| Nosta1300 |
My halfing Rogue died and so I need a new character but could use some advice on a new character
We have 4 other players and so I'd like to build a character that works well with the group.
The party has a
An Arcanist (white mage) who only means of attack is a wand of magic middle.
A Skald who tries to be main melee character (she never played a melee character before)
A Barbarian classic two handed weapon power attack build
And a sniper slayer
What are some ideas for a class that'll mesh well together?
| avr |
Debuffs and area damage are the obvious missing parts. Possibly also some kind of skills, though that depends how the other characters are made.
An alchemist specialising in bombs (a 'mad bomber') could fit that bill. So could a sorcerer, a druid, a theologian cleric, maybe an occultist.
What level are you guys up to?
| Nosta1300 |
Debuffs and area damage are the obvious missing parts. Possibly also some kind of skills, though that depends how the other characters are made.
An alchemist specialising in bombs (a 'mad bomber') could fit that bill. So could a sorcerer, a druid, a theologian cleric, maybe an occultist.
What level are you guys up to?
Where level 5
Mad bomber seems fun
| avr |
Mad bomber seems fun
For a mad bomber you start with point blank shot and precise shot as usual, and with your 5th level feat you probably pick up extra discovery. That gives you 3 discoveries to work with; tanglefoot bomb is a good debuff, either precise bombs or directed bomb makes placing the bomb on the map easier, and you probably want a second damage type for use on fire-resistant targets. Scrap bomb, acid bomb and frost bomb change the damage type, pick one.
Later on you're going to pick up the fast bombs discovery and the rapid shot feat. Options include things like the infusion discovery to heal others, spontaneous healing to keep you on your feet, discoveries which improve your mutagen (e.g. feral mutagen) so you can fight effectively in melee, more bomb damage types and special effects, the extra bombs feat to help avoid running out of bombs, rocket bomb or explosive missile for long range attacks, and more...alchemists have many options.
On archetypes - if you need a trap disarmer there's a couple of alchemist archetypes which could help, crypt breaker and trap breaker. Either works (vaultbreaker is less good). Or grenadier is definitely good for a focus on bombs. Bramble brewer (half-elf only) makes the tanglefoot bomb discovery a little better.