Spell Blending and Multi Class


Rules Discussion

Sovereign Court

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Specific Question:

If you are a Wizard with the Spell Blending Arcane Thesis and gain spell slots from a multiclass archetypes can you use Spell Blending with the spell slots from your multiclass arcehetype?

More General Question:

If a class ability affects something about your spells and you have multiclassed into another class that grants spells which is the correct assumption?

A) The ability only applies to spell slots from your basic class unless something says otherwise.

B) The ability can be used on all spell slots you possess unless the ability specifically limits it to class.


VanceMadrox wrote:

Specific Question:

If you are a Wizard with the Spell Blending Arcane Thesis and gain spell slots from a multiclass archetypes can you use Spell Blending with the spell slots from your multiclass arcehetype?

More General Question:

If a class ability affects something about your spells and you have multiclassed into another class that grants spells which is the correct assumption?

A) The ability only applies to spell slots from your basic class unless something says otherwise.

B) The ability can be used on all spell slots you possess unless the ability specifically limits it to class.

The Spell Blending Thesis wording is very broad, which certainly supports the idea that it should allow you to do it with spell slots from a multiclass archetype. It says, "...spell slots are a shorthand for an underlying energy that powers all spellcasting..."

But I wouldn't think that would let you mix and match between different spellcasting traditions. For example, if you were a wizard with a sorcerer multiclass, you should be able to give up 2 1st level slots from your repertoire to gain a slot of 2nd or 3rd level. But that gained spell would be cast using CHA as your spellcasting ability, and would be governed by spontaneous casting rules in all other ways.

I'd say the answer to your general question is B based on the feat Quickened Casting, which is worded to specify that it can only apply to spell from the class granting the feat. None of the others have such wording that I've seen, and I'm guessing the Paizo guys intentionally did that.

But again, I doubt they intended for someone to be able to use 1 sorcerer 1st level spell and one wizard 1st level spell to gain a wizard 3rd level spell, for example. That would be trading a little apple and a little orange for a big orange. I think it should be apples to apples.


Has there ever been a ruling on this topic from Paizo? I noticed this thread is 2 years old and just ran into this exact question. I haven't found anything giving an answer though.


From Paizo, no. I would be inclined to say that you can do this, though, so long as you aren't using spells from different traditions/classes to fuel spells of your primary class (and vice-versa). But same multiclass spells to same multiclass spells is totally legal.

Liberty's Edge

GM's decision.


I would be inclined to say that the ability does what it says it does and therefore works for both unless pointed to a rule that says otherwise. There is one caveat to this, though. In Spellcasting Archetypes it says

Quote:
All spell slots you gain from spellcasting archetypes have restrictions depending on the archetype; for instance, the bard archetype grants you spell slots you can use only to cast occult spells from your bard repertoire, even if you are a sorcerer with occult spells in your sorcerer repertoire.

Which indicates to me that the spells can in no way mix and match, so you could only use your multiclass spell slots to get more of that multiclass's spell slots, and you could only use your main classes spell slots to get more of your main classes spell slots... I think

Horizon Hunters

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I would rule that it only applies to Wizard spell slots, since the Thesis is granted by the Wizard class. The same goes with Spell Substitution, and while not explicit it does mention your spellbook, so it does seem to assume it only applies to Wizard spell slots.


I'd go with only wizard spells.

Liberty's Edge

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I would rule all slots can be used, no matter the tradition. I see nothing overpowered there. And there is absolutely zero words saying it is not intended to work that way.


I'd allow it but only to convert multiclass slots to wizard spellslots since the number of multiclass spell slots is rather defined at 1 per level. Or 2 for any 2 below your max level spell with the breadth feat.


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Cordell Kintner wrote:
I would rule that it only applies to Wizard spell slots, since the Thesis is granted by the Wizard class. The same goes with Spell Substitution, and while not explicit it does mention your spellbook, so it does seem to assume it only applies to Wizard spell slots.

Very reasonable and probably as intended. But not explicit in the rules.

This problem gets messier with sorcerers. Some of the feats talk about spell slots, some spell knowledge ie repertoire and there is even a spell book.

In the end it becomes a GM decision. Is it a feature or a loophole?

Grand Archive

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CRB wrote:

You theorize that spell slots are a shorthand for an underlying energy that powers all spellcasting, and you've found a way to tinker with the hierarchy of spell slots, combining them to fuel more powerful spells.

When you make your daily preparations, you can trade two spell slots of the same level for a bonus spell slot of up to 2 levels higher than the traded spell slots. You can exchange as many spell slots as you have available. Bonus spell slots must be of a level you can normally cast, and each bonus spell slot must be of a different spell level. You can also trade any spell slot for two additional cantrips, though you cannot trade more than one spell slot at a time for additional cantrips in this way.

Zero things here reference specific spell slots or a spellbook.

Also, I would point to the beginning wording "spell slots are a shorthand for an underlying energy that powers all spellcasting". I see no reason why the class that studies magic cannot learn to 'tinker' with the 'underlying energy that powers all magic'.

I say, go ham wizards! Goodness forbid the often toted 'worst class' have a cool feature.

Also...maybe there hasn't been any ruling or errata because that is how it is intended to work...

Also, could you not use Spell Substitution as a mc cleric or druid so long as the spells are in your spellbook? Why not?


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It is all about the spell slots. And any wizard choosing an archetype that has spellcasting and has spent the required feats to get the spell slots would be eligible if they want that arcane thesis.

Rules As Written, yes, spell blending works as long as you've spent the limited feats to get the extra slots.

Horizon Hunters

I don't see how sacrificing two Divine spell slots gets you an Arcane spell slot. And to those thinking it's "not powerful", you could sacrifice two level 1 slots for an extra level 3 slot, meaning a Wizard with the Druid Archetype can have 4/4/5/4 Arcane Spell Slots, and 0/1/1 Nature spell slots, and since you're a Wizard you will have a much better Arcane DC than a Nature DC, so there's no reason not to do it.

And if you STILL don't think that's overpowered, the new AP gives Wizards Druid dedication as a Free Archetype, so you would literally be losing nothing and getting a free spell slot in return.


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Cordell Kintner wrote:

I don't see how sacrificing two Divine spell slots gets you an Arcane spell slot. And to those thinking it's "not powerful", you could sacrifice two level 1 slots for an extra level 3 slot, meaning a Wizard with the Druid Archetype can have 4/4/5/4 Arcane Spell Slots, and 0/1/1 Nature spell slots, and since you're a Wizard you will have a much better Arcane DC than a Nature DC, so there's no reason not to do it.

And if you STILL don't think that's overpowered, the new AP gives Wizards Druid dedication as a Free Archetype, so you would literally be losing nothing and getting a free spell slot in return.

And if we STILL don't think it is after that? ;)

Horizon Hunters

Then you don't care about balance and just want to play stupidly overpowered characters.

If you can sacrifice slots from Archetypes, at level 20 you have:
Arcane DC 45
Arcane slots: 4/4/5/5/5/5/3/5/5/2
Nature DC 41
Nature slots: 0/0/0/0/0/0/1/1

What you SHOULD have:
Arcane DC 45
Arcane slots: 2/2/3/3/3/3/3/5/5/2
Nature DC 41
Nature slots: 2/2/2/2/2/2/1/1


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Cordell Kintner wrote:

Then you don't care about balance and just want to play stupidly overpowered characters.

If you can sacrifice slots from Archetypes, at level 20 you have:
Arcane DC 45
Arcane slots: 4/4/5/5/5/5/3/5/5/2
Nature DC 41
Nature slots: 0/0/0/0/0/0/1/1

What you SHOULD have:
Arcane DC 45
Arcane slots: 2/2/3/3/3/3/3/5/5/2
Nature DC 41
Nature slots: 2/2/2/2/2/2/1/1

Yes its a power increase, probably more so if Playing with Free Archetype where your oppourtunity cost is much lower.

But look at your numbers. No difference to your 4 highest levels of spells, and you still have the same number of actions in a turn. It has cost you 5 feats and your Arcane Thesis to do.

I can cover the extra low level spells with a few items in a bag of holding, that I paid for out of petty cash.

Do you not see how we aren't impressed though?


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Cordell Kintner wrote:

Then you don't care about balance and just want to play stupidly overpowered characters.

If you can sacrifice slots from Archetypes, at level 20 you have:
Arcane DC 45
Arcane slots: 4/4/5/5/5/5/3/5/5/2
Nature DC 41
Nature slots: 0/0/0/0/0/0/1/1

What you SHOULD have:
Arcane DC 45
Arcane slots: 2/2/3/3/3/3/3/5/5/2
Nature DC 41
Nature slots: 2/2/2/2/2/2/1/1

Ah.... It's not about balance as it doesn't seem that even with your examples to move the needle very much. I've had people tell me often that it's only the top slots that matter, most recently in the wave casting in the playtest. For the same reason 'you get your top slots so wave casting is just fine', your numbers look just fine for blending. I'm not seeing plain old unbalanced, let alone "stupidly overpowered"... It's a shell game with slots 4 lower than your top ones: you improves the attack rolls/DC's on spells I most likely will not have time, in actions and turns, to use so it's a big ado about nothing IMO.

Grand Archive

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If the goal was to have more Arcane slots, couldn't I just dedicate into Witch and choose an Arcane patron?

Wizard
4/4/4/4/4/4/4/4/4/2

Witch
2/2/2/2/2/2/1/1

so

6/6/6/6/6/6/5/5/3/2

after spell blending only wizard
2/2/3/3/3/3/3/5/5/2
and
2/2/2/2/2/2/1/1
so
4/4/5/5/5/5/4/6/2

after spell blending witch into wizard (and 1 witch 7 and 1 wiz 7)
4/4/5/5/5/5/4/5/5/2
and
0/0/0/0/0/0/0/1
so
4/4/5/5/5/5/4/6/2

I mean...it looks like it doesn't actually change anything here. Your phrasing of "stupidly overpowered" seems a bit hollow given you can accomplish the same thing without sacrificing any mc slots.


Cordell Kintner wrote:

Then you don't care about balance and just want to play stupidly overpowered characters.

If you can sacrifice slots from Archetypes, at level 20 you have:
Arcane DC 45
Arcane slots: 4/4/5/5/5/5/3/5/5/2
Nature DC 41
Nature slots: 0/0/0/0/0/0/1/1

What you SHOULD have:
Arcane DC 45
Arcane slots: 2/2/3/3/3/3/3/5/5/2
Nature DC 41
Nature slots: 2/2/2/2/2/2/1/1

Not optimized or accurate in the slightest, since you can get even more higher level spell slots by burning your lower level slots from Wizard, too. Most aren't that valuable. I'd burn anything from 2nd level onward to 7th if I could. Not to mention can burn even more than normal with the Scroll Savant feat giving you spells you need on the fly or to buff up for the day. Plus wands of constant spells. Plus staves. Plus normal scrolls. Plus your school-specific spell per spell level.


Darksol the Painbringer wrote:
Not optimized or accurate in the slightest, since you can get even more higher level spell slots by burning your lower level slots from Wizard, too.

You can't use spell blending to get more than one extra slot per level.


Blave wrote:
Darksol the Painbringer wrote:
Not optimized or accurate in the slightest, since you can get even more higher level spell slots by burning your lower level slots from Wizard, too.
You can't use spell blending to get more than one extra slot per level.
Spell Blending wrote:
Bonus spell slots must be of a level you can normally cast, and each bonus spell slot must be of a different spell level.

Huh. Never noticed that before. Learn something new every day.

Also means I'll have to nerf my Wizard then, since I thought the limitation of "You can exchange for as many spell slots as you have available" was the balancing point of the feature, since burning 4 slots for 2 higher means you lose all effective spells of that lower level, and it really hurt your utility spell capacity in that fashion.

It also creates a weird RAW interaction with spellcasting dedications in that you can't gain higher level slots of those without sacrificing the ability to gain higher level slots in your primary class.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

By RAW at least, its totally legal.

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