
Captain Morgan |
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The thing is that monsters and NPCs get higher bonuses in things to make up for not having PC Level equipment. If you start slapping PC equipment on them, they can become bonkers powerful.
That said, there are a few templates you can apply to PCs, technically, like vampire and werewolf. Again, don't know that I would... But you could. I think Bestiary 2 also has a side bar on making a fiendish version of a creature but nothing super fleshed out.

HumbleGamer |
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How would i have to create and maintain a monster as a pc? For instance if a player ends up becomming an Erinys.
I'd consider the possibility to take control of the character ( while giving the player a "new entry", which could be temporary ), and eventually give the party some sort of quest in order to reverse the state of their friends.

VR |
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How would i have to create and maintain a monster as a pc? For instance if a player ends up becoming an Erinys.
Did you find any good solutions?
I have a P1 game that simply adds monster CR as levels, but we are moving to P2 and I'm trying to make a werewolf but it is a bit harder because there isn't really a werewolf ancestry and the bestiary's suggestion reads like a P1 solution but don't quite fit P2s multi-classing system.
However, it seems to me that if you break it down as an ancestry that gives each special ability ala carte like they do with other ancestries it can work because all of the bonuses with scale with overall level.

Perpdepog |
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Valiant wrote:How would i have to create and maintain a monster as a pc? For instance if a player ends up becoming an Erinys.Did you find any good solutions?
I have a P1 game that simply adds monster CR as levels, but we are moving to P2 and I'm trying to make a werewolf but it is a bit harder because there isn't really a werewolf ancestry and the bestiary's suggestion reads like a P1 solution but don't quite fit P2s multi-classing system.
However, it seems to me that if you break it down as an ancestry that gives each special ability ala carte like they do with other ancestries it can work because all of the bonuses with scale with overall level.
If you're making a PC I'd suggest becoming a Beastkin, or perhaps taking a look at becoming or multiclassing Animal Instinct Barbarian.

Ventnor |
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Well, if the monster the PC wants to become is Undead, there's archetypes for that.

keftiu |
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Well, if the monster the PC wants to become is Undead, there's archetypes for that.
There's also the Living Vessel archetype, and honestly plenty to be done with refluffing - maybe grant a Dragon Instinct Barbarian multiclass, reflavored to be all fiendish flames and hell-forged scales?

David knott 242 |
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There was no good solution at the time this thread was started, but now I would suggest perusing the 3rd party products at Pathfinder Infinite for ancestries that might be close to the monster type you are looking for. I am not sure how far along the Battlezoo line is, but as I recall this was one of its major goals.

Perpdepog |
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There was no good solution at the time this thread was started, but now I would suggest perusing the 3rd party products at Pathfinder Infinite for ancestries that might be close to the monster type you are looking for. I am not sure how far along the Battlezoo line is, but as I recall this was one of its major goals.
As of right now they have products for playing as a dragon or playing as a anthropomorphized dungeon. Next year is when the slew of new, monstrous ancestries are going to become available.

YuriP |

Valiant wrote:How would i have to create and maintain a monster as a pc? For instance if a player ends up becoming an Erinys.Did you find any good solutions?
I have a P1 game that simply adds monster CR as levels, but we are moving to P2 and I'm trying to make a werewolf but it is a bit harder because there isn't really a werewolf ancestry and the bestiary's suggestion reads like a P1 solution but don't quite fit P2s multi-classing system.
However, it seems to me that if you break it down as an ancestry that gives each special ability ala carte like they do with other ancestries it can work because all of the bonuses with scale with overall level.
For Werewolfs you can use the Werecreatures template but remember that's "increases the creature level by 1". So if you turning a currently player as a werewolf I suggest you to reduce the char level by 1. For new games I suggest that you "force" the player to select beastkin heritage unless you start from lvl 2 or greater.