eldritch archer


Advice


I am trying to build an eldritch archer just for fun.
I think I'd prefer a fighter as starting class because of the better weapon proficiancy.
But the fighter doesn't seem to have that many low level archery support feats.

level 1. point blank shot
level 2. Either exacing strike or assisting shot. but neither seem that aluring to me.
Level 4. double shot
level 6: Eldritch archer dedication
level 8: so many good choices there: basic eldritch spell casting, enchanting arrow, magic arrow.
level 9: combat flexibility:flexible fighter feat :)
level 10: see level 8
level 12: expert eldritch archer spellcasting


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Best choice in my opinion is another spellcaster dedication at 2. Like sorcerer Dedication at 2, basic spellcasting at 4and Dangerous Sorcery at 6. Delays your EA entry to level 8, hut at least you already have some spells to work with at that point.

I'd even go all in and pick all spellcasting feats for both dedications and the sorcerer's bloodline breadth.


Level 2 is kind of iffy, but Parting Shot at 4 is nasty, automatic flat-footed against your attack... (also wow rogues would love to steal this at level 8).

I don't know that you really need a ton of spell slots for the setup - another option would be to look at archetypes that have skill feats available. As an example, you could take Medic Dedication at 2, then Doctor's Visitation and Treat Condition both at 4 since the latter is a skill feat instead of a class feat, and then you're free to take Eldritch Archer at 6.

Medic plays nice with an archer too since bows leave a hand free while not shooting for use of healing actions.


hmm getting the spellcasting at level 4 would save me the trouble of getting it at level 8.
And the eldritch archer does seem to be lacking a breadth feat to double the spells

But the breatdth feat would only give a level 1 spell until you get the expert spellcasting feat at level 12. Not really sure if it's worth a feat before that.

Hmmm a human
level 2: sorcerer dedication
level 4: sorcerer spellcasting
level 6: some sorcerer feat
level 8: arcane archer dedication
level 9: multitalented: bardic dedication
level 10: bardic spellcasting

But I think I'd sto;; prefer taking the eldritch archer dedication feat at level 6.
having a cool 3 action arrow spell and 1 cantrip and a couple of fighter feats seems way cooler then having 2 cantrips, 1 level 1 spell and 1 level 2 spell.

At level 8 I could do a complete character revamp with level 2 multiclass or just take the eldritch archer spellcasting feat. Either way I'd end up with a level 1,2,3 spells.

Or I could just mostly ingnore spells, take eldritch archer at level 6 and enchanting arrow at level 8. perhaps take spellcasting at level 10 for true strike or haste spells


Dubious Scholar wrote:

Level 2 is kind of iffy, but Parting Shot at 4 is nasty, automatic flat-footed against your attack... (also wow rogues would love to steal this at level 8).

I don't know that you really need a ton of spell slots for the setup - another option would be to look at archetypes that have skill feats available. As an example, you could take Medic Dedication at 2, then Doctor's Visitation and Treat Condition both at 4 since the latter is a skill feat instead of a class feat, and then you're free to take Eldritch Archer at 6.

Medic plays nice with an archer too since bows leave a hand free while not shooting for use of healing actions.

Ah yeah archtypes with skill feats, that would also work


Just go fighter and take Eldrich Archer at level 6.

Don't worry for your wasted feats level 2. You don't want to delay you Eldrich Archer feats.


Hammerspace wrote:
But the breatdth feat would only give a level 1 spell until you get the expert spellcasting feat at level 12. Not really sure if it's worth a feat before that.

Well, I didn't say take it immediately. I was more thinking of something like:

level 2: Sorcerer Dedication - 2 cantrips (or whatever spellcasting class you like)
level 4: Cantrip Expansion - 4 cantrips
level 6: Basic Spellcasting - 4 cantrips, 2 spells
level 8: Eldritch Archer Dedication - 5 cantrips, 3 spells
level 10: Eldritch Archer Spellcasting - 5 cantrips, 6 spells
level 12: Expert Sorcerer casting - 5 cantrips, 7 spells
level 14: Expert EA casting - 5 cantrips, 10 spells
level 16: Bloodline Breadth - 5 cantrips, 16 spells
level 18: Master Sorcerer casting - 5 cantrips, 18 spells
level 20: Master EA casting - 5 cantrips, 22 spells

This grants you a very good number of spells to throw at your enemies and/or use for buffing. With the right tradition (Arcane or Primal), your cantrips alone can cover nearly any elemental weakness.

This is a VERY magic-heavy version of the EA, of course. You still got your 1st level fighter feat (or two of them via Natural Ambition) and both combat flexibility feats. Also legendary bow proficiency, of course.

-----------------------------

A whole nother kind of EA I've considered is ranger-based, getting as many different special arrow attacks as possible. Precision Edge, Hunted Shot, Enchanting Arrow, Piercing Shot, Eldritch Shot, Seeker Arror, Phase Arrow, Arrow of Death, and so on. Just give yourself huge flexibility to react to all kinds of situations.


Blave wrote:
Hammerspace wrote:
But the breatdth feat would only give a level 1 spell until you get the expert spellcasting feat at level 12. Not really sure if it's worth a feat before that.

Well, I didn't say take it immediately. I was more thinking of something like:

level 2: Sorcerer Dedication - 2 cantrips (or whatever spellcasting class you like)
level 4: Cantrip Expansion - 4 cantrips
level 6: Basic Spellcasting - 4 cantrips, 2 spells
level 8: Eldritch Archer Dedication - 5 cantrips, 3 spells
level 10: Eldritch Archer Spellcasting - 5 cantrips, 6 spells
level 12: Expert Sorcerer casting - 5 cantrips, 7 spells
level 14: Expert EA casting - 5 cantrips, 10 spells
level 16: Bloodline Breadth - 5 cantrips, 16 spells
level 18: Master Sorcerer casting - 5 cantrips, 18 spells
level 20: Master EA casting - 5 cantrips, 22 spells

This grants you a very good number of spells to throw at your enemies and/or use for buffing. With the right tradition (Arcane or Primal), your cantrips alone can cover nearly any elemental weakness.

This is a VERY magic-heavy version of the EA, of course. You still got your 1st level fighter feat (or two of them via Natural Ambition) and both combat flexibility feats. Also legendary bow proficiency, of course.

-----------------------------

A whole nother kind of EA I've considered is ranger-based, getting as many different special arrow attacks as possible. Precision Edge, Hunted Shot, Enchanting Arrow, Piercing Shot, Eldritch Shot, Seeker Arror, Phase Arrow, Arrow of Death, and so on. Just give yourself huge flexibility to react to all kinds of situations.

You are not allowed to take Eldrich archer until you have 3 feats of your dedication.


PochiPooom wrote:
You are not allowed to take Eldrich archer until you have 3 feats of your dedication.

Two other feats, not three.

The Cantrip Expansion and Basic Spellcasting cover it initially, and he should just be able to change around Expert EA (to 12) and Expert Sorc (to 14) spellcasting to satisfy the EA dedication.


Asethe wrote:
he should just be able to change around Expert EA (to 12) and Expert Sorc (to 14) spellcasting to satisfy the EA dedication.

That's a possibility but I don't see how it would be necessary since I don't take a third dedication.


Blave wrote:
Asethe wrote:
he should just be able to change around Expert EA (to 12) and Expert Sorc (to 14) spellcasting to satisfy the EA dedication.
That's a possibility but I don't see how it would be necessary since I don't take a third dedication.

Reading it straight, you would have to take a second feat in EA before returning to Sorc. In this case it makes no real difference


Asethe wrote:
Blave wrote:
Asethe wrote:
he should just be able to change around Expert EA (to 12) and Expert Sorc (to 14) spellcasting to satisfy the EA dedication.
That's a possibility but I don't see how it would be necessary since I don't take a third dedication.
Reading it straight, you would have to take a second feat in EA before returning to Sorc. In this case it makes no real difference

What? No. Only dedication feats are locked behind having ebough feats of your previous archetype. Once you got the dedication, you can take any addituonal feats freely.

Not every archetype feat is a dedication feat. The dedication feats even have their own Trait.


Another Eldritch Archer thread! I'll just drop this here.

-----

The following spells require an attack roll and take one or two actions to cast.

Cantrips
Acid Splash (Arcane and Primal)
Divine Lance (Divine)
Produce Flame (Arcane and Primal)
Ray of Frost (Arcane and Primal)
Tanglefoot (Arcane and Primal)
Telekinetic Projectile (Arcane and Occult)

Level 1
Admonishing Ray (Arcane and Divine)
Hydraulic Push (Arcane and Primal)
Ray of Enfeeblement (Arcane, Divine, and Occult)
Shocking Grasp (Arcane and Primal)
Snowball (Arcane and Primal)

Level 2
Acid Arrow (Arcane and Primal)
Spiritual Weapon (Divine and Occult)
Telekinetic Maneuver (Arcane and Occult)

Level 3
Chilling Darkness (Divine)
Searing Light (Divine and Primal)

Level 5
Spiritual Guardian (Divine)

Level 6
Disintegrate (Arcane)

Level 8
Polar Ray (Arcane and Primal)

-----

The following Focus spells require an attack roll and take one or two actions to cast.

Cleric
Charged Javelin 1
Fire Ray 1
Hurtling Stone 1
Moonbeam 1
Winter Bolt 1
Withering Grasp 1

Knights of Lastwall
Sun Blade 2

Sorcerer
Elemental Toss 1

Witch
Malicious Shadow 3

Wizard
Call of the Grave 1
Hand of the Apprentice 1


Blave wrote:
Hammerspace wrote:
But the breatdth feat would only give a level 1 spell until you get the expert spellcasting feat at level 12. Not really sure if it's worth a feat before that.

Well, I didn't say take it immediately. I was more thinking of something like:

level 2: Sorcerer Dedication - 2 cantrips (or whatever spellcasting class you like)
level 4: Cantrip Expansion - 4 cantrips
level 6: Basic Spellcasting - 4 cantrips, 2 spells
level 8: Eldritch Archer Dedication - 5 cantrips, 3 spells
level 10: Eldritch Archer Spellcasting - 5 cantrips, 6 spells
level 12: Expert Sorcerer casting - 5 cantrips, 7 spells
level 14: Expert EA casting - 5 cantrips, 10 spells
level 16: Bloodline Breadth - 5 cantrips, 16 spells
level 18: Master Sorcerer casting - 5 cantrips, 18 spells
level 20: Master EA casting - 5 cantrips, 22 spells

This grants you a very good number of spells to throw at your enemies and/or use for buffing. With the right tradition (Arcane or Primal), your cantrips alone can cover nearly any elemental weakness.

This is a VERY magic-heavy version of the EA, of course. You still got your 1st level fighter feat (or two of them via Natural Ambition) and both combat flexibility feats. Also legendary bow proficiency, of course.

-----------------------------

A whole nother kind of EA I've considered is ranger-based, getting as many different special arrow attacks as possible. Precision Edge, Hunted Shot, Enchanting Arrow, Piercing Shot, Eldritch Shot, Seeker Arror, Phase Arrow, Arrow of Death, and so on. Just give yourself huge flexibility to react to all kinds of situations.

One question I've never gotten a conclusive answer to is whether the Eldritch Archer spellcasting feats work off of your multiclass Sorcerer repertoire (since the Dedication Feat adds to your repertoire if you can cast spells using spell slots when you get it) or not.


If EE wasn't compatible with the sorcerer stuff why would it add spells to the sorcerer repertoire?and where do the spells you cast as an EE come from if not your repertoire?


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Ventnor wrote:
One question I've never gotten a conclusive answer to is whether the Eldritch Archer spellcasting feats work off of your multiclass Sorcerer repertoire (since the Dedication Feat adds to your repertoire if you can cast spells using spell slots when you get it) or not.

Yeah, I know. I even made a topic about it and added it to the potential errata for the APG.

I made this build under the assumption that the EA spellcasting feats do SOMEthing. Either adding the spells known and spell slots to your sorc repertoire, or giving you a seperate repertoire to cast them from.

Moppy wrote:
If EE wasn't compatible with the sorcerer stuff why would it add spells to the sorcerer repertoire?and where do the spells you cast as an EE come from if not your repertoire?

The interaction of the EA casting feats with pre-existing spllcasting abilities isn't nearly as clear as it could be. The wording kinda works if you base it on a spontaneous caster, but what if you're a prepared one? The Dedication doesn't give you a repertoire since you already cast spells.

What do the spellcasting feats do then? They add spells to your repertoire without ever giving you one. So where do the spells go? If my initial class was Wizard, are my EA spells Int-Based or Charisma-based?

So is the EA supposed to work differently depending on wether I have spontaneous or prepared casting before taking it? Or is only one version correct? And if yes, which one?

It's not too hard to guess the most likely RAI, but RAW could be MUCH clearer.


Updating the list based on the new CRB printing.

-----

The following spells require an attack roll and take one or two actions to cast.

Cantrips
Acid Splash (Arcane and Primal)
Divine Lance (Divine)
Produce Flame (Arcane and Primal)
Ray of Frost (Arcane and Primal)
Tanglefoot (Arcane and Primal)
Telekinetic Projectile (Arcane and Occult)

Level 1
Admonishing Ray (Arcane and Divine)
Hydraulic Push (Arcane and Primal)
Ray of Enfeeblement (Arcane, Divine, and Occult)
Shocking Grasp (Arcane and Primal)
Snowball (Arcane and Primal)

Level 2
Acid Arrow (Arcane and Primal)
Telekinetic Maneuver (Arcane and Occult)

Level 3
Chilling Darkness (Divine)
Searing Light (Divine and Primal)

Level 6
Disintegrate (Arcane)

Level 8
Polar Ray (Arcane and Primal)

-----

The following Focus spells require an attack roll and take one or two actions to cast.

Cleric
Charged Javelin 1
Fire Ray 1
Hurtling Stone 1
Moonbeam 1
Winter Bolt 1
Withering Grasp 1

Knights of Lastwall
Sun Blade 2

Sorcerer
Elemental Toss 1

Witch
Malicious Shadow 3

Wizard
Call of the Grave 1
Hand of the Apprentice 1


Blave wrote:

The interaction of the EA casting feats with pre-existing spllcasting abilities isn't nearly as clear as it could be. The wording kinda works if you base it on a spontaneous caster, but what if you're a prepared one? The Dedication doesn't give you a repertoire since you already cast spells.

What do the spellcasting feats do then? They add spells to your repertoire without ever giving you one. So where do the spells go? If my initial class was Wizard, are my EA spells Int-Based or Charisma-based?

So is the EA supposed to work differently depending on wether I have spontaneous or prepared casting before taking it? Or is only one version correct? And if yes, which one?

It's not too hard to guess the most likely RAI, but RAW could be MUCH clearer.

I think what you have to do is go back to the description for spellcasting archetypes.

Spellcasting Archetypes, CRB pg. 219 wrote:
Spellcasting archetypes always grant the ability to cast cantrips in their dedication, and then they have a basic spellcasting feat, an expert spellcasting feat, and a master spellcasting feat.

In the EA Dedication feat, it has a disjunctive construction: IF A then B, IF C then D. If you don't have spell slots (a), it grants the ability to cast cantrips (b); however if you already cast spells from spell slots (c), then you ignore the prior paragraph and just gain an additional spell known, and extra cantrip spell slot (d).

If you already have spellcasting from your underlying class (c), the Eldritch Archer dedication does not "grant the ability to cast cantrips" (b) thus it no longer falls under the category of a "Spellcasting Archetype" and you are now ineligible for the Basic/Advanced/etc spellcasting feats.

Now this I think is a 100% hard RAW reading. From an RAI standpoint, I think it would be ok to take the Spellcasting archetype feats, as it should be no more powerful than taking a MCD instead. That being said, your EA repertoire would be separate from your original spellcasting and uses Cha.

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