Jammin's Takeover Way of the Wicked

Game Master YanJieming

Map of Talingard
Party Gold / Items


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Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Torches, lol, if we realized that we should have put them out...


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

Was worth a shot.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Sure it was. Enjoy your first round of freedom people. See you in 8 hours.


ok Map is open, if you move your person draw a line so I know the path and the distance (for combat only). Otherwise, if we arent in combat you can move your character as the game progresses (since I can't read minds ;))


wow...just wow on those rolls


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Hey vlad you get to go first!

Jokes! You're still cuffed!

Hey DM. Can i hold my surprise round action in case one of them draws the horn, and then have my turn after?

Hoping to disarm them both so you guys can get to them.

How high is the ceiling?


enough for an ogre to move around freely. Around 15 feet tall.


hold it to the end of the surprise round?


if you don't want to act yea. they will be acting after vlad in the next round though.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

No till their turn. Since its been a readied action since i stealthed over there.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Ok awesome.


correct sir. you have a readied action if you see one of them pick up the horn ;) Joking, you can peek through the barred door window to keep an eye on the other guard sitting down.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Geez 50 posts? Where was all that activity last night? Lemme guess yall all live in Australia or something huh?


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

I do :P


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Right on well im in US Eastern time..


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

I'm on GMT -4 (but on summer time), which makes it one hour later.

On the suprise round I'll move closer to the entrance door, trying to stay in the shadows. Can I double move?


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

not in surprise round


GMT -7 (Mountain). Bit of a night owl lol. Had an assignment so I was up late ;)


Oh and i realized that the door would swing in not out (as it was barred). Still hidden there Eryan.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

BTW I cannot move my token, yet. When you choose "everyone with the link" there's another option beside it that says "can view" and should be changed to "can edit" ^_^


ah...


done.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Yea i cant move my token either.. At least with the link at the top of the page.. So with Argan working on his surprise round Vlad would be out.. Mind if i use that grapple roll on the guard as he enters the cell?


hrm changed the permissions. Not sure.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

can't post till the guards have their turn. DM feel free to post for me and incorporate my readied action into your post if necessary


ok just waiting on kharn


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

As just a heads up, since we seem to have people in diff time zones.. You have my permission to Bot me should i hold the group up.. My profile has all pertinent stats for saves/attacking/skills etc..


should be fine ;) there Vlad, usually try not to bot unless it's necessary.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

KHAAAAAAARN!!!!!!

sorry couldn't help it


oh the star trek fan in me was thinking the same thing.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Just to be sure, wasn't I able to free Vladamir during my surprise round action?


surprise round is one action (movement or standard action) thought you had spent it to move toward him. Just wanted to know if you spend the round unlocking him ;).


if I am ever wrong and don't know it let me know sometimes rules give me a headache ;)


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Yea i wasnt tryin to be a lawyer.. Just dont want the horn sounded etiher.. You been very fair so far :0..


yea i had to look back at the posts to make sure ;) no worries.


especially since there has been a flurry of posts the past few days. 3rd page in 2 days. Nice one.


See if Eryan can keep the horn from sounding ;) Even though he will have to move and then pick it up. A bad roll could mean disaster ;)


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

That should do it.


But really the whole time i was thinking...what is he going to do. Have the luck of Asmodeus about you another bad guard roll.


Kharn The Binder wrote:


"Who's cutting off what now?"

priceless.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Lets leave him to die! Mwahahahaha


well 2 crits already within the first encounter ;) well one critical threat and an actual crit.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

"Mitra is more powerful than we expected, he is the Dice god!"


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

Well that escalated quickly.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

Nice one Vlad.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

lol.. Just a heads up Kharn.. You cant PA or do 2 handed damage with a dagger.. Raging ur damage would be 1d4+6, 1d4+4 not raging.. Get u one them longswords though and ur gtg..


DR 3 (-) Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1 Human Barbarian (Invulnerable Rager) 5 | HP 91/91 (109/109 R) | AC 17 (15 raging); Touch AC 13 (11 raging); FF 14 (12 raging) | F +9 (12 R); Ref +5; W +3 (5 R) | +3 Initiative | Perc +11 | Sense Motive +11

Wasn't doing 2 handed damage with the dagger, and why can't you PA with one?

PRD wrote:


Power Attack (Combat)
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Prerequisites: Str 13, base attack bonus +1.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Hmm i thought i had read you couldn't power attack with light finesseable weapons... I guess it was using it 2handed that i read.. I retract my statement..


wow Kharn the medic


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

You can power attack normally, but you won't add 50% STR bonus nor 50% to the Power attack damage, so his damage would be Weapon+6str+2PA, which I believe was what he made.

Just to clarify it, Kharn is healing Zephys or the guard?

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