| Pronate11 |
This is not a place to debate what is and isn't a gish. for this discussion I will consider and dual class character where one class is a martial and the other is a caster a gish.
My current ideas:
Barb/ wild druid. Pros: +2 to attack rolls, extra temp hp, more damage, lots of spells that last hours/ all day. definitely using most spell slots for out of combat. cons: takes 3 actions to set up, can't cast almost all spells when raged (although you can cast any spell without a verbal component)
Fighter/wiz. Pros: true strike, pre combat buffs, lots of all day buffs, spell substitution gives you huge flexibility. cons: lack of one action spells other than true strike, just a fighter with true strike if you don't have a few minutes to intisabate combat.
Things that I've thought of, but not gone into any depth of how well they would work:
Fey sorc/ rouge. pure flavor here.
bard/rouge. true jack of all trades. composition cantrips let you cant and attack every turn.
ranger druid. classic casting ranger of previous editions, now with more spells.
Champion/cleric. lots of free heals, all they pros of both war and chasered.
what other good options are there? I'm not looking for power per say, but the feel of a gish, mixing spells and steel.
| breithauptclan |
Monk combined with spellcasting class. Flurry and 2-action spell is still only three actions for a round. Granted, that means that you are standing there taking whatever counterattack comes your way... Though you would at least have decent AC while standing there in just clothes.
Ranger could do similar with a bow. Could do similar with two weapons, but only if your spellcasting doesn't require an empty hand.
| Hiruma Kai |
Fighter/wiz. Pros: true strike, pre combat buffs, lots of all day buffs, spell substitution gives you huge flexibility. cons: lack of one action spells other than true strike, just a fighter with true strike if you don't have a few minutes to intisabate combat.
The Shield cantrip is the other common 1 action spell a fighter might want. With access to specialization school spells, there's a number of focus spell options with 1 action, like Protective Ward, Force Bolt, or Physical boost, for example. Warped terrain as a 3rd action in a round might prevent an opponent from using Step, forcing an AoO if they want to escape.
Casting haste on themselves opens up things like 2 strikes + 1 save spell each turn. Solid for a bow using fighter for example.
| Unicore |
Champion Sorcerer can be incredibly powerful since they can really sink everything into STR and CHA to have great AC, full offensive casting, and still hit hard with their weapon. A dragon sorcerer doesn't even need to carry a weapon and can focus on their shield and powerful claw attack pretty easily. Or they could go divine and be either a destroyer with harm (way better than a 3rd melee attack), or be a top shelf healer, while still beating the pants off of the warpriest in combat.
Really, dual class rules make the warpriest a terrible choice for any combination of cleric, except maybe a cleric/caster that was going to tank wisdom and dex.
| Lanathar |
Champion Sorcerer can be incredibly powerful since they can really sink everything into STR and CHA to have great AC, full offensive casting, and still hit hard with their weapon. A dragon sorcerer doesn't even need to carry a weapon and can focus on their shield and powerful claw attack pretty easily. Or they could go divine and be either a destroyer with harm (way better than a 3rd melee attack), or be a top shelf healer, while still beating the pants off of the warpriest in combat.
Really, dual class rules make the warpriest a terrible choice for any combination of cleric, except maybe a cleric/caster that was going to tank wisdom and dex.
How much does a champion really rely on charisma in 2E? It seems like a lot less than in 1E where it added to saves and also AC and attacks when smite was up
This time is seems to be focus spells. And...?
(Maybe feats but I haven’t looked for a while)
| Salamileg |
Unicore wrote:Champion Sorcerer can be incredibly powerful since they can really sink everything into STR and CHA to have great AC, full offensive casting, and still hit hard with their weapon. A dragon sorcerer doesn't even need to carry a weapon and can focus on their shield and powerful claw attack pretty easily. Or they could go divine and be either a destroyer with harm (way better than a 3rd melee attack), or be a top shelf healer, while still beating the pants off of the warpriest in combat.
Really, dual class rules make the warpriest a terrible choice for any combination of cleric, except maybe a cleric/caster that was going to tank wisdom and dex.
How much does a champion really rely on charisma in 2E? It seems like a lot less than in 1E where it added to saves and also AC and attacks when smite was up
This time is seems to be focus spells. And...?
(Maybe feats but I haven’t looked for a while)
At level 9 your champion reaction deals persistent good damage equal to your Cha mod.
| UnArcaneElection |
I may be misunderstanding them myself (having not gone through most of the 2nd Edition rules(*)), but seems to me that in 2nd Edition, whichever class is your real (first) class is the one you get all the features in, whereas you are always playing catch-up in any additional classes gained by archetypes.
(*)No way am I going to be able to get through all that while working 50+ hours each week in the coronavirus testing lab.
| Shinigami02 |
How good a Magus approximation can you make with Fighter/Wizard or Wizard/Fighter?
Depends on what part of a Magus you consider the core. If it's being able to both fight and cast, heck you could manage that pretty well with Fighter-MC-Wizard. If you want to be able to throw around spells and attack in the same round, Multiclass can do that too (or Base Wizard could, just not as well) but Dual Classing can give some higher level feats that might help Action Economy (Quickened Casting comes to mind, only available as a Capstone for a Multiclass Wizard, available at level 10 for Base Class or Dual Class Wizard). If you want to be delivering spells through a weapon with spellstrike... the closest approximations I think are the Bespell Weapon feat and the fact you can cast with your hands full thus technically being able to flavor things as delivering your spell with your sword or whatever (though you don't get Reach with a Reach weapon or whatever, it is just flavor after all). Fighter gives the martial ability but doesn't really offer much for the action economy. In fact, IIRC a lot of Fighter's unique activities are 2 actions, meaning they can't actually be used alongside most spells (things like Shield, True Strike, Magic Missile, etc excepted of course).
| TheGentlemanDM |
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Fighter+Bard can be a crit machine.
For the first few levels, you get a healthy supply of self-buffs through Inspire Courage.
Once you get access to Dirge of Doom, you have multiple Fighter feats which reward you for hitting a frightened foe. Since you can't use Inspire Courage with Dirge of Doom, you can instead lean on Heroism for a status bonus to hit.
Collectively, this makes you absurdly reliable at critting.