| Particle_Man |
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I was thinking of making a half-elf rogue (thief) for Pathfinder 2nd edition and using the multiclass archetypes to get spellcasting in two traditions. I was curious as to what people thought were the best spells to choose for each level (from cantrip to level 8) in the cleric list and wizard list (although you can chime in for the primal and occult lists too!).
| Blave |
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I can give you a quick rundown of which spells I deem most useful. However, when I did my spreadsheet I was thinking about a single class caster, so some/many/all of them might not do very much if you just take a caster archetype. I'll try to include only arcane/divine options. I will not - for the most part - include blasts and Incapacitate spells since most of those are good anyway but you'll probably want to use your limited spell slots more for utility than damage. And Incapacitate spells suffer quite a bit if not cast from a max level spell slot.
Also remember that many of these can be heightened for better effects.
Cantrips: Shield, Electric Arc, Ray of Frost. Ghost Sound and Mage Hand if you're creative.
1st: True Strike, Heal, Grease, Longstrider, Charm, Object
2nd: Dispel Magic, Invisibility, Mirror Image, Hideous Laughter, Illusory Creature
3rd: Haste, Slow, Heroism
4th: Dimension Door, Dimensional Anchor, Fly, Resilient Sphere, Air Walk
5th: Drop Dead, Shadow Siphon, Breath of Life, Spiritual Guardian
6th: Wall of Force, Blade Barrier, Teleport, True Seeing
7th: Contingency, Mask of Terror, True Target, Regenerate
8th: Divine Aura
There you go. Note that I just went over my spell evaluation spreadsheet and picked the spells for each level that stood out the most. I could totally have missed a few when skimming the list or might have mis-rated some spells to begin with.
| Corvo Spiritwind |
Arcane list:
1st level - Pest Form is great pick up too, especially for a rogue. No one tends to suspect the stray cat of casing a joint before a heist. Combine it with a bard's performance and you got a dog doing insane tricks.
Mending is handy too for long term stuff.
2nd level - My personal favorite, Hideous Laughter, cast on a friend after a pun.
3rd level - Non-detection is amazing for rogues. So is Shrink item.
4th level - Rope Trick and Gaseous Form are amazing fun.
| lemeres |
Given the fact that magical tricker applies sneak attack damage to attack roll based spells... you might get a lot out of cantrip spells like produce flames, ray of frost, telekinetic projectile, and divine lance. At least, with the boost from sneak attack, you would have a ranged attack option.
I am not that familiar with defenses in the new system. The key here is that you need to still do 'some' damage before sneak attack. Divine lance seems like it might be the hardest to avoid, since it is 'alignment' damage.
| lemeres |
lemeres wrote:Divine lance seems like it might be the hardest to avoid, since it is 'alignment' damage.Keep in mind that Divine lance only works if your deity is "aligned" and only affects a Target of the opposite alignment. A "good" Divine lance only affects evil targets.
Yeah, I later learned that. On the plus side... weakness:good seems like it would be one of the common ones on some of the targets that likely given a weakness in return for being beefy. Demons, devils, undead, etc.
When picking cantrips, you should look for that kind of advantage since it lets you get off some decent damage for the low investment. So it might not always work...but when its good, it is REALLY good.
| Voss |
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For multi classing specifically? Eh. I'd avoid the cleric list altogether.
I'd also avoid any spell that needs heightening to remain effective at higher level and that includes anything with the incapacitation tag.
Or anything that requires a spell attack roll or Spell DC, as a MC character is absolutely going to be behind on the math for both forever, and it will get worse as you level. Note this includes counteracting conditions with spells unless I'm misunderstanding something (which is why the cleric list is way down on my list)
So, my priority for a rogue MCing into spells would be utility, particularly movement or defense
Long strider, mirror image, haste, fly, and the like.
| T'Challa |
Yeah, I later learned that. On the plus side... weakness:good seems like it would be one of the common ones on some of the targets that likely given a weakness in return for being beefy. Demons, devils, undead, etc.
Undead not so much. Demons and Devils are likely, but only 1 critter comes to mind outside of Fiends who are vulnerable to "good" damage.