| Mazikeen |
I'm playing in a party of changelings who want to be a coven. As per the Blood of the Coven rules, you don't need a hag if you have three changelings. One of the players is going max charm - enchantment/illusion and leadership. We'd like to use that for recruiting more members for the coven. According to Blood of the Coven, the ritual for inducting more members into a coven beyond three includes two perform (song/dance) checks of 28. So now I'm looking for ways to boost the face's perform check while minimizing the necessary ranks needed to put in to get there. Here are the items I've found so far -
Cracked Magenta Prism Ioun Stone +2 Competence Bonus to a skill of your choice 800gp
either/or
Bracers of the Glib Entertainer +5 Competence Bonus to Perform + glibness 1p/d 7,900 gp (wrist slot)
Cracked Pink and Green Sphere +1 bonus (untyped?) to one charisma skill 200gp
True Skill Potion Cl 10 +5 insight 500 gp
Masterwork Tools +2 Circumstance bonus 50gp
I'm hoping to find more slotted items, other bonuses that can fit in with the others, maybe use some leadership nerds to shore them up?
| Mazikeen |
Songbird spell would add a flat 3.
Enhancing charisma with a splendour of eagles scroll is dirt cheap too. That would add +2.
Great suggestions! These get me to an average bonus high enough to make the rolls. Scrolls of this are cheap, or getting nerds to cast it for us would be really easy.
| marcryser |
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It isn't on the witch spell list, but it's a snd level spell so the scroll or the UMD to make it work isn't that difficult...
Visualization of the Mind
Source Divine Anthology pg. 14
School transmutation [meditative]; Level arcanist 2, cleric 2, shaman 2, warpriest 2, wizard 2
Casting
Casting Time 1 hour
Components V, M (soothing incense worth 200 gp)
Effect
Range personal
Target you
Duration 24 hours or until discharged
Description
You enhance a single aspect of your mind, nurturing and empowering it. Choose a single mental ability score (Charisma, Intelligence, or Wisdom). You gain a +5 bonus on ability checks and skill checks associated with that ability score.
| Claxon |
Don't know how much cost factor into your plan but Improved Ring of Inspired Performance is a +10 to any perform check.
Take 10 will get you up to a 20 on the check. Now you just need 8 more.
Put at least one rank into it and have it as a class skill and you'll have a 24. Charisma 18 gets you to 28.
| Mazikeen |
It isn't on the witch spell list, but it's a snd level spell so the scroll or the UMD to make it work isn't that difficult...
Visualization of the Mind
Choose a single mental ability score (Charisma, Intelligence, or Wisdom). You gain a +5 bonus on ability checks and skill checks associated with that ability score.
This is super handy - love when they just write "bonus" with nothing right in front of it.
| Mazikeen |
Don't know how much cost factor into your plan but Improved Ring of Inspired Performance is a +10 to any perform check.
Take 10 will get you up to a 20 on the check. Now you just need 8 more.
Put at least one rank into it and have it as a class skill and you'll have a 24. Charisma 18 gets you to 28.
Unfortunately that one is 3rd party, otherwise it would be great!
| Mazikeen |
Some additional items
Lozenge of the songbird +2 alchemical
Harmonizing armor enchant +5 competence
Dirgesinger’s Choir +4 circumstance
Periapt of Temporary Familiar (butterfly) +3 untypedand spells
Tap Inner Beauty +2 insight
Song Bird +3 untyped
Lozenge of the song bird had me laughing, that's great. Harmonizing armor and the dirgesinger's choir are priced for the bard bonuses they give, but I love the flavor of the dirgesinger's choir.
Unfortunately, they went with a thrush familiar already (and are planning on upgrading with the improved familiar at 7) so the peripat won't work, but it's a good to keep in mind.
The spells are great! Thanks
Firebug
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Blade of Three Fancies for +4 Sacred bonus to perform. Doesn't even have to be wielded, just within 10'. A bit expensive at 5,248 gp, but its also a +1 glaive that allows color spray 1/day.
If you want to work in feats, Deific Obedience has a few that give a large bonus. Calistra is +4 profane or sacred bonus to all charisma based checks & skills for example.
Artistic Ale is a +2 alchemical bonus for 6 hours(so 6 times longer than the lozenge) to all perform checks (not just sing), but also costs 6 times as much.
| LordKailas |
Unfortunately, they went with a thrush familiar already (and are planning on upgrading with the improved familiar at 7) so the peripat won't work, but it's a good to keep in mind.
Ah, yeah I missed the last line about not being able to use it if you already have a familiar.
The spells are great! Thanks
heh, I'm glad to help.
I did think of another one it's fairly pricey for what it does but it would stack with everything else that's been mentioned. An Altar of Shelyn grants a +2 circumstance bonus for 24 hours. Of course the user has to actually worship Shelyn which may or may not be an issue.
If you can convince your DM that you're "Dance Fighting" then you could use a Sugar Glass Bottle for another +2 circumstance bonus.
| Claxon |
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Claxon wrote:Unfortunately that one is 3rd party, otherwise it would be great!Don't know how much cost factor into your plan but Improved Ring of Inspired Performance is a +10 to any perform check.
Take 10 will get you up to a 20 on the check. Now you just need 8 more.
Put at least one rank into it and have it as a class skill and you'll have a 24. Charisma 18 gets you to 28.
Totally missed that was third party.
Of course you could ask your GM if you can craft custom items. If they allow it you could craft any +10 competence skill bonus for 10,000 gp. It's actually in the core rule book magic item crafting rules.
The pricing is bonus squared * 100 gp. ( 10^2)*100 = 10,000.
| Meirril |
Lets not ignore the allies from Leadership. Lets just assume you don't need to do the ritual until you get a Leadership score of 10+ so you actually have 5 or more 1st level followers. Getting that 10+ Leadership score should actually be difficult since the PC has a familiar (-2 leadership) and probably moves around a lot (-1). Most 7th level characters don't have any positive bonuses from reputation or a base.
Anyways, back on topic. Each of the 1st level allies can perform Aid Another and if you can take 10, so can they and that means they auto succeed. Cohort + 5 1st level allies = +12 bonus to performance.
| Cavall |
I think we actually CAN ignore allies from Leadership. The OP wants this by gold expenditure over even a single skill point expenditure, let alone feats.
Additionally, da rules
If you roll a 10 or higher on your check, the character you’re helping gets a +2 bonus on his or her check. (You can’t take 10 on a skill check to aid another.)
| Meirril |
I think we actually CAN ignore allies from Leadership. The OP wants this by gold expenditure over even a single skill point expenditure, let alone feats.
Additionally, da rules
Quote:
If you roll a 10 or higher on your check, the character you’re helping gets a +2 bonus on his or her check. (You can’t take 10 on a skill check to aid another.)
OP wants the performance check to induct allies acquired from leadership into the character's coven. It sounds like OP doesn't want to invest skill points in Performance, or feats. Just the minimum amount of gold to give himself a 50% chance success rate.
The character will have Leadership. The character won't have a huge incentive to boost performance without a horde of allies.
Everybody on the same page now? If not, re-read OP.
| Mazikeen |
An Altar of Shelyn grants a +2 circumstance bonus for 24 hours. Of course the user has to actually worship Shelyn which may or may not be an issue.
This is a cool, flavorful addition. They hadn't picked a god yet, this can inform that choice.
| Mazikeen |
Lets not ignore the allies from Leadership. Lets just assume you don't need to do the ritual until you get a Leadership score of 10+ so you actually have 5 or more 1st level followers. Each of the 1st level allies can perform Aid Another and if you can take 10, so can they and that means they auto succeed. Cohort + 5 1st level allies = +12 bonus to performance.
Thinking smarter, not harder over here. This is a great suggestion that I feel dumb for not having thought of already. Thanks for pointing it out!
| Mazikeen |
Blade of Three Fancies for +4 Sacred bonus to perform. Doesn't even have to be wielded, just within 10'. A bit expensive at 5,248 gp, but its also a +1 glaive that allows color spray 1/day.
If you want to work in feats, Deific Obedience has a few that give a large bonus. Calistra is +4 profane or sacred bonus to all charisma based checks & skills for example.
Artistic Ale is a +2 alchemical bonus for 6 hours(so 6 times longer than the lozenge) to all perform checks (not just sing), but also costs 6 times as much.
These are excellent suggestions! I love that the glaive just has to be close by. I think it's funny that the glaive gives the sacred bonus vs deific obedience, but I'm not looking a gift horse in the mouth.
This brings the bonus up to 42 without ranks - simply amazing.
| Claxon |
LordKailas wrote:This is a cool, flavorful addition. They hadn't picked a god yet, this can inform that choice.An Altar of Shelyn grants a +2 circumstance bonus for 24 hours. Of course the user has to actually worship Shelyn which may or may not be an issue.
Aren't hag covens usually evil, unlike Shelyn. I mean I get that your player coven wont be hags, but instead will be changelings.
It's an image I hadn't imagined, that of a witch coven of good witches (if they want worship Shelyn).
| Nox Aeterna |
| 1 person marked this as a favorite. |
This is kinda old, but it is my performance list:
Lista Total Performances:
---Core
Skill focus (feat) +3/6 bonus
Moment of Prescience (spell) +X (Caster Level) insight bonus on a single roll
Aid another (rule) +2 bonus if another person uses , no limit on how many can help
---Ultimate Equipment
Circlet of Persuasion (item) +3 competence bonus
Bracers of the Glib Entertainer (item) +5 competence bonus
Masterwork Musical Instrument (item) +2 circumstance bonus
---Mythic Adventures
Adroit (Legendary Item Ability) +20 insight bonus (cost 1 mythic point)
Display of Charisma (Universal Path Ability) +20 circumstance bonus (cost 1 mythic point)
Surge (Base Mythic Ability) +1dX (6/8/10/12) bonus on skill check (1 or 2 mythic points)
---Ultimate Campaign
Initiate (Reputation and Fame) +3 bonus by making it class skill
Hero’s Luck (Reputation and Fame) +4 luck bonus (cost 1 prestige point)
Intense Student (Reputation and Fame) +2 competence bonus
Magnum Opus (Feat) +2/5 bonus to one performance and take 15 on check
Talented (Base trait) +1 trait bonus on 1 perform and perform is class skill
---Bestiary 1
Nymph Inspiration (item) +4 insight bonus
---Advanced Class guide
Tome of epics (item) +2 circumstance bonus on Perform (oratory) and Perform (sing)
Lozenge of the Songbird (item) +2 alchemical bonus on Perform (sing)
Oil of the Masters (item) +2 alchemical bonus on Performs with instruments
Dust, Storyteller's (item) +2 bonus to tell story
Amulet of the Spirits , Heavens (item) +X (Wisdom modifier) bonus on all Charisma based checks
---Inner Sea Gods
Blade of Three Fancies (weapon) +4 sacred bonus
Inner Beauty (Shelyn,trait) +4 trait bonus on 1x perform check/day
Intense Artist (Shelyn, trait) +1 trait bonus on 2 performs and perform is a class skill
Deific Obedience (Shelyn, feat) +4 sacred bonus
Faithful Artist (Desna, trait) +1 trait bonus on 1 perform and perform is class skill
---Core + Ultimate Combat
Heroism (spell) +2 moral bonus -> Moment of Greatness doubles duration of moral bonus
---Faction Guide
Daring Dancers (item) +5 competence bonus to Perform (dance)
Savant (Social Trait) +2 trait bonus to one Perform and perform becomes a class skill
---Blood of Angels
Azata-Blooded (racial) +2 racial
Variant Aasimar Abilities (racial) +2 racial to one Perform skill or to Char
---Magical Marketplace
Hypnotic Tatto (item) +2 circumstance bonus on Perform (dance)
---Adventurer's Armory
Stage Magic (trait) +2 trait bonus during the perform
Instrument of the Divine (item only for clerics) +2 circumstance bonus MW and +X (channel dice) sacred
---Advanced Players Guide
Hero point bonus (Hero point system) +8 luck on one perform check
---Advanced Race Guide
Inexplicable Luck (feat only for humans) +8 luck bonus on a single roll/day
Samsaram - Shards of the Past (racial trait) +2 racial to 2 skill and they become class skills
---Ultimate Magic
Prodigy (feat) +2/4 bonus to 2 craft/perform skills
---Demon Hunter's Handbook
Portable Altar , Masterwork (item) +2 circumstance to any aided skill by the altars god , in this case any performance
---Occult Adventures
Four-Leaf Clover (item) +2 luck bonus 3x/day
---Cohorts and Companions
Basic Harmony (Teamwork feat only for bards) +X (Result of a perform check by one of the bards) bonus
---Inner Sea Races
Lupine Robe (item) +1d6/10(if kitsune and spend 2 uses) bonus on 4/day on Charisma based checks
Scarf of Glorious Histories (item) +5 competence bonus to Perform (dance)
Lista Total Charisma:
---Second Darkness Players Guide
Luthier's rapier (weapon) +4 sacred (Errated – Costs 25,020 gp)
---Ultimate Equipment
Headband of alluring charisma/prowess/superiority (item) +2/4/6 enhancement bonus
Tome of leadership and influence (item) +1/2/3/4/5 inherent bonus
---Bestiary 1
Profane Gift (special abilities) +2 profane bonus
---Mythic Adventures
Ability Score (base mythic abilities) permanent +2/4/6/8/10 bonus
Enhanced Ability (Universal Path Ability) permanent +2 bonus
---Pathfinder Society Primer
Clever Wordplay (trait) this allows you to use your INT mod instead of your CHA mod on a skill (in this case performance).
| Cevah |
Nice list. I made a list for skill bosting for construct crafting here and following. Such things as:
Oh, and for hitting those skill DCs, the following info is offered:
+2 Luck: Four-leaf Clover -- 3,750 gp
+2 Circ: Masterwork Tools -- 50 gp
+2 Comp: Magenta Prism (cracked) [Ioun Stone] -- 800 gp
+10: Insight: Azlant Pendant -- 3,100 gp
Reroll: Fortunate Charm -- 3,000 gp
Further down the thread I add:
Another spell for skill that I forgot (probably because it is expensive):
+5 Untyped: Visualization Of The Mind (200 gp, lasts 24 hours)
Got some more spells for skills:
+1/3CL untyped: Genius Avaricious (one month & 1.500 gp)
+2 morale: Heroism (10 min./level)
+2d4 competence: Gallant Inspiration (retroactive)
+3 to +6 competence: Toilsome Chant (1H/CL, need bard 3+)
+4 competence: Grand Destiny (10 minutes/level or until discharged)
+1/5CL (max 3) competence: Timely Inspiration (retroactive)
+CL insight: Moment of Prescience (1 hour/level or until discharged)
+1/4CL insight: Rags To Riches (10 minutes/level)
+3 racial: Ignoble Form (24 hours, drow target)
How could I have missed this?
Roll a "20": Cyclops Helm -- 5,600 gp
Necro for another tool:
Here is another way to max skills: Spirit Ridden.
This feat lets you max out one skill, and it becomes a class skill as well, for an hour per level once a day. So as long as you only need a single skill, this is the easiest since you can max a different skill each day.
I went through over 1000 traits to see what ones are good. Here is what I found:...
Patient Calm (Basic[Faith]): Choose one Craft or Profession skill. Whenever you take 10 with that skill, determine the result as if you had rolled a 12 instead of a 10.
Mentored (Basic[Social]): Choose a single Craft, Perform, or Profession skill. You gain a +1 trait bonus on checks with that skill. You also gain a +1 trait bonus when you aid another's skill check with any skill.
Simple Disciple (Basic[Social]): You gain a +1 trait bonus on checks with a Profession or Craft skill of your choice.
Tireless Logic (Basic[Social]): Once per day when you make an Intelligence-based skill check or ability check, you can roll twice and take the better result.
Love Lost (Campaign[Curse of the Crimson Throne]): Choose "parent" or "lover". If you choose "parent" you gain a +2 bonus on one of the following skills: Craft, Perform, or Profession. If you choose "lover" you gain a +2 bonus on Intimidate checks.
Looking for Work (Campaign[Second Darkness]): Pick one of the following skills: Bluff, Craft (any), Diplomacy, Intimidate, Perform (any), Profession (gambler), or Perception. You gain a +1 trait bonus in that skill, and that skill is always considered a class skill for you.
Empyreal Focus (Religion): Once per day, you gain a +2 trait bonus to any one skill check.
Inner Beauty (Religion): You gain a +4 trait bonus to a single Bluff, Craft, Diplomacy, or Perform skill check once per day. You can choose whether to use it after making the check.
Pay careful attention to bonus types.
/cevah