
Viconus |
I just started reading the Bullywug Gambit even though we are not done with There is No Honour. We have one spellcasater who specifically focused on illusions and mind-affecting spells. He's already frustrated by the zombies and he role plays well enough that I want his powers to have an effect. Is there some other immunity I could give to savage characters while allowing mind effects to work? What would you suggest?
Also, what level would you recommend for the start of the chapter?

NPC Dave |
Just get rid of mind-affecting immunity and don't replace it with something else. The savage template is a bit overpowered for just +1 CR, so this change should be fine. If you feel the need, you can give the savage template a +2 save bonus to charm/enchantment.
Level 3 is the expected start point for the adventure. The assumption is that the PCs have a lot of healing potions that they recovered from the Lotus Dragons in the first adventure.