Liber Genus - monstrous ancestries for you


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Sovereign Court

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I'm making playable ancestries for some of the intelligent monsters that you may like to play as. I'm intending on doing those that Paizo would be unlikely to make (he he, I started making a Pixie/Sprite/Grigg ancestry then Paizo announced they would make their own, grr). So far I've made 6 that are available on DriveThruRPG for your pleasure.

Medusa
This first installment brings the ever lovely medusae to the table, with rules on how to create a character as an ancestry. Incorporating 2 heritages focusing on poisons and the snake-covered head that typifies medusae as well as 11 ancestry feats and one magic item.

Sahuagin
This second installment brings the ferocious sahuagin to the table, with rules on how to create a character as an ancestry. Incorporating 3 heritages focusing on their underwater skill and mutations represented by those iwth extra arms and spines along their back as well as 12 ancestry feats, one precious material armour and one weapon.

Nymph
This third installment brings the hauntingly beautiful nymphs to the table, with rules on how to create a character as an ancestry. Incorporating 3 heritages focusing on three of these fey (dryads, lampads and naiads) as well as 10 ancestry feats and one magic item.

Archon
This fourth installment brings the lawful archons to the table, with rules on how to create a character as an ancestry. Incorporating 4 heritages focusing on their virtues such as justice and courage as well as 12 ancestry feats.

Werecreature
This fith installment brings the cursed werecreatures to the table, with rules on how to create a character as a versatile ancestry as well as an archetype anyone can take. Incorporating 1 versatile heritage as well as 6 feats shared between the ancestry and archetype, 2 focus spells and a ritual.

Serpentfolk
This sixth installment brings the secretive serpentfolk to the table, with rules on how to create a character as an ancestry. Incorporating 3 heritages focusing on mental or physical prowess as well as 15 ancestry feats and 2 magical items.

There will be more to come, with the specifics depending on what I like and what others may want to see.

Sovereign Court

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Axiomite
This seventh installment brings the mathematical axiomites to the table, with rules on how to create a character as an ancestry. Incorporating 3 heritages focusing on particular rigid professions as well as 12 ancestry feats and 1 magical item.


Looks neat! I'm intrigued to pick these up, just because.

I wonder if you have ideas on a ghoul heritage (read: similar to Midgard Darakhul - intelligent empire builders).

Sovereign Court

Actually I have a vampire and ghoul archetype/versatile heritage like the werecreature being worked on. The ghoul is so far the easier of the two to work on. Which one I get to next depends on which ancestries I like and which others seem to want, so maybe I will look to get the ghoul finished sooner rather than later.


Ellias Aubec wrote:
Actually I have a vampire and ghoul archetype/versatile heritage like the werecreature being worked on. The ghoul is so far the easier of the two to work on. Which one I get to next depends on which ancestries I like and which others seem to want, so maybe I will look to get the ghoul finished sooner rather than later.

Very cool! I will be picking up a few of these. Thank you for the response!


I would love to see your take on a 2-headed creature, ala Ettin or 2-headed ogre or whatever, that is intended to be played by two players, one controlling a head/arm each, and the rest of the body being shared by both players :)

Sovereign Court

Hmm, that would be interesting. Merge their HP etc for the body. I'll have to think about it.

Anyway, a new ancestry appears! For those that want a large sized creature to play as.

Giant
This eight installment brings the brutish giants to the table, with rules on how to create a character as an ancestry. Incorporating 4 heritages focusing on particular giant types as well as 11 ancestry feats and 1 magical item.

Sovereign Court

Doppelganger
This ninth installment brings the deceitful doppelgangers to the table, with rules on how to create a character as an ancestry. Incorporating 3 heritages focusing on how your body changes shape as well as 13 ancestry feats, 1 magical item and a new weapon.

Sovereign Court

True Dragons
This tenth installment brings the majestic true dragons to the table, with rules on how to create a character as an ancestry. Incorporating 4 heritages focusing on the nature of dragons as well as 17 ancestry feats, as well as the dragonsblood, a versatile heritage for descendants of true dragons and humanoids with 2 additional ancestry feats.

Sovereign Court

Ghouls
This eleventh installment brings the cannibalistic ghouls to the table, with rules on how to create a character as a versatile ancestry as well as an archetype anyone can take. Incorporating one versatile heritage, one dedication as well as 10 feats shared between the ancestry and archetype, including two magical items.

Sovereign Court

Oozefolk
This twelfth installment brings the slimey oozefolk to the table, with rules on how to create a character as a versatile ancestry. Incorporating 4 heritages based on several types of ooze you could resemble as well as 11 ancestry feats and 1 magical item.

Sovereign Court

Vampires
This thirteenth installment brings the immortal vampires to the table, with rules on how to create a character as a versatile ancestry as well as an archetype anyone can take. Incorporating one versatile heritage, one dedication as well as four lineage feats as well as 21 feats shared between the ancestry and archetype, including four focus spells.

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