| lordcirth |
I think the 1D8 + 8 healing is only for the 2 action, single target healing.
At level 3, does the heal spell heal 2d8 and 2d8 + 16 for the 2 action version?
Can you keep heightening this above 3rd level?
"Heightened (+1)" means that you can cast this at every level, and for every level, you get the listed benefit.
A level 2 Heal therefore does 2d8 for the 1 and 3 action variants, and 2d8+16 for the 2 action.
A level 3 Heal does 3d8 or 3d8+24.
| SuperBidi |
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So I'm going to raise this thread from the dead for a quick but possibly important question.
In the Targeting, it targets willing creatures. Is that fundamentally different for the 3-action version? Do creatures need to ID the spell to receive the benefits if they are foes?
3-action Heal states that "This targets all living and undead creatures in the burst."
So, willing doesn't seem necessary. I know most people don't apply the willing part for a 3-action Heal and consider monsters get healed, too.| Asethe |
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RaptorBonz wrote:So I'm going to raise this thread from the dead for a quick but possibly important question.
In the Targeting, it targets willing creatures. Is that fundamentally different for the 3-action version? Do creatures need to ID the spell to receive the benefits if they are foes?
3-action Heal states that "This targets all living and undead creatures in the burst."
So, willing doesn't seem necessary. I know most people don't apply the willing part for a 3-action Heal and consider monsters get healed, too.
Yes, the 3 action changes the targeting of the spell so it no longer has to be a single willing target or a single undead target, it just has to be within 30'of the caster
| Shade Sel |
I need clarification on the 2 action part of the heal spell:
this is the verbiage i copied straight out of player core
HEAL [one-action] TO [three-actions] SPELL 1
HEALING MANIPULATE VITALITY
Traditions divine, primal
Range varies; Targets 1 willing living creature or 1 undead creature
You channel vital energy to heal the living or damage the
undead. If the target is a willing living creature, you restore
1d8 Hit Points. If the target is undead, you deal that amount
of vitality damage to it, and it gets a basic Fortitude save.
The number of actions you spend when Casting this Spell
determines its targets, range, area, and other parameters.
[one-action] The spell has a range of touch.
[two-actions] (concentrate) The spell has a range of 30 feet. If you’re
healing a living creature, increase the Hit Points restored
by 8.
[three-actions] (concentrate) You disperse vital energy in a 30-foot
emanation. This targets all living and undead creatures in
the burst.
Heightened (+1) The amount of healing or damage increases by
1d8, and the extra healing for the 2-action version increases
by 8
Does the 2 action cast of the spell only adds the 8 points of healing to living creatures? so a skeleton suffers the same damage from the spell no matter how many actions you cast it? (1d8?)