| Janis "The Gentleman" Scarnetti |
| 1 person marked this as a favorite. |
So, the basic idea is we're all friends in real life, a gamer group playing D&D when we get transferred to a new world. We DO NOT become our characters.
You might change species or gender, but you are still yourselves. If I did this it would be entirely based on backstory, where you landed, what kind of opportunities you had, etc. So the guy who usually plays paladins might get dumped into slums and have to fight and steal to survive and become part of the local thieves guild and become a rogue.
Or maybe they rescue a passing noble who arranges them to have the best combat training and become a fighter, so on and so on.
Does this appeal to anybody?
| CaptainFord |
As an Overlord fan, I'm all for this idea. Sign me up!
So, would it be that we get transported into a D&D setting aware of the mechanics, or just aware of the setting? And of the story playing out? Based on your description about the paladin learning to be a rogue, it sounded like the plan was we would be venturing with a rough idea of what the adventure should entail, but playing roles we're not used to playing, like a caster playing the front line fighter, or the healer having to taking up the skill monkey's job.
| Andostre |
I've seen similar ideas where the GM insists the PCs start off as an NPC class or something, and then they have to play for a bit to earn their first level in a class. That's always been a bit of a turn off. I much like the idea of the 0-level experience taking place between panels and not having to wait too long to become levelled. Especially in a slower-paced PbP.
| Janis "The Gentleman" Scarnetti |
I've seen similar ideas where the GM insists the PCs start off as an NPC class or something, and then they have to play for a bit to earn their first level in a class. That's always been a bit of a turn off. I much like the idea of the 0-level experience taking place between panels and not having to wait too long to become levelled. Especially in a slower-paced PbP.
I've ran such a game before, not isekai though. This is not that though.
Count me in for vetting. What do you need to get the process started?
I don't have any hard plans yet, if I go through with it, it will just be, who you actually are, where you ended up in whatever setting I use, people you met and how you got training for whatever class you are.
As an Overlord fan, I'm all for this idea. Sign me up!
So, would it be that we get transported into a D&D setting aware of the mechanics, or just aware of the setting? And of the story playing out? Based on your description about the paladin learning to be a rogue, it sounded like the plan was we would be venturing with a rough idea of what the adventure should entail, but playing roles we're not used to playing, like a caster playing the front line fighter, or the healer having to taking up the skill monkey's job.
I'm not sure I understand your question, but I'm going to try answering it. No, upon entering the world you are not aware of the underlying mechanics, of course as a player you know they're there, but it just seems like life to you. You also won't be aware of any story, it will just be life to you, you might know information that is not commonly known in the world if you're studied up on the setting. Or I may use homebrew so that you're just s~~* out of luck on setting infromation. And no, you don't have to take a class outside your usual, you decide what opportunities and pitfalls awaited you when you got there.
I'm a but rusty at D&D but... I love isekai, I'm a huge Otaku so dot me as interested.
The idea so far sounds nice yet I wouldn't like to end playing the opposite of what I like, for once I don't really like druid (too complex) or barbarian (too plain) so... You get the idea.
Aas stated above, you don't have to take a class outside your usual, you decide what opportunities and pitfalls awaited you when you got there.
| Janis "The Gentleman" Scarnetti |
I've seen similar ideas where the GM insists the PCs start off as an NPC class or something, and then they have to play for a bit to earn their first level in a class. That's always been a bit of a turn off. I much like the idea of the 0-level experience taking place between panels and not having to wait too long to become levelled. Especially in a slower-paced PbP.
I've ran such a game before, not isekai though. This is not that though.
Count me in for vetting. What do you need to get the process started?
I don't have any hard plans yet, if I go through with it, it will just be, who you actually are, where you ended up in whatever setting I use, people you met and how you got training for whatever class you are.
As an Overlord fan, I'm all for this idea. Sign me up!
So, would it be that we get transported into a D&D setting aware of the mechanics, or just aware of the setting? And of the story playing out? Based on your description about the paladin learning to be a rogue, it sounded like the plan was we would be venturing with a rough idea of what the adventure should entail, but playing roles we're not used to playing, like a caster playing the front line fighter, or the healer having to taking up the skill monkey's job.
I'm not sure I understand your question, but I'm going to try answering it. No, upon entering the world you are not aware of the underlying mechanics, of course as a player you know they're there, but it just seems like life to you. You also won't be aware of any story, it will just be life to you, you might know information that is not commonly known in the world if you're studied up on the setting. Or I may use homebrew so that you're just s~!! out of luck on setting infromation. And no, you don't have to take a class outside your usual, you decide what opportunities and pitfalls awaited you when you got there.
I'm a but rusty at D&D but... I love isekai, I'm a huge Otaku so dot me as interested.
The idea so far sounds nice yet I wouldn't like to end playing the opposite of what I like, for once I don't really like druid (too complex) or barbarian (too plain) so... You get the idea.
Aas stated above, you don't have to take a class outside your usual, you decide what opportunities and pitfalls awaited you when you got there.
| Harakhty Suntooth |
Sounds interesting to me!
I've played a few games which may have been similar to this in the past, depending on how you go about it. The hardest thing both for players and the GM (me in one case) was to assess player knowledge out of game as distinct and different than player knowledge in game when the meta-realization was clear for them. This also led to some mechanical questions (such as wouldn't most people have some level of knowledge(engineering), nature, etc. by default).
| Janis "The Gentleman" Scarnetti |
I once did a bridge building project in my shop class. I had learned quite a bit about bridge building but I quickly discovered that what I knew didn't work. I was missing all kinds of technical information.
And I think most people's nature knowledge stops at that's a squirrel, or that's a tree. Plus transferring to a new world what parts of what you know stop being useful?
| TheAlmightyKue |
This sounds really interesting. Yeah most of us players would be utter nerds. I know how to do a bit of basic do it yourself stuff but I certainly would not think I could build a house on my own or anything.
The gender and race changing would be fun I found even as a male myself I play females most often when I play games, and no not because I play slutty characters. So if I woke up in a female body I would be... confused but curious why that happened.
| e-terah earthenchild |
Yeah imma farmer and a minimalist and have Jerry rigged crap together if I was determined enough to get something done.
I have a somewhat talent of getting my hands on animals and managing to train them like dogs and attack things.
Like this mean as hell rabbit I got for free I would I point at something and holler encouragement and give treats afterwards. I saw it attack and beat up a small fox.
Trying to figure out how the magic system works would fry my mind. Like trying to introduce an older person that's technology illiterate to the internet and using streaming services
| Janis "The Gentleman" Scarnetti |
I do agree I have more than enough interest. I also said IF I do this. I've been having troubles with motivation just playing games recently.
If you want to risk putting something in for something that might not happen,
I'll need a small write up on who you are, where you landed, people you met and how you learned your class. Temporal shenanigans are allowed so you might be significantly older than you were when you meet the group. Especially if you became an elf or something.
Note, you didn't steal anybody's body. You popped up fully formed.
| mardaddy |
I'll be dropping out then.
Not liking the thought of airing a mini-autobio on an open forum.
Granted, I am in control of what is said and what is not, but it plays too much into biases, both for what the player chooses to air (truth or lies), and what the GM decides is valuable or worthy as litmus.
Just my own opinion.
| Helix Missionary |
Just to confirm--these players themselves are our characters, and are fictional, right?
Like, we're not actually playing ourselves, we're playing a fictional character who was themselves a "real-world" player of Pathfinder (or whatever), and has now been magically transported into the game world. (e.g., I wouldn't be playing as Helix Missionary, I'd be playing as John Smith, local hobbyist.) Right?
| DBH |
| 1 person marked this as a favorite. |
Ok, I'm plotting my character. I'll work out what I am in our life and then what I can bring to the new life?
Since I was the one who dropped it as a joke I think I will go for waking up as a Female Tiefling.
I think that waking up to a world with magic would inspire me with a great desire to learn some. So an arcane caster of some form.
Any thoughts on what the starting level, gold, point buy would be?
Ms. Bloodrive
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Before start making a pc I have a doubt... Which system are we going to use? D&D 5e? Pathfinder? Other?
As for what to play maybe a cleric, to be honest I'd be way more interested in religion if the gods actually interact with mortals and give them magic, picking which deity to worship is really interesting.
| Storm Dragon |
Those books even left in some of the more nasty things about existing in a new and different world. From memory one of the heroes got killed almost instantly trying to pickpocket.
Yeah, in part because they had some of the memories and impulses of their characters; he was already one-handed from being caught thieving before in his backstory.
| DBH |
DBH wrote:Those books even left in some of the more nasty things about existing in a new and different world. From memory one of the heroes got killed almost instantly trying to pickpocket.Yeah, in part because they had some of the memories and impulses of their characters; he was already one-handed from being caught thieving before in his backstory.
Slavery & rape also came up as well. It was a bit more gritty than most of the Isekai fantasies of the time.
My favorite of all these type of stories is still Lord Kalvan of otherwhen by H. Beam Piper. Probably the one that kicked a lot of the genre off.