
martinaj |

I believe I'll be launching a, well, let's call it a "hometweaked" rather than a "homebrew" campaign that's going to be retooled to have a pretty heavy space western feel to it. Planning for a party of smugglers or outlaws or something, but one of their early (hopefully) recurring antagonist is going to be a hanging judge style Kasatha sheriff (who will join the Hellknights if he survives the early game), and I got an idea for a weapon I'd like him to have, but I want to keep it both cool and balanced.
Basically, he's going to use a pair of slug pistols and a cable lasso that he can use conventionally, or charge with electricity for stun and/or electric damage to subdue targets, create a laser edge around the inside of the loop for lethal attacks (which, in "cutscenes" could lead to some stylish executions).
But I am at a total loss at how I would stat such an item. Him being a boss level enemy, I don't mind if it feels kind of powerful or overbalanced, but I don't want to overdo it, and want to make sure it's useable and balanced if it ends up in the hands of my PCs.