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![]() dr Slurp wrote:
Right. But, precisely scoring critical is a free check without risks on failing, check the rules Why can I not discuss this with my brother instead of using a forum to ask to my brother? ![]()
![]() dr Slurp wrote:
But some of the performance checks are free actions. And the performing combatant feat makes everything a free action. I am asking in those cases. ![]()
![]() Hi. While using Diehard, you are staggered.
Can I combined those? Even taking the hit point damage of diehard each turn? My character has the feat deathless initiate, but if I can just remove staggered of diehard with resolve, I may retrain deathless initiate to another thing. ![]()
![]() In form of the dragon I spell, you can read: You become a Medium chromatic or metallic dragon. You gain a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, yada yada.... A medium dragon... is like a wolf? (wolves are medium creatures). Or has a medium dragon a size different than medium? Thanks. ![]()
![]() Alphavoltario wrote: Remember that if you like multiple abilities from a path, Dual Path mythic feat is open to grab access to the full list. That way you can save your path dabble for a singular ability you like (which it seems you've found). The path I really want is champion, with a focus on legendary item (which is an unversal path ability), but I am seeing ways to empower the bloodline aspect of the character. I also like the mythic feat Mythic Paragon (is good with legendary item and other path abilities), but that one hasnt a good synergy with mythic bloodline or Coupled arcana... So many choies. ![]()
![]() yup, i figured that later.. so, apart of mythic bloodline, only coupled arcana can empower a character with bloodline powers without spells. apart of that, eldritch flight and other cool powers not dependant on spells... maybe is just better to taje path dabbling from trickster for mythic bloodline after all... ![]()
![]() I put this in rules questions, but anyway... so, lets say I have a samurai that is VMC sorcerer, and mythic, champion. I was planning to take dual path to take trickster and path dabbling: mythic bloodline, to increase my bloodline powers. But then I read that archmage has also this path ability:
One feat could be OK-ish, specially if the VMC is taking many feats from the character. But about the bloodline spells... can a samurai cast those bloodline spells once per day? Technically, those doesnt count toward the number of spells he can cast per day...
If this build is correct, I could go with other archmage path abilities that empower bloodline powers or that dont require the use of normal spells, like coupled arcana, enduring armor (if it stacks with normal armor), mythic crafter, eldritch flight, etc. ![]()
![]() so, lets say I have a samurai that is VMC sorcerer, and mythic, champion. I was planning to take dual path to take trickster and path dabbling: mythic bloodline, to increase my bloodline powers. But then I read that archmage has also this path ability:
One feat could be OK-ish, specially if the VMC is taking many feats from the character. But about the bloodline spells... can a samurai cast those bloodline spells once per day? Technically, those doesnt count toward the number of spells he can cast per day...
If this build is correct, I could go with other archmage path abilities that empower bloodline powers or that dont require the use of normal spells, like coupled arcana, enduring armor (if it stacks with normal armor), mythic crafter, eldritch flight, etc. ![]()
![]() Diego Rossi wrote:
Even if the sword is the first target of the spell, is much better than I thought. I just took that ability to recover the sword when lost. Now I can use it to teleport part of the party if needed. ![]()
![]() I like the rules of mythic adventures, but... after they released them, it seems that the mythic content stopped. There are many new feats or spells without their mythic version, and also they could have designed new mythic paths. I have seen the spheres mythic paths, some of them are cool, like the genius or specially the reluctant hero. But my master HATES third party content. And I would like more ways to customize the mythic characters. ![]()
![]() Ok, I have a mythic character with a legendary item, an intelligent sword, with spell casting and teleport. That teleport says this:
Does it mean that the item casts teleport as a caster, choosing also to teleport additional allies, as the normal rules of the spell? I took that ability to, you know, in case my weapon is lost I can recover it. But reading the spell teleport I realized that I can use it to teleport the sword, me, and maybe one or two extra allies. And we are, in the game we are doing right now, in a critical moment in which I may need to teleport quickly to another part of the city, so... ![]()
![]() Melkiador wrote:
if my master allows the spell heroic fortune (he doesn't like third party, but that is not exactly third party), I may take alchemist. Heroics fortune is really versatile, although it has a short duration. mythic paragon. Benefit: Your tier is considered 2 higher for determining the potency of mythic abilities, feats, and spells. This doesn’t grant you access to mythic abilities or greater versions of mythic spells at a lower tier than you would normally need to be to get them, nor does it grant you additional uses of mythic power or adjust the dice you roll for your surge. For the spellcasting: This item allows its bearer to cast a limited number of spells as spell-like abilities. This ability can be taken more than once. Each time it’s taken, the bonded creature gains 5 points to spend on selecting what spells the item can cast. A spell costs a number of points equal to its level (minimum 1). The bearer can then activate the item to use each spell-like ability once per day. By spending double the cost, the bearer can use each spell-like ability three times per day. All spells must come from the same class’s spell list. No spell can have a level higher than the bonded creature’s tier. The caster level for these spells is equal to double the bonded creature’s tier. The save DC for these spells is equal to 10 + the spell level + the bonded creature’s tier. I think that with this I could take one level 5 spell at tier 3. More options to consider. Now, I have another question. With mythic paragon, can I take legendary item twice at tier 3?
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![]() avr wrote: I think you're confusing character level and spell level, but I'm not sure. What exactly is it you mean by 'tier'? sorry. I am meaning mythic tier (champion). Spellcasting of legendary weapon is tied to mythic tier. Right now, the party is level 8 average, and 3 mYTHIc tiers. I don't expect to receive more than other 3 mythic tiers, being very generous. Maybe we ended at tier 4 at most. I chose spell casting to add some utility to my samurai, because, as cool as I am with my resolve and challenge, I only hit things during combat. But I am having difficulties choosing the spell casting list for that. As I dont have great charisma, I should choose only spells to target myself or my allies, to avoid low DC saves. I want fly, that is both in wizard and cleric, and I can use it because being a 3 tier allows to choose 3 level spells. If by any chance we get to tier 6, I would take form of the imperial dragon (sky dragon), that fits with my samurai. But apart of that, there are many options. Enlarge person is a good one, but I think I could enlarge myself from other sources. Haste is good but combat related, same with strength of bull. What other spells can offer me utility, from level 1 to 6? ![]()
![]() which spell casting list would you choose for a samurai? I am in tier 3, and I dont expect to pass tier 6. I would like form of the dragon (imperial dragon), but that is level 6, and it is vey unlikely we reach that tier. So, to increase utility of my marital samurai, which spells would you choose and from what list? at the moment I have fly, and I can obtain enlarge weapon from other source... ![]()
![]() well, but the bunch of powers would be stronger with the robe. Not only that, the robe would allow me sometimes to have 2 extra powers at earlier level. The discussion about eldritch heritage is that the normal feat only allows to obtain one power, thus, in that case the robe empowers that power but doesnt allow to recieve extra powers. Mythic eldritch heritage is different. I think the robe would allow to obtain extra powers with mythic eldritch heritage. ![]()
![]() I have seen some discussions about using robe of arcane heritage with eldritch heritage, but none with mythic eldritch heritage. If you have mythic eldritch heritage, does the robe allow to obtain new powers at earlier level/? LIke, level 9 power at 7th level. Also, what if you combine mythic eldritch heritage with variant multiclass sorcerer and robe of arcane heritage? Would you have a lot of megapowers? |