no need for a rule of thumb that's untrue most of the time.

Ah ... it is true most of the time? It's true for 11/16 of the examples in the FAQ, or more if you measure the maximum damage rather than the average.

Unless you're saying most of the time people are starting with d8s and d10s I guess, then you're right.


MrCharisma wrote:
Ah ... it is true most of the time? It's true for 11/16 of the examples in the FAQ, or more if you measure the maximum damage rather than the average.

First, what examples? There're only two examples in the FAQ, and for neither does your shortcut work. Second, it's only true when starting at 2d6 or above (most weapons and natural attacks are below that), and even then only when using d6 or d8, and possibly not even then (e.g. Carnivorous Crystal). Third, "If we look at the example just given", we see that what you said is objectively wrong, because the example started with 2d10 - by what you said, Strong Jaw should increase that to 4d10, but that's simply false.

I'm "shooting you down" because you're telling people to memorize something that's objectively wrong. If you said something along the line sof "a good rule of thump is that above 2d6, a two step increase usually doubles the damage dice", I wouldn't have minded. But your statement as you made it is wrong and confusing. Minigiant should learn how it actually works, not some rough shortcut.

This isn't meant to be hostile in any way, I just think how damage dice increases work should be understood properly, first.


Sorry, THIS FAQ (I think someone already linked it up-thread).

You damage increase like this:

Quote:

Damage Dice Progression Chart

1, 1d2, 1d3, 1d4, 1d6, 1d8, 1d10, 2d6, 2d8, 3d6, 3d8, 4d6, 4d8, 6d6, 6d8, 8d6, 8d8, 12d6, 12d8, 16d6

You increase by 1 step untill you reach 1d8, then you increase by 2 steps.

This means your damage progression either looks like this:

Quote:

Damage Dice Progression Chart

1, 1d2, 1d3, 1d4, 1d6, 1d8, 1d10, 2d6, 2d8, 3d6, 3d8, 4d6, 4d8, 6d6, 6d8, 8d6, 8d8, 12d6, 12d8, 16d6

Or like this:

Quote:

Damage Dice Progression Chart

1, 1d2, 1d3, 1d4, 1d6, 1d8, 1d10, 2d6, 2d8, 3d6, 3d8, 4d6, 4d8, 6d6, 6d8, 8d6, 8d8, 12d6, 12d8, 16d6

So for most of these if you increase by 2 sizes you double your damage dice.

For 1d8-2d6-3d6 or for 1d10-2d8-3d8 it doesn't work.

For the very low dice it isn't perfect. If you measure averages then a lot of them don't quite work (but they're close). If you measure max. damage then they all work except 1d1-1d2-1d3.

Now this doesn't directly help with increasing 2d10 damage, but guessing that 2d10 increases to 4d8 is a good guess (2×1d10 increases to 2×2d8), and from there you're back on track.

When checking your results you can look and see Minigiant's guess of "2D10/4D8/6D8/8D8/10D8" didn't quite hold true. I memorized the easy rule: "increase size twice and it doubles the dice" and was able to correct his guess without looking anything up.

There are times it doesn't work (I would have had to guess at 2d10-4d8), but most of the time this does work no matter how high your damage goes.

It's just a pattern, seeing patterns helps to remember things. I hope it helps someone else.


Look, the issue isn't that the "two steps = double the dice" part isn't helpful for memorizing part of he progression, but rather that you phrased it as if it was universally true. Which it isn't, it's objectively false worded that way. Your statement applied to the example in question would result in "2d10/?/4d10/?/8d10" - two increases are missing, and the other two are wrong.

You may know that your shortcut only applies once you get into 2d6 or higher, but you didn't include that vital part in what wrote. And excuse me that I don't think guessing what damage dice you have to roll is better than taking 20 seconds to look it up.

MrCharisma wrote:
I memorized the easy rule: "increase size twice and it doubles the dice" and was able to correct his guess without looking anything up.

I prefer teaching people how to do it themself.

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