Varisian dancing scarves and enhancement bonuses.


Rules Questions


So the Varisian dancing scarves (https://aonprd.com/EquipmentArmorDisplay.aspx?ItemName=Varisian%20dancing% 20scarves) say:

"Varisian dancing scarves provide no benefit while you are standing still. Whenever you move at least 10 feet during your turn, you gain a +2 armor bonus to AC until the beginning of your next turn. Varisian dancing scarves add their enhancement bonus to this armor bonus instead of providing a constant benefit; other magical enhancements (such as light fortification) apply whether or not you are moving."

So, the scarves apply their enhancement bonus as an additional armor bonus when your activate them. Could you potentially stack an enhancement bonus to armor from another source, because the scarves are not adding an enhancement bonus, but increasing the armor bonus?

If so, could you just wear a cheap enchanted set of armor underneath them?


You only have one "armor" slot for items.


Java Man wrote:
You only have one "armor" slot for items.

What if you received an enhancement bonus to armor from another source.


armor bonuses do not stack, you can wear more than 1 set of armor lots of heavy armor people wear chain mail under for when they sleep. but only the better bonus will ever apply.


Donovan Du Bois wrote:
Java Man wrote:
You only have one "armor" slot for items.
What if you received an enhancement bonus to armor from another source.

How is this done without having two items occuppying the magic armor slot?


Java Man wrote:
Donovan Du Bois wrote:
Java Man wrote:
You only have one "armor" slot for items.
What if you received an enhancement bonus to armor from another source.
How is this done without having two items occuppying the magic armor slot?

who ever said the chain shirt was magic?


vhok wrote:
Java Man wrote:
Donovan Du Bois wrote:
Java Man wrote:
You only have one "armor" slot for items.
What if you received an enhancement bonus to armor from another source.
How is this done without having two items occuppying the magic armor slot?
who ever said the chain shirt was magic?

What does an unenchanted chain shirt have to do with my question?


well that was your question.
How is this done without having two items occuppying the magic armor slot?


Pathfinder Starfinder Society Subscriber

I think someone was trying to argue that non-magic armor does not fill the magic item slot.

But the more relevant issue is that magic armor provides an enhancement bonus to the armor bonus of a particular suit of armor. If you are wearing two suits of armor and neither one has specific rules about how they interact (as is the case with the armored kilt and the armored coat, for example), then you gain the total armor bonus to AC from whichever armor gives the better bonus.

If I am not mistaken, that armor is the only one that provides any other benefit -- although of course you would suffer any penalties (ACP, ASF, and Max Dex) from whichever one provides the worse penalty, and obviously you are carrying the weight of both suits.


vhok wrote:

well that was your question.

How is this done without having two items occuppying the magic armor slot?

No.

My question, if you will read my post and and the previous ones in the reply chain, is how would you have magic dancing scarves and a seperate enhancement bonus to AC that is not from a second item occupyimg the magic item slot.


Java Man wrote:
vhok wrote:

well that was your question.

How is this done without having two items occuppying the magic armor slot?

No.

My question, if you will read my post and and the previous ones in the reply chain, is how would you have magic dancing scarves and a seperate enhancement bonus to AC that is not from a second item occupyimg the magic item slot.

What if you crafted a version of bracers of armor that gave an enhancement bonus to armor instead of an armor bonus?


If a GM allows an utterly new item into the game it would be their responsibility to make these rulings. Without an actual rule citation to discuss all any of us can do is explain how they would homebrew said item.

So my ruling would be the item cannot be made.


AC Bonus from an amulet:
GUARDIAN GORGET

Price 12,000 gp; Aura strong abjuration and conjuration; CL 13th; Weight 1 lb.

This flanged collar of mithral and steel protects the wearer's neck and shoulders. It provides a +2 armor bonus to AC (this does not stack with other armor bonuses) and grants the light fortification property to the wearer. In addition, the wearer may engrave a glyph of warding directly onto the guardian gorget. When the wearer is struck in melee, she can trigger the glyph as an immediate action, causing the glyph to discharge against the creature making the attack (and other creatures within 5 feet, if a blast glyph was placed, though the wearer is not harmed by the glyph‘s effects). The glyph can be triggered even if the attack would normally leave the wearer incapable of taking actions (such as killed, stunned, dazed, or knocked unconscious).

CONSTRUCTION REQUIREMENTS

Cost 6,000 gp

Craft Wondrous Item, glyph of warding, limited wish or miracle, mage armor or magic vestment


Regardless of the source. Armor bonuses to AC do not stack unless told otherwise.

+1 Varisian Dancing Scarves grant +3 AC bonus when you move. +1 Haramaki grants +2 AC all the time.

Having both would give +2 when not moving, but +3 when you move.

Dancing Scarves do not make it a +2 Haramaki.


Temperans wrote:

Regardless of the source. Armor bonuses to AC do not stack unless told otherwise.

+1 Varisian Dancing Scarves grant +3 AC bonus when you move. +1 Haramaki grants +2 AC all the time.

Having both would give +2 when not moving, but +3 when you move.

Dancing Scarves do not make it a +2 Haramaki.

But the +1 Haramaki have an enhancement bonus to armor. So does that enhancement bonus to armor apply to your dancing scarves, because the scarves do not have an enhancement bonus to armor.

Scarab Sages

The normal enhancement bonus to armor on an item would be an enhancement bonus to the item’s armor bonus. Not to another armor’s armor bonus. That’s what makes the haramaki grant a +2 armor bonus. But it does nothing for the scarves.


Multiple items can be worn that occupy a slot but only 1 will function the rest are considered carried.


The scarves are your armor, light armor to be exact. So you aren't wearing any other armor with them, generally. The AC Bonus from the scarves will never stack with any other Armor Bonus.

Enhancements from the scarves are constant, even if the AC is not.

Enhancements from multiple sources will still stack, say you are wearing the scarves and wielding a shield. Both enhancements will be active and stack, assuming they are not the same enhancements.

Liberty's Edge

VoodistMonk wrote:


Enhancements from multiple sources will still stack, say you are wearing the scarves and wielding a shield. Both enhancements will be active and stack, assuming they are not the same enhancements.

A shield gives a shield armor bonus. Multiple Armor bonuses from different armors don't stack, multiple shield bonus from different shields don't stack.


I said that the ENHANCEMENTS stack. Such as Spell Resistance on the shield and Fortification on the scarves.


Those are armor qualities or special abilities not enhancements, using the wrong words confuses people VM.


My B.

Liberty's Edge

VoodistMonk wrote:

I said that the ENHANCEMENTS stack. Such as Spell Resistance on the shield and Fortification on the scarves.

The Special Qualities in your example stack because one is a Special quality on a shield, that gives a shield bonus and one is an armor that gives an armor bonus.

Special Qualities of armor don't stack unless you find a way to wear two armor at the same time and have both work.
You can wield two shields so it is possible to benefit from the SQ of both (it should be possible, as fighting with two bashing shields is technically possible).

Dark Archive

An armored kilt would stack

An armored kilt can be worn separately as light armor, or it can be added to other suits of light or medium armor. Adding an armored kilt increases a suit of armor’s armor bonus by +1, but it adds 15 pounds to the armor, lowers the maximum Dex bonus by 1, and increases the armor’s weight category (from light to medium and from medium to heavy). Adding an armored kilt to heavy armor does not provide an armor bonus increase.

Just more fuel for the fire


An armored kilt with dancing scarves gives a +3 AC Bonus, but only after you move. And it's considered Medium armor. Lol. Literally just a kilt and a scarf, though.


There is one light armor (I believe its quilted cloth) that gives DR vs ranged attacks. I think that one does stack with other armor depending on how its worn. But I forget since its such a weird case.

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