why isn't there more mythic content?


Pathfinder First Edition General Discussion


I like the rules of mythic adventures, but... after they released them, it seems that the mythic content stopped. There are many new feats or spells without their mythic version, and also they could have designed new mythic paths.

I have seen the spheres mythic paths, some of them are cool, like the genius or specially the reluctant hero. But my master HATES third party content. And I would like more ways to customize the mythic characters.


Its my understanding that the overall player response to mythic was negative so paizo didn't bother producing any additional content for it.


This. With it being an optional ruleset that most campaigns don't use and one that wasn't overall well-received, most likely it wasn't worth it to Paizo to invest in it further.


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There was a lot of whining on the forum. If you ask around enough, you'll get a taste of it.

Legendary Games made the mythic ruleset their own. If you want more mythic content, then they've created plenty of it. Check it out!

Shadow Lodge

The one AP paizo wrote for mythic was so poorly balanced that people who played it went wow, mythic is op broken, lets not do that again.


Mythic took the bad parts of PF1 and turned them up to 11 (in most people's opinions).

It made rocket tag into ICBM tag. You either killed the enemy in your first turn, or were killed on the enemies first turn, at least at higher mythic tiers.

The concept was cool, but the execution wasn't well implemented.

If they hadn't introduced a lot of offensive mythic options for players to use it would have been fine. But they did release offensive options, and once such combination of options could allow a martial character to deal thousands of damage in a round. It involved mythic vital strike and taking multiple turns in a single round, IIRC.


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They did release some new mythic stuff near the end of PF1. I know Kineticists got some stuff.

The Exchange

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Mythic is mixed for me,I didn't play test so I can't complain too much.

I didn't experience rocket tag, more turn slow down as everyone had counterspells, immediate action responses, infinite AoO, and/or 20+ buffs. The gm also buffed and threw everything at us at once.

It has some fun things in it still but not for every campaign. And PF experience helps.

Edit: at least the "new" mythic burn is a super option for kineticists. I also found the normal extra standard action (mythic initiative?) And extra move from mythic haste was amazing for my kineticist.


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Orodhen wrote:
They did release some new mythic stuff near the end of PF1. I know Kineticists got some stuff.

According to Archives of Nethys it's mostly Heroes of Golarion, but Distant Shores, Alchemy Manual as well as Cohorts and Companions have a few options, too. Didn't check out the spells or feats though, since they only have a source mentioned when you click the individual entry.

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