Pirahna

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Is there any spell to transform a magic weapon in other different weapon but preserving the magic abilities?


dr Slurp wrote:

free performance checks (without feats) are optional because they bring penalties upon failling, so I wouldnt mind if players keep spamming those performance checks.

Right.

But, precisely scoring critical is a free check without risks on failing, check the rules

Why can I not discuss this with my brother instead of using a forum to ask to my brother?


dr Slurp wrote:
Mister F wrote:

Noone reads performance combat, but ...

How many performance checks can you do if you vanquish multiple enemies in one turn? One per enemy?

Performance checks are swift actions, so only one per turn usually.

But some of the performance checks are free actions. And the performing combatant feat makes everything a free action. I am asking in those cases.


Also, had you the performing combatant feat that allows you to do performance combats as free checks... Can you do multiple performance checks if you knock prone multiple enemies in one turn (as with the mythic path ability groundshaker)


Noone reads performance combat, but ...

How many performance checks can you do if you vanquish multiple enemies in one turn? One per enemy?


Noone reads performance combat, but ...

How many performance checks can you do if you vanquish multiple enemies in one turn? One per enemy?


Noone reads performance combat, but ...

How many performance checks can you do if you vanquish multiple enemies in one turn? One per enemy?


Hi.

While using Diehard, you are staggered.
A samurai level 8 can use resolve to remove the staggered condition for 1 hour.

Can I combined those? Even taking the hit point damage of diehard each turn?

My character has the feat deathless initiate, but if I can just remove staggered of diehard with resolve, I may retrain deathless initiate to another thing.


hum. Ok. As it has those good bonus, I thought that it was a little bigger. I wanted something bigger as a big surprise for my team.

Also, that means that I cant take any ally as a rider, unless is a halfling, gnome, etc (and my group doesnt have small characters)


In form of the dragon I spell, you can read: You become a Medium chromatic or metallic dragon. You gain a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, yada yada....

A medium dragon... is like a wolf? (wolves are medium creatures). Or has a medium dragon a size different than medium?

Thanks.


Alphavoltario wrote:
Remember that if you like multiple abilities from a path, Dual Path mythic feat is open to grab access to the full list. That way you can save your path dabble for a singular ability you like (which it seems you've found).

The path I really want is champion, with a focus on legendary item (which is an unversal path ability), but I am seeing ways to empower the bloodline aspect of the character. I also like the mythic feat Mythic Paragon (is good with legendary item and other path abilities), but that one hasnt a good synergy with mythic bloodline or Coupled arcana... So many choies.


yup, i figured that later.. so, apart of mythic bloodline, only coupled arcana can empower a character with bloodline powers without spells. apart of that, eldritch flight and other cool powers not dependant on spells... maybe is just better to taje path dabbling from trickster for mythic bloodline after all...


I put this in rules questions, but anyway...

so, lets say I have a samurai that is VMC sorcerer, and mythic, champion. I was planning to take dual path to take trickster and path dabbling: mythic bloodline, to increase my bloodline powers.

But then I read that archmage has also this path ability:
Bloodline Intensity (Su)
Your mythic power intensifies your sorcerer bloodline. Select an additional bloodline feat from your bloodline’s list of feats. You must meet the prerequisites for that feat. You can also cast each of your bloodline spells once per day without them counting toward the number of spells you can cast per day. You must have the bloodline class feature to select this ability.

One feat could be OK-ish, specially if the VMC is taking many feats from the character. But about the bloodline spells... can a samurai cast those bloodline spells once per day? Technically, those doesnt count toward the number of spells he can cast per day...
If so, can I use those spells to activate Mage strike, in case I take archmage path instead of trickster path?
Mage Strike (Su)
As a swift action, you can expend one use of mythic power to make one melee attack. This is in addition to any other attacks you make this round. If you expend one arcane spell that you’ve prepared or arcane spell slot that you have available, you gain a bonus on the attack roll equal to double the spell’s or slot’s level, and the attack deals an additional 2d6 points of energy damage (your choice of acid, cold, electricity, or fire) per level of the spell or slot expended. The normal damage from this attack bypasses all damage reduction, but the energy damage is still affected by resistances and immunities.

If this build is correct, I could go with other archmage path abilities that empower bloodline powers or that dont require the use of normal spells, like coupled arcana, enduring armor (if it stacks with normal armor), mythic crafter, eldritch flight, etc.


so, lets say I have a samurai that is VMC sorcerer, and mythic, champion. I was planning to take dual path to take trickster and path dabbling: mythic bloodline, to increase my bloodline powers.

But then I read that archmage has also this path ability:
Bloodline Intensity (Su)
Your mythic power intensifies your sorcerer bloodline. Select an additional bloodline feat from your bloodline’s list of feats. You must meet the prerequisites for that feat. You can also cast each of your bloodline spells once per day without them counting toward the number of spells you can cast per day. You must have the bloodline class feature to select this ability.

One feat could be OK-ish, specially if the VMC is taking many feats from the character. But about the bloodline spells... can a samurai cast those bloodline spells once per day? Technically, those doesnt count toward the number of spells he can cast per day...
If so, can I use those spells to activate Mage strike, in case I take archmage path instead of trickster path?
Mage Strike (Su)
As a swift action, you can expend one use of mythic power to make one melee attack. This is in addition to any other attacks you make this round. If you expend one arcane spell that you’ve prepared or arcane spell slot that you have available, you gain a bonus on the attack roll equal to double the spell’s or slot’s level, and the attack deals an additional 2d6 points of energy damage (your choice of acid, cold, electricity, or fire) per level of the spell or slot expended. The normal damage from this attack bypasses all damage reduction, but the energy damage is still affected by resistances and immunities.

If this build is correct, I could go with other archmage path abilities that empower bloodline powers or that dont require the use of normal spells, like coupled arcana, enduring armor (if it stacks with normal armor), mythic crafter, eldritch flight, etc.


Foeclan wrote:
Mister F wrote:
I took that ability to, you know, in case my weapon is lost I can recover it.
The Returning ability will do that.

but that is only for major artefacts, so, tier 6,


Melkiador wrote:
What would the caster level of the teleport be? Legendary Items don't exactly have an item caster level. Teleport has to have one to function at all, but it's not specified as far as I can tell. Is it twice the tier like the spellcasting ability prerequisite?

I guess...


Diego Rossi wrote:

I would say that it work as the spell, with the caster level being the CL of the item.

The major drawback is the caster is the sword so it can teleport the sword and 1 creature every 3 full caster levels instead of one creature (the caster) +1 every 3 caster levels.

Even if the sword is the first target of the spell, is much better than I thought. I just took that ability to recover the sword when lost. Now I can use it to teleport part of the party if needed.


I like the rules of mythic adventures, but... after they released them, it seems that the mythic content stopped. There are many new feats or spells without their mythic version, and also they could have designed new mythic paths.

I have seen the spheres mythic paths, some of them are cool, like the genius or specially the reluctant hero. But my master HATES third party content. And I would like more ways to customize the mythic characters.


Ok, I have a mythic character with a legendary item, an intelligent sword, with spell casting and teleport. That teleport says this:
Teleport: Once per day, the item can teleport as the spell. It must have either the spellcasting ability or the fly ability to have this ability.

Does it mean that the item casts teleport as a caster, choosing also to teleport additional allies, as the normal rules of the spell? I took that ability to, you know, in case my weapon is lost I can recover it. But reading the spell teleport I realized that I can use it to teleport the sword, me, and maybe one or two extra allies. And we are, in the game we are doing right now, in a critical moment in which I may need to teleport quickly to another part of the city, so...


Melkiador wrote:

Have you considered Mythic Paragon? You may want to run it past your GM, but it should allow you to count as 2 tiers higher for your weapon.

As for the spell list, that's a tough one. I would probably go with magus, though I think any spell list that has form of the dragon would be fine.

if my master allows the spell heroic fortune (he doesn't like third party, but that is not exactly third party), I may take alchemist. Heroics fortune is really versatile, although it has a short duration.

mythic paragon. Benefit: Your tier is considered 2 higher for determining the potency of mythic abilities, feats, and spells. This doesn’t grant you access to mythic abilities or greater versions of mythic spells at a lower tier than you would normally need to be to get them, nor does it grant you additional uses of mythic power or adjust the dice you roll for your surge.

For the spellcasting: This item allows its bearer to cast a limited number of spells as spell-like abilities. This ability can be taken more than once. Each time it’s taken, the bonded creature gains 5 points to spend on selecting what spells the item can cast. A spell costs a number of points equal to its level (minimum 1). The bearer can then activate the item to use each spell-like ability once per day. By spending double the cost, the bearer can use each spell-like ability three times per day. All spells must come from the same class’s spell list. No spell can have a level higher than the bonded creature’s tier. The caster level for these spells is equal to double the bonded creature’s tier. The save DC for these spells is equal to 10 + the spell level + the bonded creature’s tier.

I think that with this I could take one level 5 spell at tier 3. More options to consider.

Now, I have another question. With mythic paragon, can I take legendary item twice at tier 3?
Legendary Item (Ex)
You gain a legendary item. This item grants a number of abilities equal to your tier (maximum 3). At 3rd tier, you can select this ability again, increasing the maximum to six abilities and causing the item to become a lesser artifact. At 6th tier, you can select this ability again, increasing the maximum to 10 abilities; the item then becomes a greater artifact.
So, at tier 3, with mythic paragon, I could expend two of my path abilities in legendary item, to have a lesser artifact with 5 abilities.


avr wrote:
I think you're confusing character level and spell level, but I'm not sure. What exactly is it you mean by 'tier'?

sorry. I am meaning mythic tier (champion). Spellcasting of legendary weapon is tied to mythic tier.

Right now, the party is level 8 average, and 3 mYTHIc tiers. I don't expect to receive more than other 3 mythic tiers, being very generous. Maybe we ended at tier 4 at most.

I chose spell casting to add some utility to my samurai, because, as cool as I am with my resolve and challenge, I only hit things during combat. But I am having difficulties choosing the spell casting list for that. As I dont have great charisma, I should choose only spells to target myself or my allies, to avoid low DC saves.

I want fly, that is both in wizard and cleric, and I can use it because being a 3 tier allows to choose 3 level spells. If by any chance we get to tier 6, I would take form of the imperial dragon (sky dragon), that fits with my samurai. But apart of that, there are many options. Enlarge person is a good one, but I think I could enlarge myself from other sources. Haste is good but combat related, same with strength of bull. What other spells can offer me utility, from level 1 to 6?


which spell casting list would you choose for a samurai? I am in tier 3, and I dont expect to pass tier 6. I would like form of the dragon (imperial dragon), but that is level 6, and it is vey unlikely we reach that tier.

So, to increase utility of my marital samurai, which spells would you choose and from what list? at the moment I have fly, and I can obtain enlarge weapon from other source...


well, but the bunch of powers would be stronger with the robe. Not only that, the robe would allow me sometimes to have 2 extra powers at earlier level.

The discussion about eldritch heritage is that the normal feat only allows to obtain one power, thus, in that case the robe empowers that power but doesnt allow to recieve extra powers. Mythic eldritch heritage is different. I think the robe would allow to obtain extra powers with mythic eldritch heritage.


I have seen some discussions about using robe of arcane heritage with eldritch heritage, but none with mythic eldritch heritage. If you have mythic eldritch heritage, does the robe allow to obtain new powers at earlier level/? LIke, level 9 power at 7th level.

Also, what if you combine mythic eldritch heritage with variant multiclass sorcerer and robe of arcane heritage? Would you have a lot of megapowers?


piraña troll saving the post


What a crazy party you have. I see that you only marked the race of the samurai, as an orc. Are the rest of the players playing as humans?
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