| adam morin |
one more question about Warpriest there Deadly Simplicity feat they get for free is it possible to retrain that after 1st because for my character idea it's not useful? And just as a second thought if you went a deity that gave a 2 handed weapon could you also retrain that shield block feat as well?
| thenobledrake |
one more question about Warpriest there Deadly Simplicity feat they get for free is it possible to retrain that after 1st because for my character idea it's not useful? And just as a second thought if you went a deity that gave a 2 handed weapon could you also retrain that shield block feat as well?
When you retrain, you can only choose a new option that would have been a valid choice when you chose the old option - so no, you can't retrain a feat you are specifically given, because you were given Deadly Simplicity and Shield Block, not a choice of feat.
| HumbleGamer |
one more question about Warpriest there Deadly Simplicity feat they get for free is it possible to retrain that after 1st because for my character idea it's not useful? And just as a second thought if you went a deity that gave a 2 handed weapon could you also retrain that shield block feat as well?
No you can't, but you probably could consider to swap from warpriest to cloistered given your DM permission.
Apart from that, download the pathbuilder APP, which is very clear for what concerns character progression and what you can take or not ( and eventually retrain ).
| Staffan Johansson |
one more question about Warpriest there Deadly Simplicity feat they get for free is it possible to retrain that after 1st because for my character idea it's not useful? And just as a second thought if you went a deity that gave a 2 handed weapon could you also retrain that shield block feat as well?
Basically, the point of Deadly Simplicity is not to be a power-up for the warpriest (or champion). The point is that you shouldn't be penalized for choosing a deity with a simple favored weapon.
Sort of the same thing with shield block. You either use a two-handed weapon and get the big honkin' damage that goes with it, or you use a one-hander + shield and get the potential advantage of shield blocking.
| adam morin |
So from the onset of the quarantine I've been reading Mercedes Lackey Valdemar series, (If your not familiar with these books I suggest you read them there great fantasy like Terry Goodkinds The Sword of Truth books or Raymond E. Feist's Riftwar Cycle series, or any of the Pathfinder Tales novels.
So anyways that got me thinking of a character like Tarma shena Tale'sedrin for the 3 Vow and Honor books If you've read the Valdemar books, for those who haven't she's of a clan of breeders that live in these huge plains there not unlike Native Americans except the horse's the breed were done so with magic to make them smarter, faster, stronger, and can survive only on the plains grass if need be. Tarma is something special amongst here people who are all trained warriors as well as riders she what called a Swordsworn who's kinda like a Champion who makes an oath be for there goddess as a protector of there peoples, they are trained well beyond what the others of her tribe are.
What this means in Pathfinder terms is I was wracking my brain around how to fit the Aldori Duelist Archetype with Champion which at 3rd level I'd be taking Steed Ally for the Divine Ally, I just keep getting bogged down on the class feats and when to dip into the Aldori Duelist with most of the champion feats being really good. The I had the thought it would also fit my idea by going Ranger with the Aldori Duelist and going the animal Companion feats which would give me my mount at 1st level, Then with the Advanced players guide I could add Fighter or Barbarian with the Beastmaster Archetype and maybe the Duelist later or more likely not add the duelist.
So to the Ask what I'm wondering is could any of the build guru's mock up 3 examples of my build idea 1. A Champion (with a non evil alignment) that takes the Aldori Duelist Archetype w/ Steed Ally that's a Dexterity light armor fighter, 2. The Aldori Duelist Ranger with Animal Companion, and 3rd. a Fighter Beastmaster maybe with a
A side and B side as in built with just the beastmaster maybe a sword and board fighter and a fighter that's both the beastmaster and aldori duelist archetypes.
Well Thanks if you read thru my wall of text and double thanks if you post any or all of the builds.
Opp.s I forgot to say any race tho I'd imagine that Human would probably be the easiest to work with and I'd the background would have to be from the Broken Lands region to meet the uncommon trait the Aldori Dueling Sword has.
| adam morin |
I'm to lazy to search for the answer to this question so sorry in advance. With the racial Weapon Familiarity feats (I.E. Dwarven Weapon Familiarity or Hobgoblin Weapon Familiarity) would it allow a rogue with the Ruffian Racket be able to sneak attack with the martial weapons it gives you that are treated as simple weapons (for dwarves the battle axe, pick, warhammer and for hobgoblin glaives, halberds and longsword)?
| Arachnofiend |
I'm to lazy to search for the answer to this question so sorry in advance. With the racial Weapon Familiarity feats (I.E. Dwarven Weapon Familiarity or Hobgoblin Weapon Familiarity) would it allow a rogue with the Ruffian Racket be able to sneak attack with the martial weapons it gives you that are treated as simple weapons (for dwarves the battle axe, pick, warhammer and for hobgoblin glaives, halberds and longsword)?
No, it would not. You treat the martial weapons as simple for the purpose of proficiency, but they aren't actually changed to be simple weapons. Remember you can still use weapons that qualify under the usual Rogue rules, so for example an orc thug rogue can happily use the orc knuckle dagger because it's agile and already qualifies for sneak attack.
| adam morin |
The feats should just say then for Dwarven Weapon Familiarity:
Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer, and any weapons with the Dwarf weapon trait.
And don't need the 2nd paragraph of You also gain access to all uncommon dwarf weapons. For the purpose of determining your proficiency, martial dwarf weapons are simple weapons and advanced dwarf weapons are martial weapons.
With it just saying what I did in my 1st part the part of the feats thats say the crap about treating martial weapons as simple and advanced as martial isnt need if it just tell the player ther trained in those weapons. And saying and any dwarf weapon trait would allow them to be trained in any new ones that come out in future material the only way I see it could be of any use to mention the advanced to martial, martial to simple if maybe for Deadly Simplicity for clerics tho i don't think there's a deity’s weapon that also that falls in the list of any of the racial weapon feat to benefit from deadly simpliicity but if there is any weapons that the clerics are told no as well cause to would be so unfair to rogue ruffians then.
| Staffan Johansson |
The feats should just say then for Dwarven Weapon Familiarity:
Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer, and any weapons with the Dwarf weapon trait.
And don't need the 2nd paragraph of You also gain access to all uncommon dwarf weapons. For the purpose of determining your proficiency, martial dwarf weapons are simple weapons and advanced dwarf weapons are martial weapons.
Yes, you do. Your version of the feat is different from the original in important ways.
1: Your feat would give classes that normally only have simple weapons training with the dwarven waraxe, and classes with a limited weapon list (mainly wizards) training with the clan dagger.
2: Your feat would not allow classes to have their proficiency with the weapons gained from this feat to scale along with their class proficiencies.
And saying and any dwarf weapon trait would allow them to be trained in any new ones that come out in future material the only way I see it could be of any use to mention the advanced to martial, martial to simple if maybe for Deadly Simplicity for clerics tho i don't think there's a deity’s weapon that also that falls in the list of any of the racial weapon feat to benefit from deadly simpliicity but if there is any weapons that the clerics are told no as well cause to would be so unfair to rogue ruffians then.
Again, Deadly Simplicity isn't meant as a power-up feat. It's a catch-up feat. The battle axe doesn't need to be doing a d10, it's balanced with a d8. Divine Simplicity's job is to make sure clerics and champions of Abadar (whose favored weapon is a crossbow) aren't penalized compared to clerics and champions of Erastil (longbow), and that clerics of Asmodeus (mace) aren't penalized compared to Torag (warhammer).
| adam morin |
The original weapon familiarity feat already doesnt give you more then just trained you would have to take the races level 13 feat (races name) weapon Expertise and gives Whenever you gain a class feature that grants you expert or greater proficiency in certain weapons, you also gain that proficiency rank in all weapons you are trained in from (Races name) Weapon Familiarity.
And as a 2nd thought in favor of the racial weapon familiarity feats allowing a ruffian racket rogue to add a few more to what he can sneak attack with if that if you went that route your probably sinking 2 to 3 of your racial feat into it to make it work 1st level the weapon familiarity most the race have the 5th level feat that gives you weapon's critical specialization effect from the 1st level feat, and the 13th level feat to bring your proficiency with the weapons from your races weapon feat up past just trained.
| adam morin |
Opps re read the 2nd part of the weapon familiarity it dosen't do the down step in the weapon group advanced to martial, martial to simple with all the weapons it just does it for the weapons with the race on the weapons trait part. But I still don't see why not for going the Gnome Weapon Familiarity and using the Gnome Hooked Hammer its martial that will be a simple weapon if you took the weapon familiarity feat you would still be taking the 5th level and 13th level racial feats to get the hooked hammers critical specialization effect and bring the hooked hammers proficiency up past Trained.
| adam morin |
So I know that you can't transfer the magic runes from a Dwarven Thrower to say a Battle axe or War axe and get the full effect all you would get it the +2 striking but could you transfer to a Precious Material Weapons Warhammer like Adamantine or Cold Iron and not just get the +2 striking but get the full +2 greater striking returning warhammer with the thrown 30 feet trait, and your attacks with the hammer deal 1d8 additional damage against giants.?
With the feat Inventor could I create the Formula for a battle axe dwarven thrower or a Staff of Evocation (Greater) that has the same number of spells just different spells of the evocation school? Or would all that fall under the the 15th level feat Craft Anything?
| Staffan Johansson |
Opps re read the 2nd part of the weapon familiarity it dosen't do the down step in the weapon group advanced to martial, martial to simple with all the weapons it just does it for the weapons with the race on the weapons trait part. But I still don't see why not for going the Gnome Weapon Familiarity and using the Gnome Hooked Hammer its martial that will be a simple weapon if you took the weapon familiarity feat you would still be taking the 5th level and 13th level racial feats to get the hooked hammers critical specialization effect and bring the hooked hammers proficiency up past Trained.
The thing is that a gnome with Gnome Weapon Familiarity treats Hooked Hammers as simple weapons for proficiency purposes. So should that gnome be a bard, they would automatically upgrade their proficiency with hooked hammers at level 11.
More relevant is probably that they also treat the gnome flickmace as a martial weapon, meaning proper martials get to use it with their "real" weapon proficiency. This is also relevant for the dwarven waraxe and orc necksplitter. And potentially other ancestral advanced weapons in later products.
| shroudb |
So I know that you can't transfer the magic runes from a Dwarven Thrower to say a Battle axe or War axe and get the full effect all you would get it the +2 striking but could you transfer to a Precious Material Weapons Warhammer like Adamantine or Cold Iron and not just get the +2 striking but get the full +2 greater striking returning warhammer with the thrown 30 feet trait, and your attacks with the hammer deal 1d8 additional damage against giants.?
With the feat Inventor could I create the Formula for a battle axe dwarven thrower or a Staff of Evocation (Greater) that has the same number of spells just different spells of the evocation school? Or would all that fall under the the 15th level feat Craft Anything?
all those fall under "custom magic item" and as such are in full control of the GM.
Talk with him and come together to a solution on what is and what isnt acceptable for his game.
That said, making a precious material specific weapon would surely be ok in my games, but on the flipside custom selection of spells in a staff is not something i'm in favor of.
The dwarven thrower being a battle axe... i wouldnt do it simply because it's such an iconic weapon that has a history back from the 2nd edition days, BUT i would work with the player to make something similar-but-not-the-same for a throwing battle axe
| adam morin |
So with a Dwarven Thrower it's a +2 striking and if a dwarf uses it a +2 greater striking returning 30ft thrown. The specific magic weapons rule say's you can upgrade, add or transfer fundamental runes as normal but can't with property rune. As a dwarf if I wanted add to major striking how would that work would I just buy a major striking rune? And would that make it in the hands of not dwarf a+2 greater striking? Or would i need to buy the greater striking rune as well? Oh would I need to go +3 first before the major rune.
| Gortle |
adam morin wrote:I'm to lazy to search for the answer to this question so sorry in advance. With the racial Weapon Familiarity feats (I.E. Dwarven Weapon Familiarity or Hobgoblin Weapon Familiarity) would it allow a rogue with the Ruffian Racket be able to sneak attack with the martial weapons it gives you that are treated as simple weapons (for dwarves the battle axe, pick, warhammer and for hobgoblin glaives, halberds and longsword)?No, it would not. You treat the martial weapons as simple for the purpose of proficiency, but they aren't actually changed to be simple weapons. Remember you can still use weapons that qualify under the usual Rogue rules, so for example an orc thug rogue can happily use the orc knuckle dagger because it's agile and already qualifies for sneak attack.
Its more complex than that. You are right for:
Dwarf, Elf, Gnome, Goblin, Hobgoblin, Tengu Weapon Familiarity have the wording "For the purpose of determining your proficiency, martial XXX weapons are simple weapons and advanced XXX weapons are martial weapons." Unconventional Weaponry is basically the same too.
But not for:
Catfolk, Halfling and Orc Weapon Familiarity have the wording "For you, martial XXX weapons are simple weapons, and advanced XXX weapons are martial weapons."
But so that currently leaves 4 Martial weapons with an appropriate racial trait that could be affected by becoming Simple and qualifying for Deadly Simplicity or Rogue Racket:
Filcher's Fork
Halfling Sling Staff
Orc Knuckle Dagger
Claw Blade
Don't ask me why. Please refer all questions to Paizo.
| adam morin |
Quick question about Swashbuckler's Confident Finisher and Finisher feats like Stunning Finisher or Impaling Finisher? When you use a Finisher feat does it also do the Confident Finisher damage? As in using stunning finisher or impaling finisher (would impaling finisher allow you to hit the 2 foes do your weapon damage and the 2d6 Precise Strike).
Deadmanwalking
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| 1 person marked this as a favorite. |
Quick question about Swashbuckler's Confident Finisher and Finisher feats like Stunning Finisher or Impaling Finisher? When you use a Finisher feat does it also do the Confident Finisher damage? As in using stunning finisher or impaling finisher (would impaling finisher allow you to hit the 2 foes do your weapon damage and the 2d6 Precise Strike).
You do not, at least not normally. The Eternal Confidence ability, which Swashbucklers receive at 17th, allows precisely this...but that clearly indicates it does not happen without that ability.
| Schreckstoff |
Its more complex than that. You are right for:
Dwarf, Elf, Gnome, Goblin, Hobgoblin, Tengu Weapon Familiarity have the wording "For the purpose of determining your proficiency, martial XXX weapons are simple weapons and advanced XXX weapons are martial weapons." Unconventional Weaponry is basically the same too.
But not for:
Catfolk, Halfling and Orc Weapon Familiarity have the wording "For you, martial XXX weapons are simple weapons, and advanced XXX weapons are martial weapons."
But so that currently leaves 4 Martial weapons with an appropriate racial trait that could be affected by becoming Simple and qualifying for Deadly Simplicity or Rogue Racket:
Filcher's Fork
Halfling Sling Staff
Orc Knuckle Dagger
Claw BladeDon't ask me why. Please refer all questions to Paizo.
this intrigued me but I couldn't find anything that's particularly strong. A cleric with a D8 orc knuckle dagger for a feat investment is pretty meh.
Sling Staff is ranged already so sneak attack works anyway
Claw Blade is a 1d4 weapon and agile anyway.
Fischer's Fork is thrown and agile and finesse
So the thing that makes it different is the weapon specialization which of course isn't nothing but can be gotten with another ancestry feat.
| adam morin |
So probably by the end of the month maybe the first week of December I'll be starting Agents of Edgewatch and was wondering if the Investigator is a must? So far my group has a human warpriest of Ragathiel, a halfling scoundrel rogue and a wizard not sure the ancestry I think enchanted. My thoughts were a fighter with a fauchard or guisarme both polearms with the trip trait that focus would be in tripping the enemy so my allies can rush in and throw the cuffs on or maybe a grappler maybe monk, animal instinct barb or just the martial artist archetype, but if the investigator is gonna aid in helping with smooth sailing for this adventure path I may do one.
Deadmanwalking
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The AP rewards skill use, particularly of the knowledge and social sort, as well as Perception, and thus at least one skill based character, as well as people good at Int-based skills, social skills, and Perception are all good things to have. An Investigator can potentially do all that and is thus a great fit for that AP.
But the group you list has a Scoundrel Rogue and a Wizard for those things. An Investigator is not at all required and you should go with whatever character makes you happy. In particular, a frontline martial to provide a flanking buddy for the Rogue is definitely a good choice and all your proposed options fit that.
NECR0G1ANT
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So probably by the end of the month maybe the first week of December I'll be starting Agents of Edgewatch and was wondering if the Investigator is a must? So far my group has a human warpriest of Ragathiel, a halfling scoundrel rogue and a wizard not sure the ancestry I think enchanted. My thoughts were a fighter with a fauchard or guisarme both polearms with the trip trait that focus would be in tripping the enemy so my allies can rush in and throw the cuffs on or maybe a grappler maybe monk, animal instinct barb or just the martial artist archetype, but if the investigator is gonna aid in helping with smooth sailing for this adventure path I may do one.
I recommend a fighter with a guisarme over a fauchard. The higher base damage is more reliable than the deadly or sweep properties, IMO.
There's lots of potential synergy in that party. The scoundrel should using Distracting Feint on foes to set them up for your Trip, which in turn sets foes up for the rogue's Sneak Attack. The wizard should cast Enlarge on you for better reach and Heightened Invisibility on the rogue for sneak attacks, in addition to the debuff/damage routine. And clerics are always nice to have.
| Staffan Johansson |
My thoughts were a fighter with a fauchard or guisarme both polearms with the trip trait that focus would be in tripping the enemy so my allies can rush in and throw the cuffs on
My thoughts have traveled in similar paths, and I found another option that's easily overlooked but might appeal to you: the bo staff. It deals less damage than the guisarme, but it also has the Parry trait which gives it some defensive strength as well. I'm not sure whether the damage loss is worth it (after all, more damage also has a defensive use, because it finishes the fight sooner), but it's something to consider.
| Captain Morgan |
Why didn't Paizo not add cities or urban to the terrain for feats like favored terrain for ranger or the and the skill feats terrain expert, terrain stalker(streets to the underbrush,snow,rubble).? Seems like a big miss on there side to not have.
Because those abilities were meant for natural terrain. Favored Terrain needed to encompass things like Urban when those were baseline class features. Now they are optional feats that you can just not take.
| Staffan Johansson |
Why didn't Paizo not add cities or urban to the terrain for feats like favored terrain for ranger or the and the skill feats terrain expert, terrain stalker(streets to the underbrush,snow,rubble).? Seems like a big miss on there side to not have.
For Terrain Stalker at least, the answer is easy: "streets" isn't a difficult terrain.
| Gortle |
| 1 person marked this as a favorite. |
Its more complex than that. You are right for:
Dwarf, Elf, Gnome, Goblin, Hobgoblin, Tengu Weapon Familiarity have the wording "For the purpose of determining your proficiency, martial XXX weapons are simple weapons and advanced XXX weapons are martial weapons." Unconventional Weaponry is basically the same too.
But not for:
Catfolk, Halfling and Orc Weapon Familiarity have the wording "For you, martial XXX weapons are simple weapons, and advanced XXX weapons are martial weapons."
Just for the record Halfling and Orc Weapon Familiarity have been oficially errated to have the majority wording.
I'd really like to know why and I haven't found any real rules implications of it yet. But there it is.
I think we should assume Catfolk will get errated eventually.
| Temperans |
adam morin wrote:Why didn't Paizo not add cities or urban to the terrain for feats like favored terrain for ranger or the and the skill feats terrain expert, terrain stalker(streets to the underbrush,snow,rubble).? Seems like a big miss on there side to not have.For Terrain Stalker at least, the answer is easy: "streets" isn't a difficult terrain.
That heavily depends on the street, the city, and if there is any sort of construction or disaster. Also snow does accumulate in urban terrains, specially when there is no easy way to clean it.
It is very weird that urban was not added as a list of terrains.
| adam morin |
I'm guessing this question may not belong here I just like keeping all my asked question in one place. The question is in agents of edgewatch how hard should I play the watchman I don't want to build a guy that is good a subduing your normal criminals, then finding in the latter books of the adventure path your fighting demons or undead or what ever.