Fye Tied Melee Build


Advice


Had an idea for a character who as a child would play in the woods/forest of his home town only to one day cross paths with some sort of fye. As with usual fye encounters they curse/bless/alter him in some way that leads to his class. I was thinking something like a Feral Striker Brawler or a Mooncursed Barbarian, backed with a more burly race (Half-Orc or Skinwalker being main choices). I’m trying not to force the Lycanthrope rules (seems the majority of it is 3rd party) into the campaign to make it easier on play group. I feel like I’m on the right track but was looking for any advice that would point out something I may have missed, like would a bloodrager be better than the barbarian for this idea, is there another melee focused class with a good nature theme that isn’t magical?


Feral Striker Brawler is a solid choice for this concept. It can give all the right flavor, depending on how you roleplay the Feral Aspects. The chassis is simple and effective... full BAB, two good saves.

You can play a lot of things that aren't magical to have a nature/Fey theme... Eldritch Guardian Fighter, Carnivalist/Fey Trickster UnRogue, literally anything that can get a little animal friend to pal around with can easily say it followed them home after a weird encounter in the woods... there's a Brawler, and a Barbarian, and Rangers without spells. There's a Ranger in a group I'm part of that just roleplayed having a wolf that was no better than a stray dog for the first few levels.

Lots of races have alternate racial features that are Fey themed. Some are more beneficial than others.


Anyone worshipping the Eldest could be fun too, if you are based in Golarion.

What about a Green Knight? It's tied to nature and the First World, and fights against its enemies with unnatural resistance.

Another one is Hooded Knight, which can be combined with other types of Banners and maybe the Honor Guard or Luring Cavalier archetypes to toy around with different types of builds.


VoodistMonk wrote:

Feral Striker Brawler is a solid choice for this concept. It can give all the right flavor, depending on how you roleplay the Feral Aspects. The chassis is simple and effective... full BAB, two good saves.

You can play a lot of things that aren't magical to have a nature/Fey theme... Eldritch Guardian Fighter, Carnivalist/Fey Trickster UnRogue, literally anything that can get a little animal friend to pal around with can easily say it followed them home after a weird encounter in the woods... there's a Brawler, and a Barbarian, and Rangers without spells. There's a Ranger in a group I'm part of that just roleplayed having a wolf that was no better than a stray dog for the first few levels.

Lots of races have alternate racial features that are Fey themed. Some are more beneficial than others.

Any of the alternate races you recommend?


Secret Wizard wrote:

Anyone worshipping the Eldest could be fun too, if you are based in Golarion.

What about a Green Knight? It's tied to nature and the First World, and fights against its enemies with unnatural resistance.

Another one is Hooded Knight, which can be combined with other types of Banners and maybe the Honor Guard or Luring Cavalier archetypes to toy around with different types of builds.

Ooooo I didn’t think of the Cavalier! I’ll have to look into that.


"Fey Foundling" is an awesome feat. That said, it's typically better for paladins who use Lay On Hands.


CopperWyrm wrote:
"Fey Foundling" is an awesome feat. That said, it's typically better for paladins who use Lay On Hands.

That would give some interesting mid-late game bonuses as a non-caster.


For the Mooncursed Barbarian are there any feats that work with the Beast Shape effect? Like something to improve bonuses or size?

Sovereign Court

Medium is fairly interesting in this regard. Basically, your powers depend on whether or not you can convince spirits (Fey in this case) to help you out that day, and what form the powers take.

Kami Medium, Outer Channeler, Spirit Dancer, Storyteller, Uda Wendo are all archetypes that could be flavored fey pretty easy.


Fuzzman91 wrote:
For the Mooncursed Barbarian are there any feats that work with the Beast Shape effect? Like something to improve bonuses or size?

Well depending what animal he chose?


Zepheri wrote:
Fuzzman91 wrote:
For the Mooncursed Barbarian are there any feats that work with the Beast Shape effect? Like something to improve bonuses or size?
Well depending what animal he chose?

Was going to go Bear so when I get to Beast Shape 3 I can use this to go huge:

https://www.d20pfsrd.com/bestiary/monster-listings/animals/bear/dire-bear/b ear-giant-advanced-dire


Mooncursed seems to be fine with your getting huge size with any of the six animal options, and if it required an existing animal of that size then an advanced bear with a template wouldn't be eligible anyway. A tiger gives you pounce which is always going to be nice to have, and none of the other options give you anything special unless you're in a campaign featuring a lot of water.

Anyway the obvious feat which gives bonuses to a mooncursed barbarian is extra rage power. There are a lot of good rage powers. Also power attack and the usual feats good for melee of course. You're going to have reach but probably not much dex; there are a couple of style feat chains which make that one AoO something for the enemy to worry about.


I suggest toughness, weapon focus on a natural weapon in the beginning; and when he reached a BA 4+ get improved natural attack and improved natural armor for when he shape change, power attack, cleave and vital strike are also good choice for both forms.


Zepheri wrote:
I suggest toughness, weapon focus on a natural weapon in the beginning; and when he reached a BA 4+ get improved natural attack and improved natural armor for when he shape change, power attack, cleave and vital strike are also good choice for both forms.

I was actually going to focus more on the Hybrid form to use weapons and gear. I was thinking of duel wielding Tekko-Kagi for my “claws” but was also

thinking of going S&B to take advantage of my size and bulldoze enemies.
As for ranged was thinking of just going Improved Improvised Weapon, Catch-Off Guard, and Throw-Anything for simplicity but was also considering a Two-Handed Crossbow with Weapon Focus and Rapid Reload.

The Natural Armor bonuses will be great so thanks for letting me know about those.


Since bear give you a good str bonus you should considerate to throwing weapon or composite bow


Zepheri wrote:
Since bear give you a good str bonus you should considerate to throwing weapon or composite bow

Composite Longbow it is then. Since the Natural Armor bonus will be pretty good I should Probably forego the shield and just go Greataxe or Greatclub.

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