Most powerful feat in the APG


Pathfinder Second Edition General Discussion


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Improvise Tool. Take a feat to replace the need for a 1sp Level 0 item.

APG wrote:

Improvise Tool

You can jury-rig solutions when you don't have the proper tools on hand. You can attempt to Repair damaged items without a repair kit.

If you have the raw materials available, you can Craft a basic caltrop set, candle, compass, crowbar, fishing tackle, flint and steel, hammer, ladder, piton, rope, 10-foot pole, replacement thieves' picks, long or short tool, or torch without consulting a basic crafter's book.

Silver Crusade

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What's so powerful about it?


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Gorbacz wrote:
What's so powerful about it?

The ability to save 1sp when buying gear.

Silver Crusade

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Pathfinder Adventure Path Subscriber

That's not too powerful. I'm afraid you're wrong.


Pretty sure this is a joke.


Yeah, looks like he forgot the sarcasm tags.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Here's the feat. The OP is trying to be funny about the fact that the feat saves you having to buy a 1sp crafting book, but misses the part where it frees you up from buying and carrying the 2gp Bulk 1 repair kit to put your shield back together. EOT.


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Being able to craft thieves' picks in a prison without tools or books has obvious potential.

Silver Crusade

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Yeah, but that's super situational. Being a sentient repair kit isn't, especially given how shields work in PF2 and how your damage output is tied to weapons you really don't want to have broken.


It doesn't get rid of the 'raw materials' requirement to make those picks.


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CraziFuzzy wrote:
It doesn't get rid of the 'raw materials' requirement to make those picks.

Are you suggesting I can't first use "Earn Income" inside a prison to purchase materials?

Because TV and Movies have taught me otherwise.


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Yes.. I am suggesting that.


it also doesn't get rid of the tool requirement, other than for repairing without a repair kit.


Well it's no more useless than the 1st level wizard feat "Eschew Materials". I wonder if anyone has taken that, like ever.


Ramanujan wrote:
Being able to craft thieves' picks in a prison without tools or books has obvious potential.

It's "replacement picks". So you can't whip up a whole set of thieves' tools, but you can replace any picks that get broken while fumbling about.

Which of course gets into a whole Thieves' Tools of Theseus thing...

Shadow Lodge

This is the feat design of pf2. There's a lot of feats that are useful in very specific circumstances that will come up maybe a couple times ever in the normal course of an entire campaign, if you're lucky (ex- how often is I can hold my breath for 10-15 minutes ever going to matter?).

Or you can take a feat like +2 initiative, which you will roll 2-4 times per session.


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gnoams wrote:

This is the feat design of pf2. There's a lot of feats that are useful in very specific circumstances that will come up maybe a couple times ever in the normal course of an entire campaign, if you're lucky (ex- how often is I can hold my breath for 10-15 minutes ever going to matter?).

Or you can take a feat like +2 initiative, which you will roll 2-4 times per session.

Of course the flip side of that is, when those feats do come up, you feel amazing for having them.

My rogue player that has Breath Control was over the moon when he was able to use it to do an infiltration he couldn't have done otherwise (seriously, no one talks about this much, but how long you can hold your breath got nerfed hard from 1e).

The "boring but practical" feats also don't tend to be as game changing. Especially not as Breath Control. That feat in particular is a bad idea of "overly specific feat", because it is so incredibly powerful in its sphere of influence.


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I'd guess that Bon Mot is. It's a super demoralize that sets up potentially huge swings for phantasmal killer, Synesthesia or even worse.

Sure, it's got the most tags I think I've seen on a feat - but I get the hunch that it's going to be hugely useful.


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Bon Mot is big for things that aren't immune to those tags but it has a lot of tags on it. Really looking forward to playing that wit Swashbuckler.


I'm fine with special case situational feat - but it needs to feel like it is worth it. This feat makes me think the intention was to let the really good crafter be MacGuyver and craft his way out of hairy situations. Unfortunately, I don't see how it will actually do that.

The intention seems to be that you can use whatever materials you have at hand and make them into a tool to do something more complex - unfortunately, as far as I can tell, you still would require appropriate artisan's tools for whatever material you are working with, as this feat does not remove that requirement. Avoiding the 'You have an appropriate set of tools and, in many cases, a workshop.' requirement of the Craft activity would make this feat far more practical, and come into play far more often. Unless your characters are often getting locked up in a fully stocked smithy that happens to not have a basic crafter's book.


Yeah, some of the feats are situational, yet powerful. So when it does come up, it does change the game. I forget the one I read today that had me wondering until I noted the +4! Oh, my. So when you need to do this one unusual thing, you will be able to.

In a homebrew, I'd hope the GM would integrate as reasonable.
In a published campaign, you still get opportunities like Breath Control in Skull & Shackles or snow terrain abilities in Winter's Reign. Not sure the PF2 APs have had such specificity though. Hmm.


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CraziFuzzy wrote:
This feat makes me think the intention was to let the really good crafter be MacGuyver and craft his way out of hairy situations. Unfortunately, I don't see how it will actually do that.

That's what feats like

Prescient Planner are for.


CraziFuzzy wrote:

Improvise Tool. Take a feat to replace the need for a 1sp Level 0 item.

APG wrote:

Improvise Tool

You can jury-rig solutions when you don't have the proper tools on hand. You can attempt to Repair damaged items without a repair kit.

If you have the raw materials available, you can Craft a basic caltrop set, candle, compass, crowbar, fishing tackle, flint and steel, hammer, ladder, piton, rope, 10-foot pole, replacement thieves' picks, long or short tool, or torch without consulting a basic crafter's book.

I know this is meant to be a joke, but it also seems to be made in a vacuum white room scenario. On a character with Scrounger archetype, he could kit out a whole party who was stripped naked. I could see this be really flavourful to a dwarf or goblin character, especially with the Tinkerer background.

This is kinda like Combat Climber or Underwater Maurader, or the feat that let's you grab ledges. They're all situational and have varied 'value'. It's best to pick skill feats for character development imo.


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Corvo Spiritwind wrote:
This is kinda like Combat Climber or Underwater Maurader, or the feat that let's you grab ledges. They're all situational and have varied 'value'. It's best to pick skill feats for character development imo.

When you're a jumper, everything's a ledge. :D

My monk leapt up to and Grabbed a Ledge on a dragon to get at its rider.


Pathfinder Roleplaying Game Superscriber
Ravingdork wrote:
Corvo Spiritwind wrote:
This is kinda like Combat Climber or Underwater Maurader, or the feat that let's you grab ledges. They're all situational and have varied 'value'. It's best to pick skill feats for character development imo.

When you're a jumper, everything's a ledge. :D

My monk leapt up to and Grabbed a Ledge on a dragon to get at its rider.

Brilliant! I never would have thought to rule that as Grab a Ledge but it makes perfect sense.

~scribbling notes furiously~


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

*ahem* Meant to say EDGE, not ledge. lol.

And the dragon happened to be flying, just in case that wasn't clear. :P

Man I wish the 1-hour edit window was longer.


Corvo Spiritwind wrote:

I know this is meant to be a joke, but it also seems to be made in a vacuum white room scenario. On a character with Scrounger archetype, he could kit out a whole party who was stripped naked. I could see this be really flavourful to a dwarf or goblin character, especially with the Tinkerer background.

The scrounger would gain nothing from this feat, as all he'd have to have done is at one time spent the 1sp for a Basic Crafter's Book, and he'd already KNOW everything in it in his memory - so this feat's ability to craft without it means nothing - as he'd always have it.

in fact, the scrounger dedication feat is so vastly superior to the improvised tool feat - it just makes the improvised one look even worse.

Radiant Oath

CraziFuzzy wrote:


in fact, the scrounger dedication feat is so vastly superior to the improvised tool feat - it just makes the improvised one look even worse.

It should. Scrounger Dedication is a class feat that also locks you into a Dedication. Improvise Tool is a level 1 skill feat, which anyone can pick up by being trained in Crafting.


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CraziFuzzy wrote:
Corvo Spiritwind wrote:

I know this is meant to be a joke, but it also seems to be made in a vacuum white room scenario. On a character with Scrounger archetype, he could kit out a whole party who was stripped naked. I could see this be really flavourful to a dwarf or goblin character, especially with the Tinkerer background.

The scrounger would gain nothing from this feat, as all he'd have to have done is at one time spent the 1sp for a Basic Crafter's Book, and he'd already KNOW everything in it in his memory - so this feat's ability to craft without it means nothing - as he'd always have it.

in fact, the scrounger dedication feat is so vastly superior to the improvised tool feat - it just makes the improvised one look even worse.

You can't craft things without the formula book. This is evidenced by multiple feats and abilities in the APG that let you do so without said book (they are the exception that proves the rule).


Ravingdork wrote:
CraziFuzzy wrote:
Corvo Spiritwind wrote:

I know this is meant to be a joke, but it also seems to be made in a vacuum white room scenario. On a character with Scrounger archetype, he could kit out a whole party who was stripped naked. I could see this be really flavourful to a dwarf or goblin character, especially with the Tinkerer background.

The scrounger would gain nothing from this feat, as all he'd have to have done is at one time spent the 1sp for a Basic Crafter's Book, and he'd already KNOW everything in it in his memory - so this feat's ability to craft without it means nothing - as he'd always have it.

in fact, the scrounger dedication feat is so vastly superior to the improvised tool feat - it just makes the improvised one look even worse.

You can't craft things without the formula book. This is evidenced by multiple feats and abilities in the APG that let you do so without said book (they are the exception that proves the rule).

That's explicitly one of the things the scrounger dedication feat does - remove the requirement to actually have the physical formula on hand.

"Additionally, you don't need a physical formula book to remember all of your formulas; you pay the same cost as normal to learn them, but you memorize them all."

This means that he simply has to 'pay the same cost', (meaning the 1sp purchase of a basic crafters book), and he now has all basic items memorized. So having the Improvise Tool feat on a scrounger would be a net benefit of saving 1sp ONLY if you only want to build the few items listed in the feat. It really makes zero sense to take improvised tool on a scrounger (which is the recommendation I was replying to).


I mean, can't a high level Shield character use the "repairing without tools" part to actually make Quick Repair a viable thing to use in combat? Also niche but an interesting interaction.


dmerceless wrote:
I mean, can't a high level Shield character use the "repairing without tools" part to actually make Quick Repair a viable thing to use in combat? Also niche but an interesting interaction.

You can get it down to actions, so yes, though that's Legendary, right? And I think the tools could be in a bandolier too (if there was no other preferred kit) so you wouldn't necessarily need the feat.

A whole round lost in a battle tough enough to break your shield?
Unless it's a strung out encounter, that's a cost (albeit perhaps worth it.) I might instead get a backup shield at that level, perhaps unbreakable. And isn't there a "mend your shield" token which at that level would be reasonably priced?

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