Cleric

Shade Sel's page

Pathfinder Adventure Path, Rulebook Subscriber. Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


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Pathfinder Adventure Path, Rulebook Subscriber

I need clarification on the 2 action part of the heal spell:
this is the verbiage i copied straight out of player core

HEAL [one-action] TO [three-actions] SPELL 1
HEALING MANIPULATE VITALITY
Traditions divine, primal

Range varies; Targets 1 willing living creature or 1 undead creature
You channel vital energy to heal the living or damage the
undead. If the target is a willing living creature, you restore
1d8 Hit Points. If the target is undead, you deal that amount
of vitality damage to it, and it gets a basic Fortitude save.
The number of actions you spend when Casting this Spell
determines its targets, range, area, and other parameters.

[one-action] The spell has a range of touch.

[two-actions] (concentrate) The spell has a range of 30 feet. If you’re
healing a living creature, increase the Hit Points restored
by 8.

[three-actions] (concentrate) You disperse vital energy in a 30-foot
emanation. This targets all living and undead creatures in
the burst.

Heightened (+1) The amount of healing or damage increases by
1d8, and the extra healing for the 2-action version increases
by 8

Does the 2 action cast of the spell only adds the 8 points of healing to living creatures? so a skeleton suffers the same damage from the spell no matter how many actions you cast it? (1d8?)


Pathfinder Adventure Path, Rulebook Subscriber

Thanks for the feed back looks like i have some correcting to do! maybe switch to shortbow?


Pathfinder Adventure Path, Rulebook Subscriber

Selithiel “Shade” Moonshade – Arrow of Ketephys (Cleric Archer Build, Level 12)

Hey everyone, figured I’d share a character I’ve been running in Spore Wars and get some feedback. She’s been an absolute blast to play and has ended up being way more complex than I expected, so I’m curious if anyone else has pushed cleric archers this far.

Build Concept

Shade is a cloistered cleric of Ketephys who uses his favored weapon (the longbow) to turn Heal into a literal smite arrow. With a pile of holy runes and feats layered together, every shot can either heal an ally or burn through undead/fiends with big crits.(I also use spellstrike ammo)

Character Basics

Ancestry: Human (Aiuvarin Half-Elf)

Class: Cleric (Cloistered)

Archetypes: Archer (free), Medic (12th)

Deity: Ketephys (favored weapon = longbow)

Sanctification: Holy

Alignment: Neutral Good

Key Stats at 12th:

Str 10 / Dex 18 / Con 18 / Int 18 / Wis 20 / Cha 10

HP 164 | AC 30 | Perception +21

Saves: Fort +22, Ref +22, Will +25 (Will successes = crits)

Offense

+2 Greater Striking Holy Disrupting Longbow

+22 attack bonus (expert, Dex +4, potency +2)

Normal hit: 3d10 piercing +1d4 spirit (+1d6 vs undead)

Crit: doubles dice, Deadly d10, crit spec knocks prone

Feat Highlights

Divine Weapon: Every time I cast a slot spell, bow gains extra spirit dice until end of turn.

Castigating Weapon: +1d4 spirit vs foes that attack allies.

Sanctify Armament: Strikes count as holy, bypassing resistances.

Archer’s Aim: +2, reroll misses, best crit-fishing button.

Quick Shot / Double Shot: DPR option when I’m not nova-ing.

Deadly Simplicity: Longbow upgrades to deadly d10.

Miraculous Intervention (12th): Safety net.

Spell Picks (relevant ones)

Heal (all ranks): the bread and butter, both actual healing and damage payload.

Moonbeam (Domain): radiant AoE.

Bless / Breath of Life / Cleanse Affliction: support and clutch saves.

Infuse Vitality: adds +3d4 holy vs unholy on Strikes for a full minute when cast from a 5th slot.

How It Plays

Prebuff: Cast Bless, Infuse Vitality on myself + party.

Nova turn:

Cast Heal (1-action version, on an ally or myself) → triggers Divine Weapon.

Archer’s Aim (2 actions) → fire a Spellstrike Heal Arrow (usually 5th).

Sustain: Quick Shot/Double Shot, sustain Bless, hold Breath of Life reaction.

Crits: If I crit, all those rune dice double and the Heal payload lands on top.

Damage Snapshot (crit vs undead with Heal Arrow)

6d10 piercing

2d4 holy rune

2d6 disrupting

4d4 Divine Weapon (holy)

6d4 Infuse Vitality (holy)

+1d10 Deadly (not doubled)

+5d8 Heal spell damage (basic Fort save)

It averages out to ~80–120 damage on a single arrow crit, which is wild for a “healer.”

Thoughts

The build is a ton of fun but extremely complicated in play. On a nova turn I’m juggling 6–8 feats and multiple conditional rune dice. It can literally take a page of notes to track all the “ifs.”

I’m wondering:

Has anyone else gone this deep into a cleric archer build?

Are there any clever Divine Weapon triggers I’m missing besides Heal spam?

Would you run different runes/feats at this tier?

Is this level of complexity just normal for hybrid builds at 12+, or am I leaning too hard into it?

That’s Shade in a nutshell. Curious what folks think, and whether anyone’s built something similar.