| glass |
Basically what the title says.
PF2 magic is based on the notion that the four kinds of magic are each based on two of four essences of magic. But the are six ways of picking two from four: If I am reading right, the combinations Matter/Spirit and Mind/Life do not currently exist. So I am wondering, what might those two types be called? What would the themes be? What would their associated Skills be called?
This is not really something I am thinking of implementing, hence putting it in General rather than Homebrew. Just idle pondering. Unless we come into something truely amazing, or course...
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glass.
PS I am pretty sure Paizo have said that the other two are never going to officially exist, but that doesn't mean we cannot speculate, right?
| Salamileg |
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PS I am pretty sure Paizo have said that the other two are never going to officially exist, but that doesn't mean we cannot speculate, right?
They didn't say never, but they said they have no plans for it and they don't want to make more spell lists just for the sake of filling in all the combinations.
| Mechagamera |
Not that there is any chance of this happening, but necromancy seems like the best matter/spirit thing (knowledge: medicine), so if anyone could think of a word that means the same thing as necromancy.....
If mind/life was going to be a thing, then bards would probably have been the caster for that and fey would be the outsider to use it. I think "fey trick primal magic to do mind stuff" is probably as close as we will get.
| Gisher |
glass wrote:PS I am pretty sure Paizo have said that the other two are never going to officially exist, but that doesn't mean we cannot speculate, right?They didn't say never, but they said they have no plans for it and they don't want to make more spell lists just for the sake of filling in all the combinations.
That's how I read it, too.
Mechagamera wrote:I did ask Mark on an early playtest thread if they were going to "fill the grid" for the other two combinations of essences. He said "no", but I don't recall if it was just for the playtest or for longer than that. This maybe PF2, but it is still Pathfinder, so I would be surprised if by 2 years in, the grid hadn't been filled at least once.This was actually something that came to us first from the world team, specifically mostly from discussions with James Jacobs along with some with Mark Moreland, so we grabbed the essences and lists that made sense for what they were looking for in terms of explaining the metaphysics of magic. As per those discussions, they weren't looking at combining opposing essences with orthogonal metaphysics into traditions, and we have no plans to do that either, but no plans doesn't mean never. I guess if something brand new came into being that juxtaposed two incompatible concepts in one, it's always possible. And if that does happen, it's added a new story we can only tell thanks to the richer lore of the essences (that said, I'm a big essence/tradition fan and the one who started asking weird questions after we had the essences and traditions like "Could we have the sorcerer vary traditions based on bloodline?" and "Isn't the bard actually occult based on this framework?" so I'm biased).
| glass |
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glass wrote:PS I am pretty sure Paizo have said that the other two are never going to officially exist, but that doesn't mean we cannot speculate, right?They didn't say never, but they said they have no plans for it and they don't want to make more spell lists just for the sake of filling in all the combinations.
Fair point, I couldn't remember exactly what they said. But with every class that they add that does not use a new tradition it becomes less likely IMO.
There is also the issue that they would either have to come up two new skills (in which case what else would they do) or shoehorn it into the extant skills. Which might be easy for difficult depending on what the new traditions actually are, but it is another piece that would have to be lined up.
Not that there is any chance of this happening, but necromancy seems like the best matter/spirit thing (knowledge: medicine), so if anyone could think of a word that means the same thing as necromancy....
That does fit, but it is probably a bit narrow for a whole tradition, and well established in arcane and divine. Which is probably why you said "never going to happen".
One thought I did have was that something that included ki (divine or occult according to the current rules), but what broader. If you remember Incarnum from D&D 3.5, that would probably also fit here. Not sure what to call it; “essence” would fit, but obviously that is kinda already in use.
If mind/life was going to be a thing, then bards would probably have been the caster for that and fey would be the outsider to use it. I think "fey trick primal magic to do mind stuff" is probably as close as we will get.
I did think maybe psychic magic would fit here? I know in PF1 psychic was pretty much synonymous with occult, but what occult is kinda changed between editions. Although now that you mention it, it would work better with the the Bard being mind/life and the Psychic being mind/spirit than the other way around….
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glass.
| Gisher |
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Based on Mark's comments about opposing essences versus orthogonal essences I've been visualizing the essences and traditions like this. Each side of the square represents an essence and each tradition is basically a pair of intersecting sides. In this representation you can see why the Matter/Spirit and Mind/Life combinations are treated differently than the other four pairs. Those opposing essences are not connected and so are metaphysically parallel to each other. The other pairs do share a point of connection so can he thought of as metaphysically perpendicular (orthogonal).
Topologically you could connect the opposing sides by using the third dimension. Roll the square into a tube by joining the Mind and a Spirit sides and the bottom ring might be a representation of Halcyon casting where those two opposing essences are brought together through the Material Essence. Bend that tube into a torus (donut) and you can join the Spirit and Matter sides as well. In that form there would be a point where all four essences, and hence all four traditions, meet. That might represent Old-Mage Jatembe's vision of merging all of the essences and traditions.
But even in those 3-D shapes, those opposing pairs of essences would have a qualitatively different relationship than that between the other pairs. The 'parallel' essences would have to completely merge into a single 'line' and hence become indistinguishable. The orthogonal essence pairs would still be separate except for the single point of merger. Perhaps that would explain the somewhat unusual mechanics of Halcyon magic and the difficulty of bringing all magic into a single tradition.
And now Mark will say that I shouldn't use a tube and torus because it's really a Möbius strip and Klein bottle. ;)
| Temperans |
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I looked at that image and I have to say that yes using that construction it would result in the opposite faces meeting at a corner.
However, that is a matter of the construction used. If instead each spirit was represented by a triangular face. Than we would get a tetrahedron in which each side is a different tradition.
Using the tetrahedron construction these would be opposites: Matter/Spirit and Mind/Life; Matter/Life and Spirit/Mind; and finally, Matter/Mind and Spirit/Life.
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As for what spell list they could potentially be.
* Matter/Spirit seems very much like a fit for Summoner, Spiritualist, Occultist, Medium, etc. So I can see it as the "Binding" and "Metaphysical" spell list. Spells that deal with summons, necromancy, healings, curses, etc. (I really wish this could be for the Witch).
* Mind/Life seems like a good fit for Psychics, Mesmerists, and other similar classes. I can see it as a spell list that deals with lots of illusions, healing, but also fears and draining life. This probably would be a Psychic spell list.
| Gisher |
I looked at that image and I have to say that yes using that construction it would result in the opposite faces meeting at a corner.
However, that is a matter of the construction used. If instead each spirit was represented by a triangular face. Than we would get a tetrahedron in which each side is a different tradition.
...
No faces of a tetrahedron are on opposite sides of the shape. Also no faces are orthogonal to each other. I don't think a tetrahedron works.
| Temperans |
Well orthogonal means right angles.
So on a non-Euclidean tetrahedral with curved sized such that the vertex of each face is 90 degrees. That is less spherical than a Spherical Tiling of a tetrahedron.
A Rouleaux Tetrahedron is roughly the right shape (I believe its angles are smaller than 90 degrees).
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When I said "each side is a tradition" I meant, "each edge is a tradition". And tetrahedron do have opposite edges (they are rotated 90 degrees).
So a tetrahedron does work.
| AnimatedPaper |
Salamileg wrote:glass wrote:PS I am pretty sure Paizo have said that the other two are never going to officially exist, but that doesn't mean we cannot speculate, right?They didn't say never, but they said they have no plans for it and they don't want to make more spell lists just for the sake of filling in all the combinations.Fair point, I couldn't remember exactly what they said. But with every class that they add that does not use a new tradition it becomes less likely IMO.
There is also the issue that they would either have to come up two new skills (in which case what else would they do) or shoehorn it into the extant skills. Which might be easy for difficult depending on what the new traditions actually are, but it is another piece that would have to be lined up.
Mind/Life is easy enough to attach to a skill: Society is the only knowledge skill that doesn’t correspond to a magical tradition. As agreement to the point that Mind Life fits the bardic theme even better than Mind Spirit, I would propose a tradition called “Schema” (Diegesis was my original thought, but I think it’s too close to Divine). Stories are real; legends have a power in the telling. A Schema mage can invoke the power of belief similar to a Divine caster, but in her case the story she’s telling itself fuels magic, without deriving from some distant source on a different plane.
Edit: Heal could work, but given that Mind covers so many buffs and illusion spells, I think a casting tradition literally based on Traditions fits this pairing better.
| The-Magic-Sword |
| 1 person marked this as a favorite. |
One thought is that those opposing or 'parallel' (to borrow from upthread) essences may not actually be types of magic represented by spell casting but instead have to do with the way certain aspects of the universe work.
Matter/Spirit could have to do with how the soul is held together and bound to physical objects (like bodies.)
Life/Mind could be how life force intersects with someone's will, e.g. when someone loses the will to live.
In this scheme a Summoner's God Calling could actually be Matter/Spirit in nature (calling a soul into existence and manifesting it a physical body.) I think that works, though I'm not sure what I would call it. Life/Mind is harder, I almost wish it had been Ki, because that would fit in perfectly with real world lore about ki/chi and so forth as being an energy generated by the body and directed by physical and mental discipline.
The Raven Black
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I think we just cannot have the two other kinds of magic because the 4 essences are actually 2 groups of 2.
One deals with what is affected by the magic : Material, which is the Inner Planes and all things tangibles, and Spiritual, which is the Outer Planes and all things intangibles.
The other deals with how you affect, the nature of your access to magic : Mental, which is the rational approach, and Vital, which is the instinctual approach.
You need one of both to do magic : an object and an approach.
With Material and Spiritual, you would cover all objects but you have nothing to affect them.
With Mental and Vital, it is the opposite : you have both approaches but nothing on which to apply them.
What I find more fruitful is mergings of traditions that have an aspect in common. Like Primal and Arcane, or Occult and Divine. Those cover 3 of the 4 essences and can open interesting synergies.
The Raven Black
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Occult and Primal sounds strange to me. Such a caster would use reason to deal with the unseen and instinct to deal with the material.
I truly believe we will see casters mixing traditions that have an essence in common, such as the Halcyon Speaker archetype who focuses on the material through both Primal and Arcane. Indeed, I think archetypes rather than classes best fill this slot. Else we need to deal with the prepared vs spontaneous for each of the blending of traditions.
So, that would make for 4 mixes :
- Focus on Material = Arcane + Primal (Halcyon Speaker)
- Focus on Spiritual = Occult + Divine
- Focus on Reason = Arcane + Occult
- Focus on Instinct = Primal + Divine
| Evan Tarlton |
Matter/Spirit seems like it would flow well with the concept of Animism.
Indeed. I think that the Occultist (which will probably need to be renamed) would be a good caster for this combination.
| MusicAddict |
Set wrote:Indeed. I think that the Occultist (which will probably need to be renamed) would be a good caster for this combination.Matter/Spirit seems like it would flow well with the concept of Animism.
The antiquarian(which is the best name for the class), focuses fairly heavily not on souls or spirits, but the echos of thoughts and emotions lingering within objects themselves, which is so decidedly arcane in essence theming that anything else is a disservice, meanwhile nature spirits and the like have been referenced in other material as being somewhat different than a traditional soul(see discussion and questions answered about leshy), meaning that it and similar concepts like kami falling under primal for the purposes of magic isfairly sensible.