Phantom Blade weapon choices


Rules Questions


Hello,
First time posting on here. I am playing Pathfinder for the first time; the last time I role played was when D&D 3.5 was fairly new.
I am a little less concerned with power play, but I'm not against any suggestions in character synergy.
That being said, I'm playing like a possessed and mutated batman-ish Master of Many Styles Monk/Vigilante character and I am thinking of delving into Phantom Blade Spiritualist and focus on harboring the Phantom Weapon and fighting unarmed.

I have two questions regarding the Phantom Blade:

1. It doesn't seem like there is a limit to what weapon you can choose, beyond being one that you are proficient with. Can I choose anything? It doesn't have to be a slashing or rapier or whatever like the Bladebound Magus Black Blades? I like the idea of a Chakram. I just think they are cool.

2. Two part question: Reading the rules for harboring the Phantom Weapon, it seems as though it is a full-round action, without regard for the distance between the Spiritualist and the Phantom Weapon. Is this true? Could I throw the Phantom Chakram and take a full-round action to harbor it again? Also, to make this quicker and more effective, am I missing a way to make harboring it quicker? I see that there is Quick Manifesting to bring out the Chakram as a swift action, but not finding anything to harbor it faster.

Anyone have any insight on either of these questions? And what do you think of this character idea?

Thanks!


miknick55 wrote:

Hello,

First time posting on here. I am playing Pathfinder for the first time; the last time I role played was when D&D 3.5 was fairly new.
I am a little less concerned with power play, but I'm not against any suggestions in character synergy.
That being said, I'm playing like a possessed and mutated batman-ish Master of Many Styles Monk/Vigilante character and I am thinking of delving into Phantom Blade Spiritualist and focus on harboring the Phantom Weapon and fighting unarmed.

I have two questions regarding the Phantom Blade:

1. It doesn't seem like there is a limit to what weapon you can choose, beyond being one that you are proficient with. Can I choose anything? It doesn't have to be a slashing or rapier or whatever like the Bladebound Magus Black Blades? I like the idea of a Chakram. I just think they are cool.

2. Two part question: Reading the rules for harboring the Phantom Weapon, it seems as though it is a full-round action, without regard for the distance between the Spiritualist and the Phantom Weapon. Is this true? Could I throw the Phantom Chakram and take a full-round action to harbor it again? Also, to make this quicker and more effective, am I missing a way to make harboring it quicker? I see that there is Quick Manifesting to bring out the Chakram as a swift action, but not finding anything to harbor it faster.

Anyone have any insight on either of these questions? And what do you think of this character idea?

Thanks!

1: if you want to use spellstrike/spellcombat you still need it to be 1handed but it can be a mace or whatever. but if you don't care about spellstrike/combat or need a ranged weapon you could make it a bow if you wanted.


It says it’s similar to the black blade, this could include this:

Quote:
A black blade is always a one-handed slashing weapon, a rapier, or a sword cane.


I don't think the black blade restriction applies, but to work with spell combat it needs to be a one-handed or light melee weapon. To work with spellstrike (which you may not, the spiritualist spell list isn't well suited to it) you want as high a crit range as possible. That kind of points you towards a scimitar/cutlass or a rapier, though it's not a hard requirement.

Shadow Lodge

The creator says any weapon is up for grabs, but not for Spell Combat.


You can spend a pool point to manifest and harbor it as a free action.
The weapon can be any weapon you're proficient with.
Spell strike is melee only, spell combat is one handed melee and thrown only.

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