TK's 2E Hell's Rebels Campaign


Hell's Rebels

Grand Lodge

1 person marked this as a favorite.

Well, we started. I recruited a group of five excellent players from our org play community to start a new Hell's Rebels campaign converted to 2E. We'll be running bi-weekly on Monday nights. Our heroes are:

Abrax Volso a half-elf ranger (flurry) originally from nearby Kintaria. He has come to Kintargo seeking out information on the Silver Ravens. He has uncovered information that his grandmother was somehow involved with that group and he's here to find out more.

Eike Blacksun a human warpriest of Sarenrae. Eike comes from an Asmodean background, but when the faith asked for more than what the Blacksuns were willing to give, things went bad. Now, Eike has denouced the Asmodean faith and turned to Sarenrae.

Firgis Klupminn is a half-orc oracle (battle). He is an orphan who was trained at a young age to work with the Kintargan courts. His attitudes soured as he saw how the commoners were treated and how easy it was for the wealthy to "buy" their way out of more serious crimes. This came to a head recently when his daughter disappeared on the Night of Ashes. He knew she might be caught up with some rebellious groups in town, but he thought it was just the growing pains of youth. His pain and distraught has awakened his blood connection to his oracular heritage.

Magnus is an elven rogue with tiefling blood, but a goodly heart. He is native to Kintargo and has known the shame and oppression not only of the city's elves, but also his fiendish blood. He has heard of a former rebellious group called the silver ravens who protected the city years ago. Perhaps now is time for such heroes to reappear.

Malcom the Magnificent is a gnome of exemplary talent. Just ask him :-D. Something of a prodigy he spend time at the opera house under the tutelage of Shensen. When the opera house was closed and Shensen went missing, he was devastated, but his ever optimistic heart has won out. He is determined to reopen the opera house and restore its gloried status. Now, if he can just figure out how to get the new lord-mayor out of the building...

Interestingly enough (or not) all characters are chaotic good. This certainly is in line with the theme of the campaign.

Our first session was last night with a rousing riot at the Aria Park protest where four of our five characters were looking for the one-gloved man. Fortunately, they found him, but before they could actually speak to him, the riot began. Despite theur efforts to have him stay, the contact fled to avoid the authorities. The PCs pursued him briefly through the streets of Kintargo. When he ducked down a dark alleyway, he ran right into a group of thugs looking for him. The thugs there tried to dissuade the PCs from interrupting their "fun," but our heroes were having none of it. After almost losing Magnus (despite his repeated efforts to Nimble Dodge away from inbound attacks) they dispatched the Chelish thugs and all fled to Crissali’s Fine Tomes.

That's where we left it. Unfortunately due to the holidays we'll miss out next session, so next game will be 1/4/2021.

Just like my Ironfang Invasion campaign, I will post a recap of our sessions here as we progress. I'm not interested in arguing about rules and such, but I am happy to answer questions or discuss my methodology. I have no idea if anyone cares or reads these posts, but it helps to document our campaign and give me a diary of sorts. Enjoy!


How did the conversion go for book one? Any particular trouble spots?

Grand Lodge

1 person marked this as a favorite.

Sorry I didn't reply earlier. I stopped watching this thread as it seemed no one was interested.

I did not have any major problems, though I was hoping to convert the city/settlement rules from 1E to 2E, but could not do it to my satisfaction and no one seems to have anything I could review.

The rebellion doesn't actually need much conversion other than a few of the PC boons (since 2E magic items are much different than 1E) and the DCs. The latter was fairly easy using the standard DCs by Level chart.

Most of the creatures were easy enough between the Bestiary and the NPCs available in the CRB and GMG. I rebuilt a few NPCs from scratch such as modifying Rexus to an investigator (empiricist) and Laria to a fighter.

I actually found most of the conversions to be easy because 2E doesn't have as strict creature build rules as 1E did. If you want someone to have an ability, just give it to them. You don't have to justify the source of said ability.

For a fairly balanced party of five players, I find i need to increase most challenges, but not a lot. Maybe just an elite template or an extra mook or two.

Community / Forums / Pathfinder / Pathfinder Adventure Path / Hell's Rebels / TK's 2E Hell's Rebels Campaign All Messageboards

Want to post a reply? Sign in.
Recent threads in Hell's Rebels