MAP after using Whirlwind Strike?


Rules Discussion

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There are some feats for monsters and classes that I don't understand regarding the Multiple Attack Penalty.
For example, Whirlwind Strike says:You attack all nearby adversaries. Make a melee Strike against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.

Whirlwind Strike is a 3 actions dear, what's the point of increasing the MAP after the strike if there aren't actions remaining? I guess that are for cases in which the player is quickened but I'm not entirely sure. Also, if this is the case, the next Strike (the 4th action) would have a -5 or a -10?


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Fighter can be permantly quickened at level 20. Most casters can make someone quickened at level 5. There might be future feats/items that allow you to use Whirlwind Strike with only 2 actions. And so on. There's many possibilities to make th MAP matter after Whirlwind Strike.

As to the penalty of the next Strike, that depends on how many targets you've attacked with Whirlwind Strike. If you used it to attack a single enemy (for whatever reason) it would only count as one attack, giving the next Strike a -5 penalty.

You'll usually use it against at least two targets, though, making it count as 2 attacks giving the next Strike a -10 penalty.

Dark Archive

Blave wrote:

Fighter can be permantly quickened at level 20. Most casters can make someone quickened at level 5. There might be future feats/items that allow you to use Whirlwind Strike with only 2 actions. And so on. There's many possibilities to make th MAP matter after Whirlwind Strike.

As to the penalty of the next Strike, that depends on how many targets you've attacked with Whirlwind Strike. If you used it to attack a single enemy (for whatever reason) it would only count as one attack, giving the next Strike a -5 penalty.

You'll usually use it against at least two targets, though, making it count as 2 attacks giving the next Strike a -10 penalty.

That makes sense. Thanks a lot for your answer!


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Yeah, the bit about 3 actions and MAP is a future proofing endeavor.

The devs seem to have worked very hard to give consideration to how things might change in the future and proactively write things to try and account for that. Rather than leaving loose wording in things that could be combined in unexpected ways, which was extremely common in PF1.


Claxon wrote:

Yeah, the bit about 3 actions and MAP is a future proofing endeavor.

The devs seem to have worked very hard to give consideration to how things might change in the future and proactively write things to try and account for that. Rather than leaving loose wording in things that could be combined in unexpected ways, which was extremely common in PF1.

I mean, heck, not even future-proofing. The OP calls out the obvious application right off the bat, being Quickened. That's gonna be a common buff at those levels.

But yeah, future-proofing too.


The basic question you would ask if you are hasted and you whirlwind attack and one person in range is still standing is "what's my MAP if I want to hit that one again?" So the feat answers that.

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