Sustaining hostile spells and Invisibility


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I think I'm going to rule that direct attacks/hostile actions pop invisibility in my games, regardless of what the rules say. It's a much clearer line than "indirect hostile actions" and isn't as likely to provoke arguments.


Ravingdork wrote:
I think I'm going to rule that direct attacks/hostile actions pop invisibility in my games, regardless of what the rules say. It's a much clearer line than "indirect hostile actions" and isn't as likely to provoke arguments.

To be realistic, though, I don't think anyone is actually going to get into an argument about something breaking invisibility in actual play without it being clear that they're trying to twist the language used.

All of the hypotheticals in this thread, for example, have actually had clear answers except for those that have clearly gone overboard with their interpretation of the definition of hostile actions.


In Canadian law, when it comes to intent, the phrasing is that a person knew or OUGHT to have known what consequences their actions would bring.

I think this sentiment works very well with how you should think of it in game. If you cast magic weapon on your ally's sword who is currently using that sword to attack an enemy, that's a directly hostile action.

Likewise, if you are inspiring courage on your ally beating up someone, that's hostile. You're directly improving their morale and helping them beat the person up.

This has real world precedence as well. If you're cheering someone on while they assault somebody, you can be charged as a party to the offense.

In Canada at least. But I think it makes perfect sense.


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ExOichoThrow wrote:

In Canadian law, when it comes to intent, the phrasing is that a person knew or OUGHT to have known what consequences their actions would bring.

I think this sentiment works very well with how you should think of it in game. If you cast magic weapon on your ally's sword who is currently using that sword to attack an enemy, that's a directly hostile action.

Likewise, if you are inspiring courage on your ally beating up someone, that's hostile. You're directly improving their morale and helping them beat the person up.

This has real world precedence as well. If you're cheering someone on while they assault somebody, you can be charged as a party to the offense.

In Canada at least. But I think it makes perfect sense.

So, "walking" is a hostile action if you are walking towards an enemy?

edit:
to clarify the difference between real world and a fantasy rpg:
In real world you rely on the police and on the army to do the fights for you.
Plus, that intent is only vs crime. Battle in rpg is not a crime.
in an rpg setting, you are the police and the army.

Every single decision you make during any and all combats is to ensure your victory isn't it?
Every action you take has the ultimate goal to win over your opponent.

By this logic, every single action, even "doing nothing" is a hostile action towards your opponent since your ultimate goal is to defeat him.

The thing is, with vague language like "indirect harm" you have to draw the line somewhere for game mechanics to work.

"Recall knowledge" is not a hostile action, even though you will be using the knowledge gained in order to inflict harm.
"Raise shield" isn't a hostile action, even though the saved HP will allow you to inflict more harm in the fight.
"Heal" isn't a hostile action, even though the Healed target will, on it's own accord, attack someone.
"Buff" isn't a hostile action, even though the buffed target will, on his own accord, attack someone.

At least that's the way i see it and the way i will always GM "indirect harm"


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The issue comes with their example. Opening a door can be a hostile action. If opening a door is a hostile action, then everything can be a hostile action.
For Invisibility, I would be ok with forbidding it during combat (as it has out of combat utility). But for Sanctuary, it looks strange to me, as it only has combat utility.

At the end of this discussion, I'm quite puzzled.


thenobledrake wrote:
Aswaarg wrote:
But what about being under Sanctuary and debuff an enemy...
Negative conditions are harm, no question about it. Debuffs are hostile actions.

Maybe is because english is not my main language, but I don´t see debuffs as harm or hostile by default.

Couldn´t a extremly good NPC (like an angel or something) cast a spell to calm the emotions of a PC that is trying to atack the angel? I would rule that the angel is not using an hostile action nor is trying to harm the PC, even if it is a debuff...

Anyway, I can see it´s too complicated to get a consensus. The main rule here to apply should be the ambiguous Rule:

"Ambiguous Rules
Sometimes a rule could be interpreted multiple ways. If one version is too good to be true, it probably is. If a rule seems to have wording with problematic repercussions or doesn’t work as intended, work with your group to find a good solution, rather than just playing with the rule as printed."


Aswaarg wrote:
thenobledrake wrote:
Aswaarg wrote:
But what about being under Sanctuary and debuff an enemy...
Negative conditions are harm, no question about it. Debuffs are hostile actions.
Maybe is because english is not my main language, but I don´t see debuffs as harm or hostile by default.

Tripping, grappling, sickening, frightening, blinding.

These are debuffs. They are hostile actions.

Liberty's Edge

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thenobledrake wrote:
The Raven Black wrote:
For example casting a Heal, even only to heal your friends, will always be hostile since casting Heal can harm another creature and anyone casting it is well aware of this.

That's false.

They clearly do not mean "can harm or damage another creature" in the sense of hypothetical possibility - they mean now. As such cssting heal is only hostile if the creatures you target with it (or that are in the area if using the 3-action casting) would take damage.

The sidebar on page 444 is meant to help us all understand stuff like this. To paraphrase: read rules with the goal of making them actually functional and balanced - not with a goal of bending them out of shape to get some benefit or prove that they don't function.

Bolded mine.

Note that I completely agree with you on what really should be considered a hostile action.

But it is not what is written in the text quoted above. And as soon as we mention "what is meant" , we are in RAI territory.

The RAW definition of a hostile action is far from clear enough to get everyone on the same page.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
SuperBidi wrote:
The issue comes with their example. Opening a door can be a hostile action. If opening a door is a hostile action, then everything can be a hostile action.

And there's the rub.

Liberty's Edge

It is obvious to me that intention matters a lot. But when I cast Inspire Courage, I intend to strengthen my allies, not to harm my enemies. Subtle distinction, I guess, but there nonetheless.


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The Raven Black wrote:
It is obvious to me that intention matters a lot. But when I cast Inspire Courage, I intend to strengthen my allies, not to harm my enemies. Subtle distinction, I guess, but there nonetheless.

When I open a door I intend to add an ally to the fight, not harm my enemies. Subtle distinction, I guess, but there nonetheless.

Liberty's Edge

Draco18s wrote:
The Raven Black wrote:
It is obvious to me that intention matters a lot. But when I cast Inspire Courage, I intend to strengthen my allies, not to harm my enemies. Subtle distinction, I guess, but there nonetheless.
When I open a door I intend to add an ally to the fight, not harm my enemies. Subtle distinction, I guess, but there nonetheless.

I think that depends on what you expect to come from the door. If it is a monster hell-bent on destruction who will immediately focus on destroying your enemies, then you are directly intending to harm your enemies.

If it is merely reinforcements who are actualy free to choose not to harm your enemies, then it is not hostile in my book.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I think that example is just horrible to begin with. Doesnt really make anything clearer; quite the opposite.


The Raven Black wrote:
Draco18s wrote:
The Raven Black wrote:
It is obvious to me that intention matters a lot. But when I cast Inspire Courage, I intend to strengthen my allies, not to harm my enemies. Subtle distinction, I guess, but there nonetheless.
When I open a door I intend to add an ally to the fight, not harm my enemies. Subtle distinction, I guess, but there nonetheless.

I think that depends on what you expect to come from the door. If it is a monster hell-bent on destruction who will immediately focus on destroying your enemies, then you are directly intending to harm your enemies.

If it is merely reinforcements who are actualy free to choose not to harm your enemies, then it is not hostile in my book.

That's ridiculous, you gave twice the same examples. Even worse, the monster has great chances to attack you as you are close to the door, which would be the less hostile thing that could come out of your door opening, when the reinforcement will always attack the enemies, being a clear hostile action by the book.

"This is no hostile action, I'm striking with an intelligent sword, it has the free will to refuse!"


The Raven Black wrote:

I think that depends on what you expect to come from the door. If it is a monster hell-bent on destruction who will immediately focus on destroying your enemies, then you are directly intending to harm your enemies.

If it is merely reinforcements who are actualy free to choose not to harm your enemies, then it is not hostile in my book.

I think that depends on what you expect to come from magically enhancing your ally. If it is a bonus that causes additional damage to your enemies, then you are directly intending to harm your enemies.

If it is merely a boost to those who are actually free to choose not to harm your enemies, then it is not hostile in my book.


Ravingdork wrote:
I think that example is just horrible to begin with. Doesnt really make anything clearer; quite the opposite.

I'm a member of PETA [People Expatriating Terrible Abominations]! Freeing the creature is the only righteous action as holding it against it's will is wrong! Every creature can become a contributing member of society but you have to give it chance first! What could be hostile with letting it be free to escape? ;)

Draco18s wrote:
I think that depends on what you expect to come from magically enhancing your ally. If it is a bonus that causes additional damage to your enemies, then you are directly intending to harm your enemies.

What if it does both? Say a spell has offensive and defensive elements like Fire Shield or Reflective Scales.


SuperBidi wrote:
The Raven Black wrote:
Draco18s wrote:
The Raven Black wrote:
It is obvious to me that intention matters a lot. But when I cast Inspire Courage, I intend to strengthen my allies, not to harm my enemies. Subtle distinction, I guess, but there nonetheless.
When I open a door I intend to add an ally to the fight, not harm my enemies. Subtle distinction, I guess, but there nonetheless.

I think that depends on what you expect to come from the door. If it is a monster hell-bent on destruction who will immediately focus on destroying your enemies, then you are directly intending to harm your enemies.

If it is merely reinforcements who are actualy free to choose not to harm your enemies, then it is not hostile in my book.

That's ridiculous, you gave twice the same examples. Even worse, the monster has great chances to attack you as you are close to the door, which would be the less hostile thing that could come out of your door opening, when the reinforcement will always attack the enemies, being a clear hostile action by the book.

"This is no hostile action, I'm striking with an intelligent sword, it has the free will to refuse!"

Can the weapon strike by itself if you dont swing it?

Enabling something, and making somethng better are two different things imo.


shroudb wrote:
Can the weapon strike by itself if you dont swing it?

An intelligent item has it's own actions and can activate it's own abilities so it's possible it can attack on it's own. A Dancing weapon can indeed strike by itself if you don't swing with it.


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The Raven Black wrote:
But it is not what is written in the text quoted above.

That's why I mention page 444 wherein the authors of the book say, to paraphrase "hey reader, please remember to not be the kind of person that says "I am sure that's not what they meant, but it's what they (accidentally) said so that's how it works" when reading our book."


Aswaarg wrote:
Maybe is because english is not my main language, but I don´t see debuffs as harm or hostile by default.

Must be, because to me the word "harm" means "did stuff that was bad for the subject of the action" to at least this native English speaker. Such as when it is used in phrases like "smoking tobacco can harm your lungs"

Aswaarg wrote:
Couldn´t a extremly good NPC (like an angel or something) cast a spell to calm the emotions of a PC that is trying to atack the angel?

There is a school of thought, which I believe, that considers non-consensual alteration of thoughts or feelings to be just as, if not worse, than physical violence. So yes, magically subverting someone's will should be viewed as harm (less harm than physically knocking them unconscious, there's room for debate on, but not it being the same category of thing).

SuperBidi wrote:
The issue comes with their example. Opening a door can be a hostile action. If opening a door is a hostile action, then everything can be a hostile action.

The example is not "opening a door."

The example is, to translate it into the positive term, "opening a door intentionally freeing a horrible monster"

If your assessment were correct, the sentence in the book wouldn't end with "...would not be." That proves your assessment incorrect - it's not literally any action that is possible to use to bring harm that is hostile. It is only those which you are doing for the reason of bringing harm - the motive, not the action, being the determing factor.

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