
TheMightyAtom |
Would anyone be interested in a modern urban fantasy campaign? The basic plot involves a group of hired mercenaries investigating supernatural events. Imagine a combination of TF2, the MCU, and Hellboy. Combat will be done on Roll20. The game will use E6 and Loyalty rules from Clinton J. Boomer, and third party content will definitely be allowed, on the limitation that it be easily accessible (i.e. you don’t need buy a sourcebook). Anyone interested?
I’m a relatively new GM, if that’s important. Feel free to ask any questions or to give suggestions.

TheMightyAtom |
I am interested! Would Spheres of Power/Might be on the table? Available here.
I’m gonna say no. Too confusing.

TheMightyAtom |
Aipaca wrote:I am interested! Would Spheres of Power/Might be on the table? Available here.I’m gonna say no. Too confusing.
EDIT: Having done more research, I think I’d be fine with including the Spheres of Power rules.

TheMightyAtom |
With the caveat of understanding more about the setting, I'd be interested.
I’m still working on the guide, but I can give you the basic premise here:
Most of this campaign takes place in and around Portland, Oregon, in the current year. In this alternate universe, magic existed for most of human history up until the mid 1300s, when a series of calamities caused magic to not only disappear, but for any evidence of its existence to be destroyed. History as you and I know it continued more or less as history describes it until June 30, 1908, when magic came flooding back into the world after an explosive event in Russia. Despite this, magic’s return has been rather slow, enough that the governments of the world have kept its existence mostly under wraps.
You and your fellow PCs are members of a self employed group of mercenaries called The Riot Crew. You take jobs from secretive employers to deal with unsavory magic threats or to perform sabotage on magical rivals. Anything from killing a rampaging ooze before it wanders into a local town, to stealing a magic knife from a dead wizard’s grave, to planting a bomb in the warehouse of a cult’s rival, this is where you shine.
But things are soon to get more complicated. New muscle has come on to the scene and is starting to threaten your job security. The masquerade is now thinner than ever, and when it inevitably comes crashing down the secrecy you so greatly value will be no more. And a grave threat, now sleeping in the space between the planes, has begun to stir.
That help?

TheMightyAtom |
In that case count me 100% in! Lets see if we can drum up some more interest. I can't hack it as a GM but I'm always keen to give someone new to it the opportunity!
As an aside, what other build requirements were you thinking?
I’m still working on the guide, but here is the list of Build Requirements as I currently have them written down:
- Ability Scores are generated through point buy (20 points).
- Humans are the most populous race on the planet, and the only one available unrestricted to PCs. With GM permission, the aasimar, android, changeling, dhampir, fetchling, ganzi, half-elf, half-orc, ifrit, oread, skinwalker, suli, sylph, tiefling, and undine races may be allowed. Other than when they use the abilities granted to them by their race, all members of these races look indistinguishably human.
- All characters gain 2 background skill ranks each time they gain a level in a PC class.
- PCs receive two traits at level one, and may take a drawback to receive a third one.
- PCs receive Hero Points as per their rules. PCs can never choose to forgo hero points for a bonus feat.
- Content from both the Occult Handbook and Technology Guide are allowed, with GM permission. Additionally, the game follows the Occult Rules shown in the Occult Guide.
- This game includes unique rules for the modern day: see “Equipment” down below.
- The game follows the “Pathfinder E6” rules detailed here. In addition, these rules include a house rule: if you have meet the prerequisites of a prestige class, you may spend your bonus feats on class features from that class as if you had levels in it.
- Magic is not commonly known about in this world, and using it in public is a good way to get you and your friends and family thrown in the back of a black van by FACCS: the Federal Agency for Capture, Containment, and Study.
- Wealth comes in two forms: dollars and gp. People involved with magic and the supernatural only take gp, and ordinary people only take dollars. To keep this simplified, characters can convert their wealth between dollars and gp at a rate of 100 gp to 1 dollar.
- All characters must spend a portion of their income every month on maintaining their current lifestyle: it is presumed that PCs start the game at the average level, living in a good apartment and able to afford proper living expenses.
- PCs may choose to use Subtle Spellcasting, detailed in Clinton J. Boomer’s minisetting “Eve of Dreams & the AWAKE”.
- Third Party content is allowed, with GM permission.
And here are some links in to the rules referenced above: Background Skills
Hero Points
Occult Rules (Not likely to be super closely followed)
Pathfinder E6
Cost of Living
Subtle Spellcasting
Feel free to offer suggestions!

JonGarrett |

Potential Drawback - Wizard For Hire. You're a Wizard, Harry. No one in the right mind hires a wizard. Therefore, you're broke.
That does sound cool. So far I have one suggestion. You may wish to think about the conversion rate between GP and Dollars. A Masterwork Weapon likely shouldn't cost three dollars, and I would love to buy a suit of Masterwork Fullplate for $16.50. I've had more expensive burgers!
...it was a really good burger.
EDIT: Also, was there a link to modern equipment? If so I seem to be missing it.

TheMightyAtom |
Potential Drawback - Wizard For Hire. You're a Wizard, Harry. No one in the right mind hires a wizard. Therefore, you're broke.
That does sound cool. So far I have one suggestion. You may wish to think about the conversion rate between GP and Dollars. A Masterwork Weapon likely shouldn't cost three dollars, and I would love to buy a suit of Masterwork Fullplate for $16.50. I've had more expensive burgers!
...it was a really good burger.
EDIT: Also, was there a link to modern equipment? If so I seem to be missing it.
That’s a typo. It’s supposed to read “1 gp to 100 dollars”, so 1 cp to 1 dollar. Nice catch. That in mind, weapons are almost always bought with gp.
I like the drawback, though it needs a mechanical detriment: maybe “can’t get better than poor lifestyle”?
There’s no equipment guide yet. I’ve finished the rules for for modern firearms, but I still need to finish the stats for explosives, vehicles, and electronics.

JonGarrett |

That’s a typo. It’s supposed to read “1 gp to 100 dollars”, so 1 cp to 1 dollar. Nice catch. That in mind, weapons are almost always bought with gp.
I like the drawback, though it needs a mechanical detriment: maybe “can’t get better than poor lifestyle”?
There’s no equipment guide yet. I’ve finished the rules for for modern firearms, but I still need to finish the stats for explosives, vehicles, and electronics.
That makes a lot more sense, thank you for the clarification.
And mostly I wanted to make a combined Harry Potter/Dresden Files joke, but it could be made mechanical. Dresden pretty much does only have a life of being broke and cold until later stuff happens. Then he doesn't notice the cold as much.

JonGarrett |

Hmmm...I assume we're starting at level 1, given that this is E6? I'd like to see if Akashic Mysteries is on the list of stuff we can choose from? I think a Daevic possed by a spirit of Wrath might make a fun merc.
If not then I'll probably wrangle up a Conscript from Spheres of Might.

TheMightyAtom |
Hmmm...I assume we're starting at level 1, given that this is E6? I'd like to see if Akashic Mysteries is on the list of stuff we can choose from? I think a Daevic possed by a spirit of Wrath might make a fun merc.
If not then I'll probably wrangle up a Conscript from Spheres of Might.
Yes, starting at level 1. Akashic Mysteries looks alright.

JonGarrett |

Sweet. I'm weighing up going Daevic for 1st level, Conscript 1st level, Conscript with some Akashic feats or Other As Yet Unplanned Genius Idea that Will Totally Derail the Build Again.
...that happens so often.
Regardless, once the full build rules come out, my intent is to go for an unarmed combat style beefed up significantly by Akashic Veils and Spheres of Might.

TheMightyAtom |