PF2 Playtest - Doomsday Dawn (Inactive)

Game Master ChesterCopperpot

MAP and Tokens
Tagline and BBCode Template
Playtest Tracking Sheet



God Falls Dacilane Prey for Death

Use this thread for rules questions and out-of-character banter.


God Falls Dacilane Prey for Death

I'm going to post official errata in this thread as well, so no one has to go hunting for it. So far:

Official Errata<Source>
-All PCs are trained in being unarmored.
-Both Alchemists and Druids should be trained in 3 skills (+ Int Mod) each (instead of 2 and 4 respectively).
-Alchemists can use Quick Alchemy for any alchemical item in their formula book.


God Falls Dacilane Prey for Death

I put the "Playtest Tracking Sheet" in a link at the top of the page. There are a few things that they want you to keep track of for the purpose of the surveys.

The second page is the player survey.


Tiefling Shaman (HP: 18/18) | AC: 25 | Perception + | F: +, R: , W: +12 (+1 vs. traps) | [ooc][/ooc] |

Slides with maps looks awesome!

Vyrsketysky (my rogue) is ready, and will put in his intro this afternoon while Elodie naps.


God Falls Dacilane Prey for Death

Brian's post is reminding me: Don't forget that Hero Points are part of the default assumption, so you definitely get 1.


GM MattMorris wrote:

I'm going to post official errata in this thread as well, so no one has to go hunting for it. So far:

Official Errata<Source>
-All PCs are trained in being unarmored.
-Both Alchemists and Druids should be trained in 3 skills (+ Int Mod) each (instead of 2 and 4 respectively).
-Alchemists can use Quick Alchemy for any alchemical item in their formula book.

Noooooo, my skill points!!!!!

I will have my character in tonight
I actually wrote it up over the weekend, but have just been trying to figure out why he would be in magnimar in the first place :P


God Falls Dacilane Prey for Death

Rules update last night. Looks like they are going to be tweaking stuff as we go, which I think is a good sign. If you haven't seen it yet, they released a new document in the downloads that has all these changes.

CritiCal Updates
• Page 31—In the goblin’s Very Sneaky feat, replace the entire second paragraph with “In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don’t become seen if you don’t have concealment or cover at the end of the Sneak action, as long as you have cover or concealment at the end of your turn.”
• Page 43—In Classes chapter, in the Proficiencies section, at the end of the second paragraph, add “All classes are trained in unarmored defense.”
• Page 45—For the alchemist, in the Proficiencies section of the sidebar, under Skills, change “2” to “3”. In Advanced Alchemy, in the third sentence, remove “common”.
• Page 46—In the alchemist’s Quick Alchemy action, change “common alchemical item” to “alchemical item in your formula book”. In the Formula Book section, change “The formula book contains formulas for your choice of 4 common 1st-level alchemical items.” to “The formula book contains the formulas you gained from Alchemical Crafting.”
• Page 64—In the bard’s Spell Repertoire section, in the first sentence, change “one 1st-level occult spell” to “two 1stlevel occult spells”.
• Page 79—For the druid, in the Proficiencies section of the sidebar, under Skills, change “4” to “3”.
• Page 113—For the ranger, in the Key Ability section of the sidebar, change the text to “Strength or Dexterity”.
• Page 129—For the sorcerer, in the Bloodline Signature Skills subsection of Reading a Bloodline Entry, change the description to “You add the listed skills to your signature skills.”
• Page 158—In the Sneak action of the Stealth skill, in the third paragraph, in the first sentence, change “at any time during your movement” to “at the end of the Sneak action”. After the third sentence, add the following: “If you succeed at your Stealth check and then attempt to Strike a creature, the creature remains flat-footed against that attack, and then you become seen.” Remove the last sentence of that paragraph.
• Page 181—In Table 6–6: Simple Ranged Weapons, in the Sling entry, change its hands entry to “1”.
• Page 197—In the Spells chapter, in the Spell Attacks section, in the second paragraph, at the beginning of the fifth sentence, add “You add your Strength or Dexterity modifier to these attacks as normal, and”

Other Updates
• Page 48—In the alchemist’s Efficient Alchemy feat, in the third sentence, change “four” to “eight” and “two” to “four”.
• Page 49—In the alchemist’s Debilitating Bomb feat, change the trigger to “You craft an alchemical bomb using the Quick Alchemy action.” In Feral Mutagen, in the description, change all instances of “feral mutagen” to “bestial mutagen”.
• Page 50—In the Sticky Bomb feat, change the trigger to “You craft an alchemical bomb using the Quick Alchemy action.”
• Page 73—In Table 3–10: Domains, in the Might domain, change “Enduring strength” to “Enduring might”.
• Page 106—In the first bullet point in the Paladin’s Code, at the end, add “, and you must never perform acts anathema to your deity.” Under Champion Powers, in the second paragraph’s fourth sentence, change “rounded down” to “rounded up”.
• Page 108—In the paladin’s Warded Touch feat, just before the final period, add, “, and you can cast it and deliver your touch with a hand holding a weapon or shield.”
• Page 121—In the rogue’s Trap Finder feat, in the third sentence, change “you still get a check to find traps if you are trained or better in Stealth.” to “you get a check to find traps that require a minimum proficiency rank in Perception. You still need to meet the proficiency rank requirement in order to find the trap.”
• Page 125—In the rogue’s Perfect Distraction feat, at the end, add “Once you use Perfect Distraction, you need to take 1 minute to set up another distraction before you can use this feat again.” In Reactive Distraction, in the trigger, at the end add “You must have a Perfect Distraction ready to use.” • Page 165—In the Diehard feat, remove the “Skill” trait.
• Page 166—In the Fast Recovery, Feather Step, and Fleet feats, remove the “Skill” trait.
• Page 210—In the chill touch spell, add the “Cantrip” trait.
• Page 212—In the counter performance spell, replace the comma between the two casting reactions with an “or”.


Tiefling Shaman (HP: 18/18) | AC: 25 | Perception + | F: +, R: , W: +12 (+1 vs. traps) | [ooc][/ooc] |

I'm impressed you are keeping up from the Iberian Peninsula!


God Falls Dacilane Prey for Death

WiFi has been pretty good here. We are spending the next few days in the Azores, so lots of hiking in store, I think.


Tiefling Shaman (HP: 18/18) | AC: 25 | Perception + | F: +, R: , W: +12 (+1 vs. traps) | [ooc][/ooc] |

Marching order suggestion:

If 2x2, leave a 5 ft gap and have Tace & Vyr up front and the Tim and Tom behind.

If 1 by 1, 5 ft between and Tace - Vyr - Sorc - Cleric (sorry blanking on names and don't want to leave page to check).

Tim, are you going to MC this guy into wizard? Just wondering given Nethys angle.

SOP at door would be to listen for sound on other side, and check for traps and if it's locked. I presume Vyr would do that as rogue, but others might have better perception.


Male NG Samsaran (Shoanti) Shaman 3 | hp 21/21 | AC 18 T13 FF17 | CMB 0, CMD 11 | F: +2, R +3, W +8 | Init: +5 | Perc: +11, SM: +4 | Speed 30 ft | Monstrous Insight 2/5 | Familiar Bonus: Initiative +4 |Spells: 1st 0/3, 2nd 0/2 | Conditions: Barkskin, Monstrous Insight (Clortho and Xox)
Vyrsketsky wrote:

Marching order suggestion:

If 2x2, leave a 5 ft gap and have Tace & Vyr up front and the Tim and Tom behind.

If 1 by 1, 5 ft between and Tace - Vyr - Sorc - Cleric (sorry blanking on names and don't want to leave page to check).

Tim, are you going to MC this guy into wizard? Just wondering given Nethys angle.

SOP at door would be to listen for sound on other side, and check for traps and if it's locked. I presume Vyr would do that as rogue, but others might have better perception.

Marching order is fine.

I'm not planning to multiclass but it seemed like Int was a gap for our party and I want to see how it'll play in terms of DCs and the use of an action to make a knowledge check. I think I'll shuffle things around a bit when we play at higher levels, to test the high Con cleric build.


God Falls Dacilane Prey for Death

Sounds good, folks.

Tom and Robyn, sorry that the stability issues with the Paizo site have made this a rocky start.

I'll be introducing some of the conventions of PBP as we get to them (Knowledge checks, how initiative will work, and anything else we can think of).


Sounds good
Also, I am happy with that order
Nothin like a party with a druid frontliner :D


Darn it, I need to remember to preview

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