How are people stating up Bandits, town gaurds, thieves, etc?


Advice


My one concern with browsing through the new bestiary is that there is no info for the types of villians / NPCs that are class based? I am going to be starting my first session this weekend and I was hoping to have a few of these essentials as the party is starting in a town (Riddleport) and I am sure they will face a few local thugs...

Or did I miss something?

I was thinking of just finding a similar creature and then re-imagining it as the town thug or bar bouncer?

I know I can just use the PC rules, but I have a feeling that is a little overpowered, especially for the NPC's I am looking for.

I only have the core rules and the bestiary. I didn't purchase any of the starting adventures as I like to make up my own stuff.

Is there an online source (PFS - which I know little about) or website with a few PF2 essential creatures like this?


I get the status of a random humanoid and give them 1 or 2 PC class feats for them to use in battle.

Per example, get the Jinkin status and then give it Nimble Dodge and Twin Feint of Rogue to make the random bandit #4.


Pretty much what Kyrone said, or if there is an appropriate enemy who is just a level out for what I want I grab them and apply Weak or Elite as needed.


Kyrone wrote:

I get the status of a random humanoid and give them 1 or 2 PC class feats for them to use in battle.

Per example, get the Jinkin status and then give it Nimble Dodge and Twin Feint of Rogue to make the random bandit #4.

Okay, I see what you are saying. As I am starting at L1 I will look through a few of the creatures in that range and "reskin" them to fit my needs.

I may make a leader up using the PC rules though. Say a cultist cleric or brigand chief a fighter.

Exo-Guardians

You can also use the PC rules but stop short of assigning a Class. Start with all 10's for abilities, apply the boosts for their Ancestry and a Background, then the 4 free ability boosts (or skip those if you want them to be weaker). Give them Trained proficiency for their weapon and armor type, maybe throw in a couple of Trained skills, et voila, you've got a Level 0 NPC will full stats.

This method works best if you use Herolab or Pathbuilder or an auto-calc character sheet, of course. If you're doing it by hand it's probably easier to just reskin an appropriate-CR monster from the Bestiary.

Sovereign Court

This information will be in the new Gamemastery Guide, coming in January.

In the interim just begin character creation selecting an ancestry and background but stop before selecting a class, and maybe give them a few extra skills. There was a lot of mention of "Level 0" characters in the panels at GenCon.

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