Kerobelis |
My one concern with browsing through the new bestiary is that there is no info for the types of villians / NPCs that are class based? I am going to be starting my first session this weekend and I was hoping to have a few of these essentials as the party is starting in a town (Riddleport) and I am sure they will face a few local thugs...
Or did I miss something?
I was thinking of just finding a similar creature and then re-imagining it as the town thug or bar bouncer?
I know I can just use the PC rules, but I have a feeling that is a little overpowered, especially for the NPC's I am looking for.
I only have the core rules and the bestiary. I didn't purchase any of the starting adventures as I like to make up my own stuff.
Is there an online source (PFS - which I know little about) or website with a few PF2 essential creatures like this?
Kerobelis |
I get the status of a random humanoid and give them 1 or 2 PC class feats for them to use in battle.
Per example, get the Jinkin status and then give it Nimble Dodge and Twin Feint of Rogue to make the random bandit #4.
Okay, I see what you are saying. As I am starting at L1 I will look through a few of the creatures in that range and "reskin" them to fit my needs.
I may make a leader up using the PC rules though. Say a cultist cleric or brigand chief a fighter.
Saros Palanthios |
You can also use the PC rules but stop short of assigning a Class. Start with all 10's for abilities, apply the boosts for their Ancestry and a Background, then the 4 free ability boosts (or skip those if you want them to be weaker). Give them Trained proficiency for their weapon and armor type, maybe throw in a couple of Trained skills, et voila, you've got a Level 0 NPC will full stats.
This method works best if you use Herolab or Pathbuilder or an auto-calc character sheet, of course. If you're doing it by hand it's probably easier to just reskin an appropriate-CR monster from the Bestiary.
The Diplomat |
This information will be in the new Gamemastery Guide, coming in January.
In the interim just begin character creation selecting an ancestry and background but stop before selecting a class, and maybe give them a few extra skills. There was a lot of mention of "Level 0" characters in the panels at GenCon.